JonSarik

JonSarik

Joined Member # 2341613
2 Posts 15 Replies 8,240 Reputation

I'll take a stab... 1. I don't think there's a "convenient" way to check and see which ships still have movement points. What I do is make sure I have the autopilot toggle for the minimap on so at least I have a sense of where my ships are heading. That way, if I need to make a change, I'll do it before ending the turn and let the ships I missed move automatically. 2. Can't help you regarding arrow keys. I stick to the classic mouse for that. 3. There is no

5 Replies 5,825 Views

Actually, VanCam, there is more of a benefit with trade than just generating cash. You'll find some experienced players reserve their freighters and send them to civilizations that have a higher chance of attacking. Trading with a race can improve your diplomatic relations with that particular civs, or at least give them an incentive to not break it off by attacking.

6 Replies 6,104 Views

Of course you have to annihilate the species on the conquered planets when invading. Can you imagine trying to wage guerrilla warfare with a large standing population. Think Israel has it bad? Wait until you try co-existing with the Drengin in the same towns. It'll make Baghdad look like Disneyland's It's-A-Small-World ride.

35 Replies 69,789 Views

I play at Suicidal and win. I'll admit I haven't looked at the above posts so I apologize if I rehash. I avoid cheese tactics like conquering planets only to return to reconquer again. Only thing I do is tech trade to stay in the game economically, but I usually halt that mid-game as I start to pull ahead. But here are some things the AI can do, which if done correctly, will whoop our asses: 1. Improve planetary improvement buildup! In version 1.2, the AI has gotten better about w

15 Replies 6,377 Views

Usually takes six years for me on Huge/suicidal, playing as a Good civilization. It takes a lot to stay in the game early maintaining/building my economy and still staying level with the others when it comes to researching techs. Once a race or two starts turning hostile, I start building armadas of medium hull ship and just start plowing through nonstop until I achieve a military victory.

10 Replies 36,313 Views

Okay, so speaking about gravity in the game... Have you considered that maybe these ships don't have artificial gravity? Each turn is considered to be a week...so in theory, people are on board these ships only months at a time. That's easily accomplished even today.

51 Replies 93,271 Views

You can trade it via the trade screen. You don't need to establish trade routes with a particular race in order to sell them a trade good. The only limitation is that you can only sell it to races you've come in contact with, obviously.

6 Replies 6,104 Views

You cannot. Best you can do is hope/bribe a race to attack the minor, and refusing to assist. This will break the alliance. "Knowing is half the battle...go Joe!!!"

1 Replies 1,848 Views

Metalkid, go to Metaverse and from the top menu bar, select Accoutns and the submenu Edit My Characters. When your character(s) show up, select the default button to the right of it. And that will do it. Simple as that.

14 Replies 8,183 Views

I've noticed this bug on some of my planets too, and I've already sent a saved game to stardock. It usually happens to one or two planets that refuse to grow beyond a certain point (usually low billions) no matter how many farms you add or what the approval rating is. I think I also noticed this bug tends to be with low PQ planets (like Mars, etc) and not on higher PQ planets.

8 Replies 4,780 Views

As the builder, you can trade the "license" for that trade good to anyone. So you still retain the benefits of a trade good when you trade it to another. Usually, players will gift or trade trade goods to allies or friendlies fighting proxy wars. As long as you don't lose the planet the goods are built upon, you can trade it to as many as you want and still retain the benefits.

18 Replies 17,410 Views

Anyone run into the same problem I had recently in a metaverse game? Here's what I submitted to gc2bugs@stardock and I want to know if anyone else had this problem and was able to resolve it. I don't want to have to start the game over. "I have a fleet stationed off of the last Altarian planet. As I try to attack, my senate will declare war, but nothing happens. When I select the fle

1 Replies 5,344 Views

Thanks Chuck! I'm clear on it now. If I build it myself or receive it through conquest, it's mine to do as I wish, including trade away (though the bldg remains, I bet). If I trade for them, I receive the benefits but cannot trade it away. I also have the benefit of not using up a tile, it seems. I guess the devs need to enable decommissioing of the appropriate tiles if we or the AI no longer possess a trade good.

18 Replies 17,410 Views

Right Drone, the Torians built the bldg and hence the item before I could. So in the trade screen later in the game, I traded tech/cash for those two items. However, throughout the rest of the game, I was not given the option to build those two trade goods, nor did I see it in my inventory of tradeable goods when dealing with other races. So, did I ever get those two items? Or did I give the Torians tech and cash for nothing? Also note, it no long

18 Replies 17,410 Views