Reading the last two entries, it just occurred to me. Resources probably shouldn't be truly global, but restricted to cities and town on that continent. After all, as we start playing larger maps with many lands, the logistics to "ship" foods and resources overseas would be too costly or too slow unless within a certain distance...unless logistics of a sort was researched. Just something to think about. Or, another way to think of this: resources are shared
JonSarik
Farms are built on fertile land tiles. You need to build your towns very close to such tiles to build a farm. Same goes for apiaries and orchards (when researched). Edit: But supposedly where the city is established won't matter as much in the coming new build as food will be a global resource shared by all your towns. You will send pioneers out to establish farms on the tiles you find.
What is the difference between combat speed and movement speed?
I like this idea, but may be moot in the coming 1Z build this week. Frogboy already stated they're planning on making food a global resource with "pioneers" going out to grab arable land or quarries for all your cities to use.
Can you be more specific? I've upgraded civic and housing/estates several times and didn't see it. I was wondering if anything else may need to be researched? Or if I have to destroy all houses before I can build apartments, something buggy like that?
Forgive me for asking, but I've tried searching the forums and even looked at pages and pages worth of topics with no luck. I've noticed mention of 4-tile apartments that can hold more people than the houses, but I've had no luck discovering which tech unlocks it. So can someone please tell me what needs to be researched to unlock apartments specifically, and the prereqs? Without it, I'm having trouble getting beyond villages. Also, is there a smarter
I think something very important is being overlooked. People do not move to cities, or populations do not grow in cities, for no reason. Yes, prestige is mentioned. We can build houses for populations, but that is nothing more than "squatting." People go to where there are jobs. I think it's important that that game mechanics do not reward just blindly building houses. We need workshops, mines, factories, orchards that need personnel to field and work. 
God, I hate you. Why post this and tease? I want 1Z already, damnit! :)
Is it possible to transfer potions and rings from one party to another? For example, a scout picks up a Speed potion and I want to give it to the Sovereign? Or more importantly, tranfer an item from the Sovereign to one of his children?
Happy birthday, Brad. Thank you for everything. -Jonathan
I want to make a suggestion to this new espionage system. I'd like to see the necessity to continue spying on races if you want to see updated information/updated tech researched or even for tech stealing. The reason is in the beginning we may not be able to counter all the spies (especially playing suicidal as cash is tight in the beginning) and I would hate to see that specific races know everything about me from early/mid-game on before I have a chance to start countering.
Will the Planetary Governor allow for setting parameters? For example, to move farms ahead in the queue if population reaches 5 billion (when max allowed is 6), etc? Otherwise, we will still have to keep an eye and manually adjust the building queues of each planet. Also, let's say we do have to manually adjust the queues. Will this then remove the planet from the Planetary Governor's control, or will it be intelligent enough to realize that an improvement on the lis
The reason you're taking a hit economically on newly conquered planets is the maintenance costs of existing buildings are more than the revenue generated from the remaining population. As the population grows this improves. In my gameplay, I begin to convert existing buildings to suit my needs: usually X number of factories, labs, farms, morale buildings, and economic bldgs. As for the question of what happened to the population of the conquered planet, fit your imagination to however
Moose, you can leave the UP. If you choose to, their resolutions should no longer be binding and you *should* be able to build your terror stars again. The drawback is you can no longer trade with the other races, but that is a fair trade-off since trade has been nerfed. Give it a shot and let us know if it works.
[quote]+ FIXED: We believe that we have fixed the crash when placing a spy but it's hard to reproduce so it may just not have come up during testing.[/quote] I'm glad this has been addressed. Can't tell you the number of times I had to restart due to this crash.
I'm pretty sure this isn't a bug. If your cash reserves reach $20,000 BC or higher, you take a hit to income. Check and see how much cash you have. If this is the case, just rither give some of it away, or start purchasing ships or improvements flat out to reduce your cash reserves to under $20K. Then your income will kick right back up. -Jonathan
Is there any way to edit the bonus tiles in a saved game? For example, change a 300% manufacturing bonus tile to a precursor mine? I thought the new editing tools included with Arnor would allow me but I don't see how. Thanks. -jonathan
I name mine after birds (except for freighters), followed by mk Roman numeral to designate which design/version. For example, medium hull ships are designated Eagle MkIV, as an Eagle class, version 4. My medium hull ships are dual role planetary defenders and interceptors. The bulk of my attack ships, especially later in the game, are the huge Condor class. Invaders are of the Raven class. Constructors and miners are of the Pigeon and Woodpecker classes, resp
Interesting. I've never seen this.
I also think - if there is an overhaul - that the AI should not value highly techs that allow for trade goods if they have already been built by you or another AI (or even close to completion, if an AI can determine so).
What's with these morons who bitch and moan about SDC being DRM?? Listen, people, SDC is nothing more than a method to register your game and hence download updates. DRM is a software/method, either installed or through hardware configurations, that attempts to limit piracy by checking the "legality" of your system. SDC and stardock don't do that. All SDC does is allow you to register, and then download patches. It can do more, but that is all you can use it for. It doesn't run in the back
Only problem with wide screen monitors are that they offer less viewable area compared to their 4:3 brethren. Go and compare 19" wide screens with 19" 4:3 monitors and you'll see what I mean. I guess if you game and watch a lot of media, that's fine. But if you work with a lot of docs, you'll find yourself scrolling a lot more. That's the only con, pretty much, with wide screens. Edit: oh yeah, you might want to hold off on Vista unless you're buying a new PC. And if you're gettin
My gripe is only when you have someone post a about something (like this) and then, less than a week later, having users start to impatiently say "I can't believe Stardock hasn't fixed this!" As if, by magic, a post on a forum trsnaltes into an update a week later. An issue like this can't just be tweaked. There's debate on how best to handle it. Brad, If you're referring to the defense bug, it was brought up here in the forums immediately
I'm also disappointed. What's going on with the off-type defense bug? Is that being addressed? Does SD even see it as a bug or not? I haven't seen anyone officially acknowledge and address this. Please let us know what's going on. Thanks.