As mentioned for sure, the colony manager screen still does not update research correctly when selecting focuses. One ship bug also found: Hard point error in yellow box.
sam0t
Upgrading can be bit tedious, if even the best possible tech available would on the top of the list, it would make it easier. I have yet seen a pattern , how the game sorts the techs in ship yard screen. Maybe Iam just blind
I had the shipyard jewelry problems, and no I don´t run any mods. I have mods enabled in options but don´t have any installed except couple portraits. And I don´t use the example mod either. Sadly I deleted the saved game alrdy where I had these issues, and I suspect my debug.err is not much help. I wait for the 1.2b2, if that does not fix it, ill reinstall.
I like the idea of multiple races living in one planet and them having specific planet types which they like to live on. That way another races paradice planet would be the nightmare of others. Would make the game more intresting definetly. I would also like to see different kinda goverments for all the races. Yor democrazy just seems ridicilous to me. Yor Super Core would do alot to enchant the feel of the game <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0
Thanks for the symphaty I have previously deleted files like this and never lost the campaing files. Iam positive that I did not delete them by accident. The save/load window had bunch of autosave files , couple campaing end game saves and couple others. Deleted those and "poof" the campaing was gone. Well as I said I was more suprised to sad by losing the campaing, maybe I´ll take Noumenon
Yes this is true to a idiotic mistake by me and the game. So I got fed up with all the save games in Save/Load screen. What do you do? Delete them ofcourse. Now when I go back and thought to continue the campaing I find myself staring at mission number 1. WTF may I say First let me beging my rant by cursing all the games that use "my documents". The times I have restored a Ghost backup just to find all my ga
I have a MX1000 and have set the "program selector" thumb button to work as middle button in setpoint. Works really well in GC2 and really useful in firefox too.
Ok so I found a nice ship yard bug from 1.2b1 Basicly the whole jewelry on a ship got really messy after pressing upgrade button. here is the debug.err Link Noticed that the debug.err says that my game is a metaverse, which is is not. Update: Ok so the game does this now to every ship I have, so its not just that ship
SD slap in a hot key for "move all autopilot moves" while you are at it pretty please
I agree with previous poster. Campaings is nice but the main thing is sand-box. Slap in some more random events and its golden.
Yes I would like this kinda "begin from stoneage" kinda mod. The initial colony rush is too quick at the moment. In my mind that is
Yes the AI seem alot better with planets. But one thing I noticed, AI does not build basic super projects at all. I played against 4 tough AI in medium galaxy , by the time I had economic capital and manufacturing capitals in my sweet planets, the AI had not builded any of those. Later on one AI builded a economic capital. In earlier versions AI has been very quick in building these importat projects. Noticed couple bugs. - When selecting "core" in shipyard and start obsol
Ok gotta apologize a bit. The CPU intensive algorithms optio does show up in prefs.ini but only after you have choosed a race or made a custom race. My bad there for not testing more carefully But still there is no clear button for it in the galaxy creation screens, I can only find this in prefs.ini. Can somebody confirm that they have this option available? If so, I really should consider rein
Check out the 1.2 Change log in Journals section of the forum.
Looks sweet! All the colony manager UI changes are great and a big thank you for implementing these: + Added GNN notifications and dropdown icons for the following events: 1) A civ declares war on another civ 2) A civ makes peace with another civ 3) A civ surrenders to another civ Still no "allow extra CPU cycles" option, but Iam guessing it will be implemented in final 1.2 ?
@feanor I was just going to try it, but decided to delete prefs.ini before that. A mistake now that I think about it Still no 1.2B around, hopefully this mystery option sees the day light then. What seems strange to me, is that Frogboy has in many occasions said that the option is there, just that it wont make a difference. Still many 1.11 people like me don´t even see the option <
@dan Your recomendation has been brought up many times and everytime Frogboy has said it would bee too hard to implement. Ok not hard to implement, but would be almost impossible to balance. Those are almost his exact words as I recall it.
Ok so I have 1.11 official installed. Can anybody point out, where in the pictures is the "AI uses more CPU cycles option" ? I assume it should be in the "game options" box but... <img src="http://images.stardock.com/gc2/T_DL/smiles/Sm
The government screen still says that different governments gives a production and research bonus when they in fact don't. Should be a quick thing to fix. "...that's a clear glitch in the text display. As the designer and the one who implemented the code, I can assure you that the text description should not say that. I will see that that is c
I like most of the OP:s suggestions! Iam not quite sure about auto upgradeable star bases, all I know is that its bit painful as it is now. Formations in combat viewer would indeed be really sweet, at the moment its total chaos and I don´t get any sense of "great" battle going on. No matter how many ships are out there. Also upgrading planet invasion graphics would indeed make the game much more entertaining. Imagine when using mass drivers there would be actually meteors
Bit confused about 1.11 AI using CPU more thingy. I noticed that there is actually new line in prefs.ini called "AllowCPUIntensiveAlgorithms=0". But as you see its default on zero as in 0 which in my logic means disabled I hunted for this in options section but as we all know it does not appear there. Frogboy should we enable this feature on our own or whats the catch? Iam really e
I voted yes. But I would also like to see new graphics for planetary invasion. Should not be huge thing?
Good finds, not many people notice these things
Yeah I kinda agree.. Why can´t it be just two lines moving in closer little by little while blasting each other away. This way the free camera could be atleast bit useful. Now the ships go around like mad men.
I have mentioned this probably earlier but way too important to miss 1.2v IMO. -- mega importan Colony management screen -- 1. Please add rallypoint selector for each planet in this screen. 2. Show focuses in this screen with little * if not else and you should also be able to change focuses on this screen. I find this screen the most important screen there is in this game. It is very well done, but with these modifications I think it would be even be