sam0t

sam0t

Joined Member # 2355212
2 Posts 5 Replies 616 Reputation

Ok so I have the old issue still. When I upgrade Core ships it strips em down fully leaving only the hull if I have the "remove only functional components" option enabled. Witht this option disabled everything stays on Core ships as should be. Could somebody confirm if this is intended thing or a glitch? Driving me nuts here

34 Replies 54,574 Views

Could you please Frogboy tune up the constructor Star Base zone. It´s way too hard to see. Playing humans with defaul colours and I have real troubles spotting the spehere. Thanks. Could be easily my monitor settings too, but I have seen other people asking for the same thing. Does not need to be adjusted much, just a bit. Pretty please for this one. Also witht the latest beta, when you upgrade Core ships it Strips em down

28 Replies 43,163 Views

Another "glitch" I found and maybe reported alrdy. But in Beta 3 when you select a AI ship it shows its destination and autopilot line. Iam was with Korx and select their ship and I see where that ship is going. Maybe a new spying feature?

350 Replies 164,980 Views

When you update Core ship designs it strips em down fully even with "remove only functional components" setting enabled. If you disable "remove only functional components" you can work with Core Designs with everything on them , jewelry & components. So its bit lose all or keep all at the moment. Here is debug.err: Debug Message: Version v1.1 BETA-3 last updated on: Thu Apr 6 14:45:50 2006 Debug Message: Could not find a

350 Replies 164,980 Views

I noticed this one too. In latest beta3 if you upgrade core designs it strips em down fully. But if you disable the option "remove components what ever" it actually keeps all the stuff. So at the moment it´s keep all or lose all with Core ship upgrade. Iam glad this is beta, imagine the pain if something like this would occur in release version!

5 Replies 7,207 Views

I have wrote several times about the very same subject, but nobody gave support then. I think Sentry should be true Sleep mode. The guard mode should be working as it is, wake up when enemy on sight.

14 Replies 9,533 Views

The new possibility of upgrading Core ships is wonderful but bit buggy. If you upgrade a Core ship it strips down the extras too If you enable the option "do not remove function items from ship" everything stays on ship as it should.

24 Replies 19,926 Views

Depends largely on what kinda games are you playing. I started with small/medium galaxies with few opponents. It did not take long to get the hang of things now I play on tough , large maps against 5-6 opponents. And I usually manage to win. Practice practice

10 Replies 16,522 Views

I completed the siege mission with the following tactic. I did not colonize any planets just made a trail of star bases so I could reach the Drengi planet. Quickly wiped out the defences and sended in the troops. It´s tough mission, just don´t start to fight DL.

8 Replies 5,416 Views

What about fixing the "music volume resetting to maximum after restarting the game" bug? Hey SevenSwords, I thought this was due to my crappy integrated sound card. Minor but annoying thing, should be easy to fix also?

62 Replies 82,758 Views

This is so cool and good for this game! 1.1 patch really puts in place everything that was missing from the original version. Constructor showing star base effect area, what a time and frustration saver! The new auto pilot line feature is more important than you give credit Brad. I think it´s just something that people did not think about. When it´s implemented it will be huge time save. How many hours I have spent just going my

28 Replies 43,823 Views

Really wan´t some threatning comments in the diplomacy like "Your 20 ships next to my planet does NOT please me" I mean if AI can threat us with will, I wish we could do the same to them. Now that I think of it, none of the strategy games I have played has this option, makes you wonder.

18 Replies 19,052 Views

Sweet! Iam especially waiting for the new fleet management. Basicly you can´t go wrong since the initial version of fleet management was quite poor. Go SD PS. Brad have you considered about adding some more info on starbases when you double click em. It would nice to know what components can be added to a star base. Informing us how many empty slots they have was a start, but consider pe

84 Replies 100,178 Views

The original poster has some issues! Kidding, some good stuff in there too. I also noticed from 1.1 preview Brads lust for making star base rings and auto pilot lines very faint. I don´t see the point in this either. Well lets hope and pray that the outcome is good <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="abs

15 Replies 12,777 Views

No the freighter is used once you make a trade route. Want 7 routes, build 7 freighters. You can have only one trade route to one planet. here are some stardock answers: Trade route income is effected by.... -length of the route -your base Trade ability -how far the ship is from it's homeplanet (more money as you get closer to the destination) -if there are Starbases with Trade modules on them along

7 Replies 9,610 Views

Why did not anybody think of this earlier! Great Idea! But I suspect there might be some problems to this later in the game. Sounds like real performance killer, but lets see what SD thinks.

8 Replies 7,839 Views