[quote who="Baleurion" reply="49" id="2773554"] As for your sub-replies, many of us have better things to do than to read every reply and every refinement of your original point. Edit the topic instead before you act like an ass to people who read the topic and tried to help. Expand near a gold mine or your 4 cities wouldnt make 2.6 gildar a turn. Which is the only thing you talked about. [/quote] Read revjwh's last sentence: " PLEASE fix the economy so
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Until they fix the economy this game is unplayable as a TBS-strategy/wargame
in War of Magic
Elemental Forums
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Until they fix the economy this game is unplayable as a TBS-strategy/wargame
in War of Magic
Elemental Forums
The problem isn't that it is too hard to get gold. The problem is the economy is completely unbalanced. Way more gold can be gained from killing monsters and finding quest locations than from the economy of several cities. For example, spiders shouldn't drop more loot than a gold mine can produce over many turns. In the mid and late game there is a big excess of resources. Costs of higher end items and units could be increased or the availability of resources s
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Thanks! I can confirm that it does not crash for me after removing brilliant and meditative traits.
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I just had the same crash with 1.07.
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