Gorstagg

Gorstagg

Joined Member # 2372131
0 Posts 70 Replies 8,190 Reputation

One other thing along the lines of "Leveling" up Cities, and what not. If it's possible, I think it would be a great way to enhance, EVERY Aspect of the game. Troops as they level can choose new "Powers/Feats/Talents". And on that idea, I was thinking it would be really neat if there were Major Talents, and Minor Talents. And that at every level a unit goes up. You can select a bonus. Say At level 1 right off the bat, when building them, you should be able to cho

119 Replies 266,500 Views

[quote who="Tormy-" reply="24" id="2670429"] ...snip... It will be way too important to find and use the special resource sites, that is the problem. It has its pros and cons as well, but this won't be a good thing in MP games, that is fur sure.[/quote] Well here's a couple things, we all need to remember. The numbers, haven't been tweaked yet. We've not seen the full value of long term play. And my guess is we've also not seen all the special resources currently planned or

55 Replies 32,259 Views

[quote who="Frogboy" reply="17" id="2670097"] Quoting Gorstagg, reply 15 Quoting Frogboy, reply 14One of the thigns that the Fallen got but the Kingdoms haven't gotten yet are more buildigns that can only be built once in a kingdom. We are also looking at having a level-up screen for cities that let players pick a bonus each time they level up to make those cities more powerful in a particular area. Oooooh!! Now your on the right track. When Cities level up, th

119 Replies 266,500 Views

[quote who="Vladesch" reply="22" id="2670406"]I just started a third game, and it put me a couple of squares away from a fertile ground. Also about 5 squares away were a fruit grove, a metal deposit and a clay pit. Then about 12 squares away there was another clump of resources, namely an old growth forest, a beehive, an oasis and an ogre village, and Ive just founded a second city there. Im using the fertile ground with an imperial farm, and almost grown the

55 Replies 32,259 Views

[quote who="Frogboy" reply="14" id="2670084"]One of the thigns that the Fallen got but the Kingdoms haven't gotten yet are more buildigns that can only be built once in a kingdom. We are also looking at having a level-up screen for cities that let players pick a bonus each time they level up to make those cities more powerful in a particular area.[/quote] Oooooh!! Now your on the right track. When Cities level up, they should be able to choose some great enhancements. Like

119 Replies 266,500 Views

Just a note ScriptWolf, You don't need to keep Impulse up and running while playing. You only needed it to get the game, and keep it updated. After that you can just shut Impulse down until you need to use it again. That and you would have a copy of the game virtually sitting there waiting for you whenever you needed or wanted it. So that way it doesn't take up space on a desk or shelf. But it is a simplistic form in action.

7 Replies 1,932 Views

I'm uploading 3 more right now, and working on recording some more. As always with Youtube, you've got to give them time to process, and then they'll be in full 1080p HD. And I am glad your enjoying them. That's pretty much why I'm doing it, for the enjoyment of others.

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[quote who="Frogboy" reply="1" id="2669571"]This is caused by the multicore threading we put in beta 3. For now, wait about 10 to 15 seconds before hitting the load game.[/quote] Yeah that makes sense, sometimes it starts chugging along like it's getting doughnuts dumped on it. And other times it runs pretty smooth right off the bat. But I am learning the part about waiting for it to finishing chugging down the doughnuts before trying to load.

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I've put up some new videos for Beta 3. I was exploring the side of the Empire and jumped right into the game. So come on over http://gorstagg.wordpress.com/ take a look. I'll be filming new ones for the next couple days. And putting them up as I get them finished. So check back frequently. And I'll also try to keep this post updated with new info as I get more videos done.

12 Replies 18,207 Views

[quote who="Frogboy" reply="3" id="2669088"]There's a joke around the office, that Elemental's entire budget is less than the budget for Civ V's cut scenes (I love their cut scenes). We have to do a lot with a little. The mod tools really make it apparent and help show why the game is basically done even right in beta 3 even though that'll only be obvious with the hindsight of the mod tools.[/quote] Because you've had an engine built that will support a gigantic swath of ga

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[IMG]http://i202.photobucket.com/albums/aa177/Gorstagg/Elemental/Elemental2010-07-0122-17-45-70.jpg[/IMG] And [IMG]http://i202.photobucket.com/albums/aa177/Gorstagg/Elemental/Elemental2010-07-0122-17-57-62.jpg[/IMG] The top image shows what happens with a custom King, Custom Faction, both Empire - Trog (That and the custom faction when choosing the racial advantage to start with a free city, nothing happened at start up.)

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[quote who="jerome736" reply="7" id="2668348"]...snip... It would be interesting if you could utilize your sovereign's children as diplomatic trade chits to so speak to cement diplomatic ties with another empire/kingdom through marriage, but this may be getting too in-depth, and Stardock may not want to implement too many ideas that "borrow/copy" from another game. I believe this would add a dynamic facet to the game. (sorry for my rambling post, I just let it all come o

8 Replies 8,289 Views

For me, this was the only game that is just calling out to me, for sure this year. Mind you, that I'm also looking to the future with Jumpgate Evolution, and possibly Black Prophecy (Though I'm wary of their backing company). Beyond those games, I figure my mods, for this will be a bigger direction for my personal outlooks for games. Because in truth, the only other game that sounds even interesting is Civilization 5. And since this game is a much better Fantasy Civ game, I'll be quit

24 Replies 73,094 Views

[quote who="Frogboy" reply="10" id="2668307"] Quoting pad152, reply 9It's a weird beta, none of the beta testers have even seen the full game yet, one month before release. I do hope beta 3 is less buggy, the list of crash bugs keeps getting bigger. See, http://elemental.kryofx.com/ The public beta is not the same as our internal beta. [/quote] On this note, maybe if you posted a Frogboy special ... maybe giving some aspects of the dif

22 Replies 18,771 Views

Just on the thought of the Sovereign being replaced. Personally I Like that. A LOT. That having been said, I can also see others who want to play a near immortal sovereign who sires a great lineage and remains married. But for me.. I want the sovereign to pass after a time so he can then pass his "Power" down the line to the next worthy heir, irregardless of gender. Who then continues to pass down the power throughout the generations.

8 Replies 8,289 Views

[quote who="Lochaber" reply="7" id="2668274"]I'm just worried about this continuing out of memory error a lot of us are having. If it ships with it in the final game, I won't even be able to play myself since a game wont last for more than 200-250 turns.[/quote] Hey Lochaber, I can't say 100% that you will NOT experience it live. But what they've been sending us is stuff that is supposed to have some bugs. Because they can then follow the leaks back to where they are, and find the sou

22 Replies 18,771 Views

Hey Kryo, I've submitted several "Likes" from my facebook page, by putting in the elemental facebook page but also indicating the particular posts I "Liked", while also including my real life name. http://www.facebook.com/elementalgame From what I understand, you guys will be able to in theory, look at our name, and cross reference it with those who "Like" it so you can then verify that Right? And As far as a

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Personally I would prefer the option.. so that way when I zoom in, for detailed images, I can spin around them and enjoy them in their environment. But also don't mind them being larger when viewing from a bit farther out.

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Hey Kryo, Can you put a realistic "Cutoff" date for those likes, because I've been "Liking" Every Elemental I've seen. (But was also doing it BEFORE the army came about.) So by that token, and like the previous Diggs, could you indicate a relative one, or will you be going through them and giving the 10 or so that have already been "Liked" on Facebook? Any information here would be helpful.

49 Replies 23,440 Views

I'm looking forward to the new version of the beta. And then seeing what these spells do, and how the whole magic system functions now. To be honest, now we'll really be able to start the "Gameplay" testing. The stuff that drives the fun of the game. Should be a good ride.

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[quote who="RomanGuy" reply="90" id="2666883"]@endofdayz- You certainly have a right to your opinion, but this game is not meant to be a traditional fantasy game with typical fantasy races, which I find quite refreshing. This world is completely Brad's idea and you should either go back to playing Dungeons and Dragons if you want elves or drop your argument because it is not going to change. Or better yet wait for a mod or mod it yourself. If you want more variety

108 Replies 230,362 Views

As an aside, I'm still reserving my opinion on the length of a tactical battle. Without having a real context with actual experience on this front, as you've not released it. I don't know what feels right yet. (Though depending on the size of battles, I would hope that some did indeed last longer.)

332 Replies 838,452 Views