iceboy105

iceboy105

Joined Member # 2375127
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[quote who="WildBoarPie" reply="2" id="3661337"] Thanks very much for those good words. It's been a great fun mod to play around with - though has been done over a long time, started over a year ago. I hope to find some time in coming months to make a few refinements. Interesting that you noticed the waterfall artifact. Water (both the sea and rivers) are very nearly opaque in vanilla FELH - When I first worked out how to make water more transparent, I found graphic

11 Replies 65,773 Views

[quote who="Old-Spider" reply="1" id="3682846"] Yes, you can. Create your mod in the appropriate GalCiv3\Mods or GC3Crusade\Mods directory, depending on which version of the game you have. Call it what you want, then create a directory called game in it. Go to the C:\Program Files (x86)\Steam\SteamApps\common\Galactic Civilizations III\date\Game directory and find the file MercenaryTierDefs.xml. Copy this file into the game directory of

2 Replies 14,838 Views

[quote who="Primal_Savage" reply="1984" id="3679140"] Quoting iceboy105, reply 1981 Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce m

2,228 Replies 8,586,031 Views

[quote who="Makinus_" reply="2" id="3490572"] There is also several instances of the AI not even founding the first city - i found several times the the enemy with their startign units "frozen" on their starting positions, with several places available to create the first city nearby - sometimes on the same tile of the units.... [/quote] I reported this bug a long time ago in one of the beta patches. It has never been fixed thus I gave up on the game and ever buying any DLC.

12 Replies 27,437 Views

This game is unplayable for me until this whole mess is fixed. Frogboy is one stubborn mule to keep denying all of the player evidence of this that keeps getting posted :(

12 Replies 12,566 Views

[quote quoting="post"] I like Pariden. A lot. I have two small suggestions below I would like to timidly propose for a future patch, because I would like to like them less. Currently, I am forbidding myself to play as Pariden. It's just too tempting. I'm happy to see the AI play it, because it remains unaware of Pariden's potential, but I wonder if Pariden is an incarnation of the Dark Side in a prettier form. While the miscellaneous p

10 Replies 14,480 Views

[quote who="Frogboy" reply="8" id="3392923"] It's primarily used by the AI to determine the depth of its various internal search trees. For example, a lot LOT of time is spent by the AI evaluating area threats. The intelligence factor helps determine the radius for those searches when it builds its threat matrix. You get into diminishing returns in a hurry (let's face it, if an enemy is 100 tiles away and moves at 2 tiles per turn, it's not really very worryable0.

9 Replies 17,293 Views

[quote who="Heavenfall" reply="2" id="3392797"] It is one factor that decides how much time the AI spends on deciding what to do at the strategic level. The more time it spends the better decisions it cah reach, and thus becomes more difficult to play against. I believe valid values are 1, 2 then anything above 3. So if you crank it up to 1000 it will act the same as if you set it to 3. [/quote] If that is the case then why is the insane setting set to 10?

9 Replies 17,293 Views

[quote who="mqpiffle" reply="3" id="3135220"]Caravans show up when an economic treaty is established between two nations, and a road is set up between the capitals. I believe it is purely a cosmetic feature.[/quote] Well they are showing up AI stacks and in tactical battles too!

9 Replies 13,682 Views

[quote quoting="post"] So I'm fighting the kraxis, seeing a lot of "unfalling legions," and in general keeping things under control. Then Kraxis decides to invade my territory with an army of four ophidians. Since they don't get snake worship and no faction that does is in the game, I'm tempted to call this one a bug-- how did they get their hands on ophidians? Of course, if somebody knows exactly how they could do this, I'd love to know how

6 Replies 6,856 Views