Spearthrower

Spearthrower

Joined Member # 2351367
0 Posts 1 Replies 5,778 Reputation

However it's basically a population rationalization. It has no support in the game documentation or mechanisms. Population has nothing to do with prodution or research. If I can only run half my labs and half my factories with 5 billion people, what about when I get to 10billion? Factories and labs ar

31 Replies 69,933 Views

But requestion them to attack the Arceans is not one of the options and they are allied with me, I want them to go to war with the Arceans Look at their relations with the Arceans.... if they're neutral or higher, they wont even consider going to war with them. <TABLE cellpadding=8 w

18 Replies 14,134 Views

I am really hoping that this is what will happen - people will be forced to drop a level or maybe even two. I am of the opinion that the AI putting more value on ship speed will cause a lot of challenge for players who have become mechanised in their way of dealing with the game. People who put all guns on ships will see their paper tigers torn up before their eyes. People using fleets of tiny ships under majorly upgraded military starbases

23 Replies 16,427 Views

then I created a troops transport with double module and put it out of sensor range near the planet. I am not sure if you got this right. In my game at least, the Dreadlords seem to have a ridiculous sensor range knowing exactly when a ship is created and sending their fleets to destroy it (this is in

7 Replies 5,135 Views

I understand the exploiting issues with this. My question is why is it coded this way in the first place (it was identical in GalCiv 1 and I was hoping it would be addressed in part II). There's a lot that could be done here. Given that I have none of the answers to this because I dont work for Stardock and only saw them once or twice comment o

16 Replies 9,591 Views

You can use your mouse wheel (if you have one) over the slider/arrows to the side of it and it will move. Agreed though, many of the sliders are a little picky in how you have to do them.... although you do get used to it after you play for a while.

4 Replies 3,757 Views

i was pulling in over 750 bc's a turn, but when i reached about 20000 bc's in the treasury my economy droped into the negatives until it reached about 19500 no i wasnt getting a

24 Replies 56,071 Views

I've read that supposedly astronomers have found the edge of the Universe. It IS a wall funny enough, sorta. A wall of super-intense radiation so powerful that NOTHING can pass through. So that answers that for you, the Universe has edges (and maybe corners too ) They were lieing! <img src="http://i

35 Replies 34,864 Views

Here is what I do to spice up my games: I play a custom race called The Clartoo. They are essintially cousins of the minor race The Snathi (much like the Terrans and the Altarians). In medium to gigantic galaxies you are almost always gaurnteed (sp?) to have the Snathi pop up. Even though they are evil and I almost always

26 Replies 30,969 Views

Two things..... 1) the link doesnt work.... 2) Not to be nit picky but it's spelled "abundance" in all forms of English. Generally I dont worry about spelling and wouldn't correct it, but when it's the name of a mod, I'm pretty sure you'd want to get it right!

4 Replies 4,402 Views

the Universe simply "ending" at some point in space either. Well, that would raise a question: how does it end? wall-like? If so, what's behind that wall? At the End of The Universe you reach the cell membrane wall, break through that and you can find other cells there.... and also give th

35 Replies 34,864 Views

None of these happen to me and I havent seen people report any of these, can I respectfully suggest that its something entirely your end and not a bug at all? Bugs tend to be commonly experienced if not universally. Can we just get the whole, "what's your pc specs", "have you got up to date drivers" and "which patch are you playing" out of the way first so that people can start to localise what's going on here. If you post up the first part

13 Replies 17,934 Views

What is truly worthless though, is the Galactic Guidebook, by the time I research Sensors III and build it, all anomalies are loooong gone. Not even worth a planet tile as even with it sensors still take up hull space!! I am sure at some point they will fix the anomalies not respawning like they used to. Gigantic galaxies, I t

26 Replies 30,969 Views

As a suggestion, try turning off the alliance and tech victory wins if you find them boring and go for a military one instead. As the architect of your own style, you do mostly have yourself to blame if the pace is too slow.... either that or you regenerate the map repeatedly at the start to give yourself space to settle and an immediate winning edge. Getting ganged up on by the AI is fun if you have set yourself up nicely. I have

26 Replies 30,969 Views

I tend to go for a variety of small picks. I am of the mind (in all life not just this game) that the step from 0 to 1 is the biggest jump available. A series of 10% increases across a variety of fields feels to me more powerful than any 40%+ advantage in 1 (most of the time as you have to pay for it anyway) so I like to make sure I get some research, morale, diplomacy, soldiering, economics all at the lowest addition. I tend to pick the Populists part

33 Replies 15,512 Views

Oh does anyone know why when a certain number of objects are used on the hull some disappear? some of my elaborate designs get "broken" because of it, is there a limit to the number of items? Sounds like you need to patch up... that was fixed quite a while ago.

764 Replies 1,040,161 Views

Thanks for the concise reply spearthrower. i can definetly see how it's an unpopular choice could you enlighten me on the reason why they intialy wanted it this way? and why it's for social spending only? I'd recommend getting this straight from the horse's mouth <img src="http://images.stard

5 Replies 7,081 Views

i dont understand why all the reviews are so crazy about the a.i. i mean dont get me wrong...i really like the game and all but i dont think the a.i. is so very good It's a case of comparisons. AI is always the weak point in any game but it is of special interest to "strategy" games. Galciv AI mig

18 Replies 20,487 Views

Wow at Magnumaniac's 12 farms!! Clearly, given his medals, he knows what he is talking about..... it's funny how some people totally undervalue farms while others overvalue them! That makes for an interesting divergence in strategies. I personally follow

18 Replies 39,807 Views