I think the only way to archive this is to choose better Racial Color. I have same problem with Yor for example, that deep purple is hard to see against blank background.
sam0t
Yeah thats the BIG problem now. We just have to wait for 1.1 patch
Hey there. This might seem moronic to some, but I did not figure this one out. For example we have Engine techs that give you new engines but also +10 speed. What is this +10 speed, is it % or what? I have noticed when I build a ship and in designer it says it will move 7 tiles per turn, but in reality it can go 9 . Same goes for lifesupport techs. They also give example +10 boost , does this new tech also improve older ships
Frogboy, in my last game with AI set to Inteligence. My arch nemesis Yor had constructed factory on +300% research tile and again builded a farm on +100% manufacturing tile
Citizen Procenix Iam playing on Tough aka AI on Inteligent. What difficulty level are you playng? I want my minor/major civs to use my sweet tech pimped Ships
I like the new shipyard upgrade that removes all the space taking pieces from the ship, good job on that. I know some people like to name their ships with a unique way but I still would like that when upgrading ships their names would change to new one too. Another major issue which I hope is fixed soon, is that if you give ships to another civilization, they don´t use em at all. I mean I gave 20 ships to minor race dark Yor. They have 10 Dr
I installed Catalyst 6.2 and 1.0X and in the new game I started there were city lights on planets. Not all of em, so I suspect there is something wrong in the code still? Frogboy: I sended you a debug.err where you suspected there would be crash on some races random event. After I installed 6.2 catalyst and updated my audio drivers I haven´t had any CTD, but then again Iam playing on completely new race Thalans. Just thought to let you know as it can be the drivers doing the CTD too
Hey Frogboy. The last game where I had really bad CTD issues was as Iconians, that debug.err is from that game. I have had similiar CTD with humans and yor too. It very well might be somekinda random event thing since I only get CTD when turn is changing, not ever has GC2 crashed on me example in fleet battle or during turn. I try to get more of these crashes to happen and post the debug.err of em too.
Ok this is the first time I get vanishing Turn button. Here is the save game for it: Link
Random CTD with the latest build also Here is the debug.err Link
No fancy descriptions needed I guess. Today alone I have had 4 CTD with 1.0X.009 and all of em happened when I pressed the SAVE design button in shipyard menu. If more info needed let me know. my spec: AMD64 3200+ Asrock Dual-Sata 2 mobo Radeon X800XT with 5.1 CCC catalyst drivers 2x512 DDR400 memory 1G DDR memory 250g Hitachi SATA Hdd Integrated sound card in use
I actually did not ever have this problem with earlier versions. Iam not exactly how this appeared but I just started a new Large map game with 1.0X and for some reason my planet Earth cannot construct any ships. What ever ship I choose it always informs that it takes 0 weeks to finish but it never does. I have the save game, where should I send it so stardock can confi
I feel for stardock about these issues since they must be very hard to spot. Some games have more of these "bugs" that slip by QA without notice, some of the games have fewer. What I want to point out is the quick action stardock took to fix these issues. I mean it took 3 days to get the first major issue fixed how long it took with Civ4? It took a month and then another month to come by with a second patch. I think we are in good hands here when it comes to support. Lol Ci
Evil ethics free starbase upgrades sure are nice...
Bump.. I hope this is not too stupid guestion
Well if StarDock was man enough to admit that their tooltips suck I guess they do recognize that their fleet system needs some polishing aswell!
I haven´t played quite as many games as you but I did win the last game where all AI was set to Inteligent. - Basicly what I do is start researching towards Trade tech to get trading going as early as possible. - On all planets I buy first factory and then decide how to specialize them. - Build some military early in game before other AI try to attack you. - Immidiately if you spot a resource, buy a constru
What does trade embargo actually do? There was no mention at all in the games manual about Trade Embargo, and atleast forum search cannot find any topic about it.
I played the first galciv for couple days but the graphics were such a turn off that I never got too excited about the game. GalCiv2 on the other hand has excelent potential. Kill the bugs and improve gamplay and it will be sure classic
One of the main reasons I have been touting about this game to my friends is the Support! Quick fixes for nasty bugs and later on additional contect is the way to go!
- In trade route screen it would be nice, when you select a route it would be highlighted in the little map next to the routes. - When you give your race an custom name it should read in the games fleets also. Example I have named my Yor civilization to Cylons. Now when I create a fleet its still called Yor Fleet *** when it should be Cylon Fleet ***.
I got confused about it first time too. I think its bit weird that your ship needs to have atleast somekinda defence to get the bonuses
Now that you mention it, I haven´t seen any planet lights on my X800XT with 4.1 catalyst drivers.