That spell randomly summons either a bear, snake or wolf.
Borg999
I guess this overlaps with an existing request... Hiergamenon Have the Hiergamenon as the "one stop" source for all game rules/mechanics/prerequisites/spells/effects/magic items, etc.
[quote who="GFireflyE" reply="4" id="3347760"] you might as well for your conqurer victory if you need power rating high....[/quote] The AI won't form an alliance with you unless your power rating is greater than theirs. Sure, you could do a conquest victory, but that takes time, and sometimes you just want to end the game.
No. It's just not built into the game. A number of people have asked for it since FE, but SD has chosen not to add that feature.
Just make sure your power rating is substantially higher than theirs.
Here's a link to the picture https://dl.dropboxusercontent.com/u/87241447/LegendaryHeroes_1365124522.jpg
[quote who="Gaunathor" reply="24" id="3346064"] I'm not sure, if that is possible. As far as I know, they can't be used outside of D&D games, just like Beholder, Mindflayer, Githyanki and a couple other monsters. [/quote] Well, I think if they just change the appearance a little and rename it, that would be OK. After all the "Blink" spell is essentially "dimension door" from AD&D, Blizzard is essentially Ice storm, etc. Also,
1. Manticore http://en.wikipedia.org/wiki/Manticore_(Dungeons_%26_Dragons ) 2. Mummy (since we have skeletons, might as well have mummies) 3. Giant purple worm http://en.wikipedia.org/wiki/Purple_worm <span d
Just like most people here, I prefer radomness in the gameplay. However, I suggest having randomness within reason with regard to monster treasure/goody huts. For example, in one game, I found a 24 damage sword in an unguarded goody hut, and I got a bag of holding (the +20% carrying capacity bag) after defeating a dragon. It just seems more reasonable for that to have been reversed. So my suggestion is to code in different buckets/classes of random items based on
[quote who="Heavenfall" reply="8" id="3343574"]Imho those suggestions are all extremely stock and wouldn't fit into the Elemental lore. PS. If anyone wants to port the Stormworld monsters ( http://stormworld.wikidot.com/monsters ) to LH you are free to do so (except the Demonhound). They were intentionally chosen not to be native to Elemental lore though. [/quote] Exactly what type of monsters (other than spiders) fit into Elemental?
[quote who="Lord Xia" reply="11" id="3343546"]Did they ever fix the cost on these units? [/quote] As of .75, they are back to 4.5 gildar.
A beholder-like moster would be cool.
[quote who="halmal242" reply="4" id="3342891"]Anywhere between the min and max for damage values. [/quote] thx!
[quote who="mqpiffle" reply="1" id="3342841"]Max Damage = Attack * (Attack / (Attack + Defense)) Min Damage = Max Damage / 2 [/quote] Thanks for this! But does this mean you can only cause either min or max damage, or is the min/max the low/high range of possible damage scores?
This has happened to me as well.
A "give a hero the pink slip" option wouldn't be a bad idea.
I agree with the OP. [e digicons]k1[/e]
[quote who="Trojasmic" reply="41" id="3342137"] 1. Border colors should have two colors like the city-states in Civ V so that they don't look so similar. For example, Pariden should blue and white. Resoln should be blue and black. [/quote] +1 to this! Some faction colors are too similar now.
Just like the title says. Even though I'm not at war with anyone and I have friendly relations, some of the factions periodically pop up and say "let's end this war"
I personally don't have a problem with slow leveling. What concerns me is that the level-up doesn't feel meaningful/significant. Right now, the choices are (individually) underpowered. The effort seems to outweigh the reward. Even when I get to level 10+, I don't feel powerful enough to take on the deadly monsters.
Couldn't they just alter the code so that auto-exporing units avoid monsters?
I've seen the AI place outpost in stupid locations, the only purpose of which, is to block my expansion.
Made a print screen last night, but I don't know where it saved to. Anyway, a small "harriden"? sp? spider was next to a large one in strategic view and it was casting a shadow of the same size as the large spider it was standing next to. I solved the problem by killing both spiders, but I think there should be a more permanent fix. [e digicons]:thumbsup:[/e]
[quote who="joeherbert48" reply="7" id="3340055"] I've laughed for years at the entitlement I've seen in some gamers thinking what they think matters hahahahahah. Forum members represent less than .002% of the whole of the games population and sales clients. That's not even a percent. I got this information directly from a publisher also from the Matrixgames.com company. Sure they like to read feedback and may see some things that might could do with a change but they hardly
Alpha Centauri\Alien Crossfire