Spearthrower

Spearthrower

Joined Member # 2351367
0 Posts 1 Replies 5,778 Reputation

Max3000, yes to some degree I go with what you are saying. It's hard to accept waste when you are striving so hard to perfect your empire. You can, to some degree, look at it from a more macro point of view and it helps to resolve this issue, but it is still there. However, my problem here is that so many people on this forum post up their SINGLE defining thing that must happen to make this game succeed........ yet they're all different! Every day there is a post (or 10) with... this

15 Replies 10,859 Views

In an attempt to play the diplomat here...... Hereticked, can you be more specific, i.e. list bugs you've encountered. The couple you mentioned I have never seen posted here before so I would like some more details. In honesty, I have played through at least 10 games huge/gigantic and never had such significant bugs that totally broke the game. That said, yes there are bugs.... some big ones... bigger than the Thalans! <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif"

59 Replies 22,273 Views

I've never flipped a minor race and, in truth, I really didnt think it was possible given that you can drop influence bases right next to them, have high influence planets right next to them..... and they still never flip. Flipping core AI worlds isn't very difficult once you hit a critical mass of influence - they dont even need to be within your cultural boundaries.

4 Replies 6,699 Views

Outside of an internet forum, did you hear about the rootkit situation? Did you hear about it on the local news? The network news? Actually it was on all major internet news sites. BBC ran stories on it practically from Day 1..... you can't really claim that BBC isn't a major news provider globally! Also Scumbag, I think you are miss

309 Replies 528,961 Views

You do not go about promoting copy protection by referencing piracy (which could sort to inadvertantly promote piracy). I just wrote an email to the ESA saying exactly that. I suggest that anyone else who feels strongly about this or other StarForce abominations do something about it rather than sit shaking their heads in despair. Blog, write

309 Replies 528,961 Views

Starforce (or whatever the company that makes it is called) is a dirty sleazy company that brings all developers associated with it a bad name. Yet another underhand and dirty tactic from them - linking a URL to pirated software because a company (Stardock) shows them up by having a hugely popular title with no copy protection. I am waiting for these criminals to be brought to justice and hope that it provokes a massive change in the way the industry deals with its customers.

309 Replies 528,961 Views

I agree that having to make 20 or more constructors per starbase is too much. And I also think everyone flaming him for having an opinion should go outside more, and maybe try to get a girlfriend. Only one person made even a mildly derogatory statement, hardly flaming him for an opinion. In fact, your comment is undoubtedly the rudest

47 Replies 37,111 Views

While ship design isnt strictly necessary, it definitely gives you the edge in all areas of the game. For a start, you really want to upgrade your coloniser/constructors to make use of new engine designs. You can design highly specialised ships such as mass sensor arrays to act as border patrols. In fact, the possibilities in ship design really make this game special - and that's really without worrying if your ships look cool. Remember, if you take the time to design a sh

9 Replies 6,378 Views

Did you put higher tier techs on the ship? Then they wont unlock until you research that tech. The best idea is to design your ships as barebones - just the hull and nothing else. Also best to do it immediately that you get the new hull size. I still have some problems with a couple of my barebones designs not showing up straight away but most of them work fine.

4 Replies 4,698 Views

Here's a few of my Terran designs. I've got *lots* of designs for every type of ship, so here are just a few! Also, I have a load of really cool Thalan ones all designed to look like insects - but Thalans wont start on Battle Of The Gods mode so I need to wait until the next time I play a game through with them. Also, it's really difficult I find to take a good snap of designs - they just dont look as

764 Replies 1,041,327 Views

At least hide the other civilizations influence zones. I don't think they should hide the stars though, you can see stars from a long way a way in real life ... heck, you can even tell if planets are orbiting them with todays technology. I agree totally with this. You should be able to see stars by sector and even planets - just not their qual

12 Replies 9,106 Views

Seen it happen many times. Just reload the last save and it will all go back to normal. Conquer that planet again and you are unlikely to get the same remainder. It's the reason why I set my auto save to every 2 turns. It also seems to happen in various other circumstances that I haven't fully isolated yet. Definitely annoying but I am sure it's being worked on.

21 Replies 22,468 Views

Well Blueman, I'm afraid to disappoint you..... I have been playing games as long as you - longer from the looks of it.... but I still don't agree with you! I have absolutely no problems with building Starbases. Simply set a rally point, use governers to tell ships to go there, rinse and repeat. I like the above idea though about super constructors building multiple components. I do agree t

47 Replies 37,111 Views

I agree with HEEGZ..... the faster the better! I have a series of Colony ships ready for each engine improvement and I invariably spend my first few research turns getting those faster colony ships out.

8 Replies 9,726 Views

Definitely not an exploit. After troop modules and maybe a little added range.... what else are you going to put on a Troop Carrier? All it has to do it avoid combat and get to the target quickly, so really, there is no other choice as far as I can see. In other words, I would say it's taken for granted that Troop Carriers are going to be quick!

16 Replies 14,135 Views

Now, all of that being said, here is my main question: It seems to me from other threads I've read here that most other people don't specialize their planets as much as I do. They tend to make jacks of all trades, but masters of none. For example, I never have starports on anything other than my production planets. If it's a research planet, it's entirely dedicated to rese

5 Replies 6,222 Views

Please allow an option to deny previous user designs in new games (Or better yet, a screen where you can see all user designs and choose which ones will appear). I think a system where you had 2 options to save a design would work well. One to save it permanently, one to save it just for this game. Then you could make your barebones model and a

894 Replies 391,393 Views

My suggestion would be to do a little "constructive diplomacy"..... why not try and negotiate a war between a couple of parties. Find out who is allied to who and with a little skill and luck, you can set the whole galaxy on each other and sit back and laugh. If you are worried about the Arceans, build some military starbases on your borders with them. Send more trade ships their way and sell off some of your crappy techs to them. As for what to do, Paradox above said it ri

9 Replies 9,860 Views

I like this mechanic in sandbox mode..... but it's a real pain in the campaigns.... I think it should have been removed from them. A recent game of Apocalypse on intelligent.... in literally 10 turns, my allied forces (Terrans, Altarians, Arceans, Torians) went from being stronger than the Dreadlords to suddenly surrendering all their planets to me, whereupon I was in a much much weaker position. I didn't have ships to defend the new acquisitions and I ended up greatly overextending myself to tr

18 Replies 18,058 Views

I think there are just a lot of factors in play in any given game. I have also had this same experience - the Drengin *never* amount to anything more than a minor race..... at any level I've played at. They always have the fewest planets, the weakest economy and the lowest tech..... but they do always have a decent military rating. I am looking forward to the day when they get a decent start and become the number one tyrant of the galaxy with all us good races banding together to fight off their

27 Replies 21,568 Views