[quote who="ulysses_31" reply="37" id="3334955"]The -9 does not change much, especially with the change to accumulative diplomacy modifiers - it takes too long to degrade the accumulated goodwill. [/quote] Well then, I guess I'm just not very neighborly. [e digicons]:grin:[/e] Yes, the mana cost should be increased, but 5,000 IMO, is too much.
Borg999
Spell of making isn't as easy as it used to be. Once you start building the towers, you get a -9 relations modifier, and everyone hates you. Although, I've seen the AI build all 4 towers but not bother to cast the SOM too, so I think that should be fixed to increase the challenge. ...and besides, sometimes after a long game, when you don't feel like attacking dozens of cities to win a conquest victory, it's a nice way to "quickly" end the game. </
I love rush. [e digicons]}:)[/e] SD, Please don't nerf it.
[quote who="Kestral2040" reply="12" id="3334774"] C:\Users\tsarnelle\Documents\My Games\LegendaryHeroes that's the default directory [/quote] Thanks!
Just for future reference. Where can I find the "debug.err"
In my last game, I was second to last in the power rating, and I knew it was just a matter of time before someone declared war on me, so I bribed the 2nd strongest faction to go to war with the strongest. In about 10 turns or so, both AI's had hacked each other to the point where I had the highest power rating. It just seemed too easy.
I think this issue can in part be solved by allowing two spells/abilities per level up instead of just one.
If outpost are removed, then there needs to be an alternative means of acquiring resources that are not located in settleable areas.
The initial/base game requires more time and resources, and thus cost more than an expansion. If cost is an issue, just wait until it goes on sale. Remember FE was discounted just a month after release...
[quote who="stein220" reply="4" id="3334363"] hightower mostly to expand connections and get more resources. [/quote] I do the same.
No need to get bent out of shape. there's a simple solution. Vote with your dollars. If you don't like Steam, simply don't purchase games that require it. If enough people feel the same way you do, Steam will suffer financially. However, you are currently in the minority, so save you energy for constructively getting your point across. People have commented on my writing style, but boy, do you take the cake..
Yea, this is a known issue with auto resolve.
[quote quoting="post"] 1. Leveling is a lot less fun. It's slow - It's not just that leveling is slow, though. The level-up trees lead to fewer meaningful decisions. In FE, I'd usually choose between 2-3 good abilities and 2-3 bad (well, undesirable) abilities at each level up. In LH, I make one decision from the start: what capstone ability am I going for? Then I pretty much take the prereqs for that, most of which are not very
[quote who="joeherbert48" reply="1" id="3333869"] Yes to keep players from exploiting the ai. Now you can't afford them so easily as it should be.[/quote] I'm not sure how you could exploit the AI with such weak units... But anyway, IMO, they aren't worth 4.5 gildar. So, I just won't use them.
There is a large square pillar with human statues in the center of the tactical map (when attacking an AI city) that both my and the AI units can walk and attack through as if it isn't there.
I thought they had been changed to .5 gildar in FE. Was a decision made to bring it back up to 4.5?
Ok, thanks, I guess I was mistaken.
I recently earned enough fame to choose my second hero. Both choices seemed to be weaker than the first hero I recruited. By the time I got the second one, the monsters I was fighting were too strong for it. So, I suggest that each subsequent hero be stronger in level and abilities than the previous selection.
[quote who="mqpiffle" reply="4" id="3333660"] What exactly is your point?[/quote] I just felt it was odd that SD felt the need to add qualifying language. It's blatantly obvious that we're playing a beta. This is really the only game forum I visit, so I guess I wasn't thinking about the type of people Darxim and Heavenfall mentioned above.
[quote who="Frogboy" reply="1" id="3333690"] You can change the pacing settings in game setup. When you set up your game, there is a world option called "Pacing". Change from "Normal" to "Fast" and see how that feels.[/quote] Thanks! Serves me right for being to anxious to start playing without checking the settings first. [e digicons]:thumbsup:[/e]
Saw the above on the splash screen. Pretty sad that SD feels the need to remind people that they are not playing a final release. What does that say about us as a community?
After playing a while, the game feels very slow compared to FE. I believe this is working as designed, but personally I would prefer if it could be a bit faster. It reminds me of the last chapter of GC2, where it took quite a while to get decent weapon tech. If others agree, I suggest revisiting the experience points each monster is worth, and allowing a sovereign/champ to choose 2 traits on level up instead of one.
I confirm that I'm having similar issues, but my air elemental remains stationary/immobile for the entire combat.
[quote who="Heavenfall" reply="1" id="3333540"] No.[/quote] [e digicons]:([/e]
[quote who="willie sanderson" reply="21" id="3333521"] Lol I paid $80 for War of Magic and you didn't hear me CRY about them dropping the price of it. I swear people cry about nothing anymore just to read themselves cry I think.[/quote] Well, I think it has to do more about the timing of the price drop, rather than the drop itself. "Back in the day" it took a while for prices to drop. People just have to get used to the new environ