Cheeeeesyyyyy But yeah what can you do. The new system which should lower early colony rush does not seem to be working all that well. AI spawns like crazy. They usually grab 2x as much planets as I do, but I beat em in the end still. AI set on tough.
sam0t
Indeed I too feel the 100% mega bonus is bit too much. Why not keep it simple by red , yeallow and green zones? I understand that at this point, its very hard to change whole concept of approval. But for the love of god, reduce the micromanagement I had (in my mind) very neat idea about making different races more unique. A popular request as I understand. This all came to the Thalan ants a
Informing you when other civilization go to war would be nice. I tend to play happily in all ignorance when half the galaxy is at war. If I actually knew they were figting, I might exploit it. Call me lazy, but I don´t check the "threaties" page that often. I also like the way computer informs me that they are attacking me. But hey why not make it fool proof! Make the window surrounded by flames or write in big red fonts WAR. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile
Gah the edit button is missing so have to post a new one. Indeed Walldorf2000 post made me realize how badly this game need a quick button for "move all autopilot moves". Make it happen please
** Colony Management List ** Could you please add a Rally point selector button for planets in Colony Management screen. Would be super useful atleast to me, anybody else support? Pretty please .. Also when you currently move a rallypoint, sometimes ships do actually go to the new locations, sometimes they just drop it and stay where they are. Could you also c
25 right here
I have never ever seen engine vapor trails. My spec: amd64 3200+ 2 x 1g mem ati x1900xt with 6.4 ccc asrock dualsata-2 mobo ac97 sound 250g sata2 hitachi hdd
In early game its nice but later on becomes pain. One more vote for option.
I also find it rather annoying that you can actually uncheck racial bonuses and get no points out of it. In my mind they should unremovable and colored differently in Abilities tab. If you really want to disable racial abilities, there is the custom race option right
Yep tech development is really fast. Which is bad in long games, as you get unfocused and choose stupid techs. Just because the research screen pops up too often I play on very slow too, but it does not seem that slow.
The OP had great ideas and so did the rest of the posters too. Devs please check this one carefully! My additions: - Option to choose rally points for planets in civilization manager/colonies screen. - Yes the constructor star base influence zone could be tad brighter Please do consider all the ship yard improvement suggestions. When choosing a component, tell us what it
Well I personally like the industrialist party. I put my ability points on research, economy and population growth. Like you said, what kinda game you want to play. Then ofcourse there are the ruling party bonuses which adds to the mix, so many ways to play
I recently found the civilization managers Colonies tab which is really great. Even greater would be if I could assign Waypoints for planets in that menu. Thanks
Noticed this one too. I would like to stick in "user" tab all the time, but while upgrading it tends to throw you back into "all" tab. Or was it while obsoleting, anyways let me stay on my selected tab
+ New hot keys I hope there is a list for these in readme? Great patch
Not a glitch but definetly worth fixing. Is there time to fix the Ability choosing screen? Bit confusing when the Race ability bonuses can be switched OFF and not getting any points from it etc. Just confusing at the moment, maybe racial abilities could be shown in different colour and be unmodifiable?
@ #2 That suggestion number 8 would be nice. The one UI change I would like to see is upgrading. It´s very frustrating at times to hunt for the upgrade button. Braking up fleets etc, you know the drill
@Oldstatesman Or do you mean a button to make all current automoves during the beginning or middle part of your turn, instead of at the end? Not one that I know about, but there may be a hotkey...never looked as I don't have the need to do that. That is exactly what Iam looking for. It se
I tryed every button there is to find THE that completes all auto moves. If there is a button for it, please do tell
Yes in my last game I again came to a conclusion how lacking this games UI can be. But it´s too good game to miss even if the UI is terrible at times. SD hopefully continues to improve the UI
Brad yes your forums are Evil And the main site is too, atleast for FireFox users. Iam logged in but everytime I come to the site again firefox pops up the window "pls enter your password" to auto fill username & password. No other site does this, well thats a minor annoyance. I would probably buy ship pack if it came out, seeing how good support
Completely agree on this one. Not only is research screen hard to use, but it does not give enough info. I have been gaming for awhile, but still cannot remember every new thing what a tech brings. So there is alot of back and forth viewing for me
Yes noticed this from the beginning. Why not make racial specific bonuses in different colour and perhaps even unremovable?
I have been having these few ship designer problems with all 1.1 betas: 1. When I first load the game and for the first time create new design or upgrade ship this happens. Obviously some color is missing, when selecting a component, whole ship becomes black. Next time Iam using Ship designer everything works fine 2. When upgrading a Core ship while optio
Gah enabling "remove functional components" option still removes everything from Core ships, when using upgrade. Is this a feature or bug? Must be feature, since it´s been there since the first beta it was introduced.