I like their type of humor as well as almost all low brow humor. I think its more of an age thing as most of their viewers tend to be in their 20's or younger. Probably more like mid 20's to early 30's (the average age of a gamer these days). They make no excuses for their crude humor, but they know
Safari Joe
and the beautiful combat rendering of GC2 with MOO3's map-based tactical combat? Synopsis of tactical combat in MOO3: build only missile frigates with a couple sensor heavy ships detect enemy first fire off every single missile immediately flee if enemy is not destroyed (after the major patch the AI would do this too,
Is there a way to bombard planets like in MoO2 or do you have to invade to take planets? I just began my first game and it seems I can't bombard There is no way to really bombard planets they have to be invaded, though one of the invasion options "mass drivers" a pre-invasion bombardment with asterio
Does having a colony ship in orbit actually stop you from being able to just land a troop transport? Yes, but of course having any ship with any kind of weapon can clear them out quickly. It might be interesting if you loaded a saved game of that match to determine if indeed they had any weapons techs.
* configurable autosave - can elect to save every turn, every other turn, or whatnot. losing 4 hours (but only 6 turns, so no autosave) is not fun This is already in the game in the options menu, its a slider. <TD class="mb-Body-Quote-
IMO you should wait till you see what weapon techs are goin around before you start researching defense techs, increases the chance you'll have the appropriate defense when war starts.
Sensor range is limited to 15, and just use cargo hulls for your sensor ships.
Can you adjust your monitor (through the menu button on the monitor itself) to shrink the game window to fit your screen?
There is some thought to reworking social production so it gets diverted to military production and refunded if no military projects are present. But as of right now its waste if your not building anything.......the manual is wrong.
I see all those offensive/defensive modules available on economy/influence/mining bases as well The modules you see for econ/influence/mining starbases are for starbase self-defense and don't affect ships (military starbases can have the same self-defense modules), only the military starbases can hav
Buy and send out colony ships regardless of whether or not you know habitable planets are around, careful with farms since they decrease your approval. Make a nice big planet your econ world, buy a couple factories to give it a head start, a couple farms, some entertanment centers, an econ capital and everything else market centers. Same basic premise for building production worlds (factories in place of market centers, no farms at all and a manu capital instead of an econ) except you may want
Go into the options menu (either from main menu or pressing esc while ingame) under the "interface tab" you see a variaty of options for viewing battles, normally it only shows battles when the two sides are fleets but you can uncheck this box if you want to watch every battle in the battle viewer.
You have to have a close relationship with a race before alliances becomes available in the trade window.
No nuking from orbit, either take a planet with transports or through influence. I guess its a balance issue, but on the bright side in a planetary invasion your exterminating every former inhabitant.
Technologies do not automatically apply to your ships, while sometimes having the right technologies unlocks stock ship designs these are mostly garbage. Create your own ship designs (takes about 10 seconds if you don't care how it looks) and toss on the new parts unlocked by the new techs (weapons, engines, defenses etc). Upgrading your current ships can change them into any of your current designs in the same hull class. There is a tutor
But it doesnt defend your planets like Starbases in MOO2 did, so invading fleets can fly around them to invade your planet Military starbases improve the attack and defense values of all fighting ships in its area of effect (which can be see by clicking on it) this means fighting an enemy fleet anywhere in this area gives your fleet a massive
Are you joking? Military starbases can give huge bonuses if you research the right techs to both defense and attack. A couple starbases can turn garbage units into powerful ones.
Racial bonuses and galactic super project Hyperion logistics center are two other ways.
So when you try to load your old save it crashes right? This happened to me before, try loading an autosave from the same match then loading your latest save (it worked when I tried it). Also calm down, do you want help or just to whine.
Edit: should stay out of this
Well I don't really understand what your trying to say with the last "bug" since as it was mentioned before starbases can't be captured and the first bug is not something i care even a little about since there are a number of ways to listen to music and play galciv2. But the second bug is certainly reproducable and i guess could be annoying I had never noticed it before. I think billy bob is just irritated with all the drama queens (not say
You know you can turn influence victories off, so you'll have more time to win by conquest since as soon as you control enough of the map the influence victory timer starts. It sounds like your not so much winning a true influence victory but failing to win a conquest fast enough. As for the AI being weak against influence....hardly (at least at harder difficulties), I've had a few games where the AI wore me down with influence and proxy wars even though i was way ahead in research a
Just to make sure: you do know to send other constructors to existing starbases to add modules to them, otherwise your starbases are basically eyecandy.
The coloured area are not your borders, it is your area of influence. Going for an influence victory entails spreading that area to encopass enemy worlds and converting them to your side without invasion. Technically the only borders you have are the parsecs your planets occupy.
MrOwl what was the name of this weapon, there are some powerful weapons that become available at certain tech levels if your an evil civ that are way above the other weapons at that current tech level. The Nano Ripper also comes to mind (which is 8 dmg), which is a mass driver weapon that becomes available to any civ with the tech "singularity driver 4".