We seem to get quite a few people who compain about tactical combat in FE/LH I really think there needs to be a disclaimer somewhere. "FE/LH is not empire total war"...
Borg999
[quote who="Frogboy" reply="9" id="3355686"] Reduced 88% Original 333 x 500 [/quote] Did you pull that from the Internet, or did you specifically design that as part of your master plan? [e digicons]:grin:[/e]
This practice isn't unusual. The "ring of Gaxx" was named after Gary Gygax, for example.
How do you get a unit into defensive position? Doesn't being attacked by an enemy unit, when it's not your turn, automatically put you in defense? Thx.
I often have trouble getting beyond lvl 12 by the end of the game, but that doesn't make it any less fun.
http://www.psychologytoday.com/blog/stop-walking-eggshells/201201/lack-empathy-the-most-telling-narcissistic-trait http://www.nytimes.com/2011/01/02/fashion/02studied.html
One thing that has bugged me all the way back to FE (and is still an issue with LH) is that you can't send a stack on a long trip without babysitting it for several smaller trips. So for example, if I click on a stack, then click on a location far away that I want the stack to travel to, the Square indicator and the "turn bubles" don't show up, and instead I have to direct the stack 5 or 6 separate times to get to the distant location.
I seem to get the spider invasion in the early game whenever I'm able to expand quickly or conquer another faction.
I'm not sure, but I do know that the spider armies in "spider invasion" random event ignore the AI.
[quote quoting="post"]May be it's pure bad luck for me, but I've noticed that loots that my hero got by "opening" all the treasures he's able to find on the map, tend to often be the same. For exemple, once I've had a set of throwing knives, or a flute that gives you the initiative, I've got good chances to get it again in the next treasures. May be it's a bug... or may be it's just bad luck... or a lack of enough various items to be found in
[quote who="joeball123" reply="2" id="3351987"]I tend to agree with Alstein - it doesn't make sense that I cannot wear a chain shirt or a piece of plate unless I have some specific training. It would make sense that I suffer from some kind of penalty (most likely initiative, but defense and dodge penalties would also be appropriate) if I don't have some degree of practice or training in using the armor. [/quote] [e digicons]k1[/e] &
[quote who="Mistwraithe" reply="12" id="3352016"]This is hardly a new mechanic. There is a strong history of RPG games where the XP from killing monsters are split between the heroes/characters right back to D&D. This persists up to the latest versions of D&D. Why? Because it works. The more heroes/characters you have the easier it is to defeat a particular group of monsters, hence less experience is earned. Makes sense to me (as much as a fantasy game can anyway!). [/quote
[quote quoting="post"] If we want to keep our society, we better hope that people continue to think of human beings that would seek to destroy them as monsters, vermin, animals and worse. [/quote] I completely agree.
If it bothers you that much, just don't play the game.
[quote who="Ratatosk7" reply="1" id="3351618"]P E A C E ?! In the grim dark future of Elemental there is only war! [/quote] Chainmail, spears and catapults are the "future"? I think you meant to post that on the GCII board. [e digicons]:grin:[/e]
So, the stack including my sovereign and one hero were in a fight with spiders. Only the archers and my sovereign survived. I though that the hero would be recovering in a city, but when I went looking for him, he was no where to be found. so i assumed he's permanently dead. Is this a new feature? I don't think I saw it on the list.
[quote who="Mmrnmhrm" reply="96" id="3350635"] Quoting Borg999, reply 95 My real view: Corps should be able to profit any way they legally can, as long as it's not at the expense of other peoples well being. So who decides if it's at someone else's expense? [/quote] Theoretically, it's the citizens via their elected officials, but IMO, corps and special interest groups have undue influence in th
[quote who="Mmrnmhrm" reply="94" id="3350622"] 1. Sit in the comfort of the modern world provided by free market capitalism. 2. Write sanctimonious posts, using my computer on the Internet decrying free market capitalism. 3. Feel morally superior despite the blatant hypocrisy. So do I make a good Democrat? [/quote] Ok, take a deep breath now. I was just pulling chains. My real view: Corp
1. Outsourcing's legal. 2. It increases profits 3. stimulates the economy 4. Maximizes shareholder value 5. Keeps taxes low 6. Keeps more money in the pocket of the people who know how to grow it. 7. and creates new jobs at some ambiguous point in the future. If you disagree you are a lazy good for nothing immigrant loving commie pinko liberal entitlement welfare queen who wants to feed off the&nbs
[quote who="Hellions" reply="4" id="3350049"] You wouldn't happen to have a champion or a unit equipped with a fire or freezing staff? I believe they are supposed to leave a trail of smoke/frost behind as they move. [/quote] Yea, I did, but I traded her an axe pretty early in the game. I guess the command to cause that animation is "stuck".
[quote who="StevenAus" reply="2" id="3349696"]It is a lingering spell animation I think. [/quote] Thanks!
Where ever my sovereign's stack goes, they leave a trail of glowing white O rings. I'm playing as Umber. Is that the result of a spell I cast on a hero? A curse spell from another faction? Thanks.
[quote who="petrasvu" reply="45" id="3348007"] Quoting Borg999, reply 42Thanks for all these updates! However I disagree with the warlock nerf (from +50 down to +25). Will there be another "ability" available to bump spell damage up another 25%? This made me laught: you already have 4 traits with 20 perc. damage boost and then some staves. When it will be enough for you mh ? > You know you can use "focus" on top of i
Thanks for all these updates! However I disagree with the warlock nerf (from +50 down to +25). Will there be another "ability" available to bump spell damage up another 25%?