TheSilencer108

TheSilencer108

Joined Member # 2377442
0 Posts 3 Replies 218 Reputation

I'd have to agree to some limited scaling back of upkeep costs when you lose a fleet, with a fairly slow decay and a cap on how low it can go. For example, let's say you have a maxed out fleet at the highest supply level- which will take the full 75% upkeep. Later, you fight a massive fleet battle, which costs you your entire fleet. At this point, I would be for having the supply costs begin slowly falling to around 50% upkeep. While you still should pay a hefty premium for the [i]potential[/i]

56 Replies 49,586 Views

[quote] My copy of SOASE finally arrived today, and I have a fairly simple feature request: there needs to be a sensitivity slider for rotation. As an old Homeworld player, the rotation feels just a bit too fast. Not enough to really hurt the game, but enough to make me think that a "Rotation Sensitivity" slider beneath the "Zoom Sensitivity" slider would be a really nice touch. [/quote] Just to clarify, I meant [I]camera[/I] rotation.

1,040 Replies 571,439 Views

My copy of SOASE finally arrived today, and I have a fairly simple feature request: there needs to be a sensitivity slider for rotation. As an old Homeworld player, the rotation feels just a bit too fast. Not enough to really hurt the game, but enough to make me think that a "Rotation Sensitivity" slider beneath the "Zoom Sensitivity" slider would be a really nice touch.

1,040 Replies 571,439 Views

I think that the main reason that carriers aren't even being considered for Galciv is because what people seem to want from a carrier simply would not fit into the existing game mechanics. It might seem nice to have a ship that extends the range of those around it, but it would really mess up the current life support system; who needs to put life support on their ships if they can just build one carrier and let it have as much support as it can hold? As for the fighter-carrier, both maj

176 Replies 350,931 Views

I guess that this is what I get for arming colony ships and transports by the time there is a war; either way, there have been several times when I would like to have cheap ships take the damage while the expensive ships get through just fine so they are in good shape for a planetary or starbase assault, and this is what the escort idea is for

5 Replies 6,178 Views

One thing that I think could add further to the strategy of Galciv II is the ability to add escorts as part of the fleet system. The basic idea is that a few ships that are faster than the "core" fleet could engage attacking enemies without putting the main ships in the middle of the fight, thus allowing you to get your shiny new battleship to the enemy homeworld without so much as a scratch. This escort would still take up logistics, and would join the core fleet in any attacks. This could allo

5 Replies 6,178 Views

I may only have a few posts here, but I like knowing that there is always a source for strategies and place to put bug reports that will actually get to the development team; it is why I am not hesitant to download the public betas if I will have the time to test them. It is important to remember that a few angry people will make a lot of noise, but the many happy people will remain quite. This is the principle of the silent majority, and the more people understand it, the better. Th

88 Replies 111,942 Views

I wasn't surprised to learn that tactical battles were the most desired feature; with tactical battles added, Galciv II would be challenging the last bastions of MOO2- it has already beaten it in every area except for tactical battles and more complex ship design. This brings up a point- I don't think that I'm the only one who wants both tactical battles and more advanced ship design, but if only allowed to choose one would choose the tactical battles. If more advanced ship des

74 Replies 45,895 Views

I have an issue with the turn button . WHen I click it I wait for ever and the button never comes back. I waited 5 minuts and it never came back. This is only after installing the 1.1 beta patch. My game that I have been playing for a couple days is messed up. I know that its a beta so im not upset , but its something to look in

350 Replies 164,090 Views

My attempts to reproduce my earlier error have failed, but the "feature" that I complained about earlier appears to be some kind of bug. When I initially started playing, whenever the turn button should have been gray, it didn't appear at all. Now that I have restarted my computer and loaded the game again, the gray button appears like it should. I suspect that the my earlier error and the button issue might somehow be linked.

350 Replies 164,090 Views

I seem to be having a conflict with my video drivers. For no apparent reason, the screen became corrupted while I was in the ship designer, and the corruption persisted even after I alt -tabbed to the desktop, thus forcing me to ctrl-alt-delete. The relevant portion of the log: Debug Message: Version v1.1 BETA-1 last updated on: Fri Mar 24 19:54:46 2006 Debug Message: Could not find a TGN Serial No. Debug Message: **

350 Replies 164,090 Views

I already had AA off. All that turning it off did was to let more than one frame of the movie play (not to mention letting me boost my resolution from 1024x768 to 1280x1024 with no negative side effects). The entire debug file is here (I originally posted what I thought was the relevent portion): Debug Message: Version v1.0X.1 last updated on: Mon Mar 6 13:57:14 2006 Debug Message: Could not find a TGN Serial No.<br/

5 Replies 6,341 Views

I have an AMD Athalon XP 2800+, an Nvidia GeForce FX 5500 AGP, Windows ME, the latest drivers, and version 1.10X. Roughly 50% of the time, after I close the game I get this error: Ddhelp has caused an error in NVDD32.DLL It seems to be completely random, and not based on any in-game actions, but the last portion of debug.err has a few possible clues. I have copied the closing portion of the file, starting once th

5 Replies 6,341 Views

I have found a typo in the "Permanent War Tax" United Planets issue. What should read "What percent of monthly income is fair?" currently reads "What percent of monthy income if fair?". Looks like an example of 3:00 AM programing (well,make that XML editing) to me. It should be easy to find, since it is the last entry in UPIssues.XML.

0 Replies 2,179 Views