Look them up in the .xml if you want.
Marcathonas
It's not mysterious. Beta is not completed. Most gameplay elements are present, but it will have bugs.
Damn Stardock rounding! What, you mean doing it correctly? You'll have to take some hits. If you think you might lose, set it to suicidal and drag your average up while heading toward the "wounded
The way I do it is get the picture you want, paste it over a pre-made logo, shrink it to 256x256, and save as .png And it's done.
I doubt it. It ruins some of the planets, as you said. Just take the PQ bonus to make all planets more hospitable for your race.
Sensor 3 is galactic guide book, I think it's the same thing. Dunno about monument, maybe it's political capital.
You mean civ capital? Yes it is. On the planet details screen, select "make homeworld"
- i want my ally/teammate to tell me what he/she (no, wait! hey, where are there no female leaders???) is currently researching They do. It's under the "misc" section. <TD class="mb-Body-Quote-Text
Debug.err
Erm, click the journals button.
Not bugs, setup design.
1. Yes, Bonus shifts 2. No, and it really isn't needed. They can't colonise, so can't out tech you, and don't do much. 3. Base colony ships can transfer 1000. Just click on the starport menu on the planet and manually launch it, you choose how many colonists on the ship.
Initial colony produces some research. Social is never wasted in 1.1, it goes to military. Unused military goes straight back into your wallet. Nothing is wasted. But you're completely wrong, if you build no research centers the AI will thrash you.
You sure? It's rare for it not to show. My computer, Main drive (ie, c, g, i etc) and it's a .CRA file.
The AI do design their own ships based on cost efficiency, damage etc. They just call them defenders, escorts, and fighters.
Focus isn't as good if you aren't actually spending the money on social. I jack social up to 80%, and focus on it, so when projects are finished then it shows DOUBLE the military focus amount, yet same time. It's purely cosmetic, the output is based on your factories.
Beta 4 has nothing new except for fixing a rather large bug that meant every time you tried to trade a ship, it CTD'd the game. And other bug fixes. Beta 4 is the most stable, and no 3a has been removed from SDC unless you archived it (but I really would recommend against it) As kyro said, .CRA files show the line of text it crashed on.
But they're cheap. Out of cash? chuck on a mass driver.
Sorry, there isn't any list of required techs needed in the game. I wouldn't worry, as the stock ships are useless anyway.
Is the OP planning on returning any time soon? So we can have a look at what's causing the crashes, and help to fix them? Not that he deserves it, but if someone has a legitmate problem, troll or not, it should be fixed for them. Either that or he updated his drivers, got 1.0x, find it runs perfectly, and is ashamed to show his face around here <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="absmi
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But that would ruin the planet if you ever got it back. No, but if you have a 10+ with either a 300% or 700% tile on it, that's your capital planet.
Just so you know, firing isn't random, it's a formula. It's attack/(hp+defense), whoever has the highest score dies first. So, the strongest yet easiest to kill is shot at, reducing the potential attack damage of the enemy as fast as possible. Those tiny fighters with high attacks go first, followed by small, medium, and the ones with defences are last. Although I agree huge ships just sort of sit there and float.
Your browser would be a problem as firefox isn't as well supported as Internet Explorer. Don't even bother guessing who is behind that. I run on Opera, and can't do metaverse, but SDC runs fine.