They could pay you. OR; They could copy the list of documents containing any text (easy as they're all .xml), paste into word, and within half an hour have perfect spelling. Anyway, doesn't matter to me since I use my own text.
Marcathonas
Wow, 2 morale boosts? Smack that planet up to 100billion pop by researching all the xeno farms. 8 farms and 3 VR centres, you have max pop, and a source of income for your entire empire. Nice find
It's not strange, it's foreign. AFAIK all the characters on the beta's are a bit screwey, for example I have to press @ to get " and so forth. I've already learned to use it, it's just a bit awkward. I could've sworn I saw an O with umlauts, but I may have been hallucinating. I'll check later. My keyboard isn't wireless though.
Sadly, I think they were removed. Maybe it would have been hard to classify the damage they did.
That, bonuses, starbases, and factories.
They get to do it once, and it's rare. But very painful when it happens. "Muahahaha! I shall pwn them with my l33t skeelz!" "Uh, captain, they seem to be not taking damage" "Huh. Owned."
Yes. Change the .xml files.
I'm playing version 1.1 beta 4. They get 10 points to distribute in addition to the massive inherent ability bonuses Sadly, while I disagree with each and every point he makes (civ4 being inferior), it's true. Click reset and the drath keep their bonuses and gain 10 points. However, this may be due to
Currently, the way the game is set up, I'm pretty sure that this isnt supported (but then again, I havn't poked around the xml files enough). If you tweak the styles to make them fit in with ship designs. If races get different ship designs, then surely they can have different starship designs?
Why else do you think the option to turn it off exists? How about giving the AI this option too as it seems their techs can ALWAYS be bought, for the right price. Wrong on both points. One; the AI can do it if it wants to (check the debug.err and you can see it trading away) and two; you pr
No. Production is fine on capitals, just build more factories.
Just so you know, they originally looked into making it realistic. However, they abandoned this when they realised it would take 10 MINUTES to leave the solar system (not to get to proxima centuri, just leave the oort cloud) The game is good as is. Realism just isn't wanted or needed by the majority. By all means, go ahead and make a mod. I won't touch it, and don't want my game ruined by it.
There really needs to be an advantage if there isn't already because there certainly is a huge disadvantage to having your ships in orbit: The enemy can check your ships out, deriving knowledge you don't want him to have such as what type of weapons you specialize in. They do that anyway, have you not
Just use the free camera for zoom.
And I'd add that if you do choose to use farms, make sure to NOT put them on the bonus tiles! Its very hard to keep even 11B peeps happy, let alone 17-25B! Its doable, if you just want a mega-tax planet with 50% or more virtual reality centers, but IMO that real-estate is better spent on labs or factories (settling on 1 farm if P
Lastly I would like a better way of organizing planetary improvements. I often find myself search through the list because after a few researched technologies the name and icon of the improvement has changed a couple of times and I can’t find the old name in the list Well, the old ones are removed. Th
Err... Do you even look in the journals? They list everything they change. Beta 4 is just fixing the problems beta 3A made.
Ok, we all know about the save reload. It will eventually be fixed. Anomalies, I'm not sure about, but I haven't noticed it so it might have been fixed 1.1 And as for account, (and your other post), first remember nothing shows up until bumped, and only stardock can fix.
Err, no. Tech should outproduce manufacturing if the amount of research is high enough.
You underestimate human players. I never value alliances of the weak, unless the stronger as it in for me. If we're trading partners, in most games I crush his ally while saying "Touch me and lose the money" something like if one alliance member decides to atack an enemy it should also calculate its military might base
Pretty much every defrag tool in existence will be faster than xp. I do mine about once a month, so it doesn't take as long, and I can't be bothered using my precious 1 gig HD space (I'ts not a gaming rig) to get a new one. Sorry, but unless someone else has any ideas, you'll have to tough it out
Removed as it was too wimpy. (Brad's words) Manual was out of date on day 1, because it was printed early. But in the expansion, we get agents! woo. Who needs destabilisation anyway?
A debug.err would help.
Actually, the AI was tweaked specifically for this. I've played without tech trading and I do very badly, but the other races work just fine. And the AI is a lot more selective about techs, but allies only is the same as no tech trading. Alliances are expensive, and often need tech trading to get there. Sorry, but I doubt your idea will happen. It's just too awkward.
The graphics, believe it or not, are "teh uber". They use EVERY option they get, and go past 100 degrees. It's the graphics card, not the game itself. 1.0x fixed it