debe2233

debe2233

Joined Member # 2374815
0 Posts 1 Replies 3,456 Reputation

I get the exact same error and im also using a switchable graphics laptop. I've submitted a support ticket, however I can totally understand why bbr91 seems to think it's not a high concern when the last word on this seems to be April this year.

17 Replies 15,226 Views

I just feel that the current default encumbrance limit is a bit low for what the units are using. As you say it makes the strength and muscle traits a necessity... not even a choice any more but something that you just have to take. I wouldn’t mind being able to take a very slow heavily armoured unit, even if it wasn’t necessarily a good idea but being pigeon holed into having to take those particular traits doesn’t quite seem right... I could probably accept it if h

4 Replies 3,831 Views

Why are my soldiers so wimpy? Mace/Shield and full leather is 100 encumbrance? I’m all for having the choice of fast vs heavily armoured but when your basic troops can’t even manage to wear full leather without collapsing under the weight of it all there is something not quite right. It makes Strength a de-facto trait with anything heavier than leather, not because you want a faster unit but simply because otherwise they can’t wear that armour. Is thi

4 Replies 3,831 Views

Currently the AI seems a bit too focused. After doing a quest with my Sov (Magnar) and 2 units of slaves with spears I caused a dragon to begin chasing me. The dragon was quite persistent and the whole process of desperate fleeing ended up looking like the scene from Monty Python and the Holy Grail when the knights are being chased by the Beast of Aaaaauuuugggggghhh. I ended up running away from my empire and deep into Kraxis territory. Kraxis was a bit on a conquest march and

323 Replies 257,212 Views

I have witnessed an AI hero go skipping through a wildland as if he was gathering flowers for his poor sick grandma. The most enraging thing is that once he had skipped past the numberless ravening hoards he made a new friend in the guise of a neutral hero and then they both skipped back through the aforementioned ravening hoard to safety! Now, thankfully I had an army waiting outside so their luck ran out fairly soon after that but the point stands... if a hero goes skipping through

8 Replies 55,079 Views

Hello guys, I've been playing around with creating quests, as it seems that quests are a fun but sadly under used part of Elemental, i get bored of the same 10 quests game in game out. So please find attatched my first quest. Hopefully more will follow, i've already got a couple that im currently testing... please give it a try and see what you think. Comments most welcome. -Debe http://dl.dropbox.com/u/10372

1 Replies 17,067 Views

Im trying to make some quests, as i feel Elemental while a great game is sadly lacking a good diverse number of them. But i cannot for the life of me get it to work. I cant seem to make a goodyhut spawn. My sample quest is below and when you visit the quest location it just throws up the text, then the next objective (Kill the trolls) and then... nothing, no spawn. Any help would be greately appriciated. I've left the location xml in so it can be tested if you need to (

1 Replies 2,783 Views

I've gone back to Elemental from Civ 5. Civ 5 isnt a bad game but it does feel like something is missing and im not 100% sure what. It has some great upgrades from Civ 4, the combat is so much better and i like the social policies which kind of "level up" your civ. Having said that some things, like the social policy bit do feel a little bit like mini games, the city states im a little half and half on. In one instance i really like the idea of them, and in the other i think its just a case o

402 Replies 1,304,466 Views

Hrm, Drath have access to Healing pools, is that a bug? Also they have the temple which increases morale by 15% and the healing pools which increase by 18% both maintenance free, which makes the temples totally pointless other than temples coming slightly earlier but a 3% increase?... Drath really need some updated morale structures unless morale is supposed to be one of their weaknesses? Just a suggestion but as the Drath are supposed to be huge and have low population hows a

37 Replies 62,973 Views

personally i think that the ethics are ok, good is weak evil is strong.. fine, but i also think the relations modifier should be so that good civilzations get ++ relations modifiers with good and netural while evil civilziations are -- with EVERYNONE, even each other... your evil! you dont need friends! and neutral civs get + relations with good and other netural civs and - with evil. That would mean as evil you have enemies everywhere, sure you CAN make friends but its going to take al

382 Replies 106,051 Views

Maybe in GC3 we'll see the Drath becoming a minor civilization. What i'd like to see is maybe a leaf out of "Birth of the Federation"'s book whereby you could get minors to join you as well as conquer them, they would give you special buildings that could only be built by that civilization... of course maybe GC3 could take that a step further and say that having a minor race gives you access to more technology to your tech tree as the new civilisation leads its specialities and ideas to your own

17 Replies 30,117 Views

I've tried to pin down exactly where they are getting these high end technologies but i think they might just be pulling it from the ether. The bizzare thing is they are dont seem to want to trade them for anything so how they managed to get them in the first place puzzles me... i've had contact with races that at first dont have it then suddenly seem to aquire it. And it always seems to be the same techs, invulnrability field and the engine techs warp drive/hyper warp. <br

13 Replies 4,032 Views

Ok some of my little suggestions. First off i want bigger planets, not sure who else feels this way but 90% of worlds being class 9 or worse is frustrating especially with all the new buildings you can construct, space gun for example, awsome idea! but its just not worth the tile space when you only have 10 or so to play with. For this i would say either give another option for world quality (mostly poor, mostly average, mostly good) or altneratively give each of the extreme co

382 Replies 106,051 Views

While i think its one of Twilights strengths that you can trade the unique techs between races (most of them anyway) i dont think the Yor should be dependent on getting morale tech from other races just to survive. I've boosted the energy stalks to give 15/25/40 morale and it worked fairly well, unfortunately you still have the problem of once you reach 19b people or so your morale will drop faster the more stalks you place so you reach a point where more stalks just causes more problem

24 Replies 12,954 Views

I've seen as minor race which had this technology about turn 7 into the game, there is no way in the seven shades of heck they could have managed to research it that fast, they didnt have any of the prior propulsion techs just hyperwarp 3 and some other low techs that you'd expect them to have.

9 Replies 2,931 Views

A few things i'd like to mention The introduction of race unique one per planet buildings such as the central mine, temple of memories and the research one (research matrix i think?) for the Yor, all very good but i've noticed not as good as a 2nd-3rd tier building of the same type (i.e central mine not as good as a third tier factory)i suppose this is to give the race a head start at the beginning of the game but the central mine cant actually be demolished so you end up with less in

24 Replies 12,954 Views