spleeze_

spleeze_

Joined Member # 2380838
0 Posts 0 Replies 542 Reputation

Sorry guys if this has been crazy debated already! I have not seen, so I apologize. I personally do not see this as an exploit at all, and it felt balanced in CG2. Maxing a cargo with decent sensors gave a realistic sensor area, and still required the I build a few of the things to get a good coverage of the border area only. In CG3, the math seems way off. So it just seems like getting back to CG2-calculations is the best things here? I could be mistaken.

30 Replies 131,294 Views

In GalCiv2, I would create Sensor Drones out of cargo hulls + lots of sensors, instead of relying on sensors of fleets. I could max out a cargo haul with low-to-medium range sensors, and get a reasonable sensor area and the game felt balanced. I would typically build 4-6 of these drones, position them around my border to expose my entire border area. I am playing my first GalCiv3 game on a Medium map, and just did the same, with a cargo hull and 13 Interstellar Sensors (first level se

30 Replies 131,294 Views

The thing that I think you are missing RapMastaZ is the the autopilot moves occur at the END of your turn, not the beginning. That is, move a ship to a planet which would take 4 turns, and right away the ship moves 1/4 of the way there, and the autopilot market lists 3 turns. You press NEW TURN, and the ship doesn't move, giving you an opportunity to use it's turns's movement points for something else. If you don't touch the ship, and press new turn, then the ship moves on autopilot at the end o

3 Replies 7,121 Views

One thing that is odd about your shot of the defiant is that it is showing some in-game specular highlighting (shininess). This -SHOULD- have been disabled by my work, so the models should appear "unlit". That is, if a model faces a star in-game, then it will NOT be lit by that star like other models in GalCiv. Actually those shots might be from DXViewer. I'd like to see some actual in-game shots when you get a chance. Thanks! -Brian

102 Replies 99,961 Views

Alright here are three ships in directX .X format, along with textures. I have also included the free DXviewer.exe so that you can try viewing the X files yourself outside of the game. Now, I couldn't tell before packing up these ships whether I have added mount points to them or not. Usually I stick "mini-mount" points around the key areas of the ships, like phasors, etc, so that you could mount weapons there without them really seeing them on the hull. Also, I usually stick a bunch

102 Replies 99,961 Views

Hah! Hey boys (& girls)! Nice to see that I'm still welcome! Ok, well in that case I guess I had better get back to work on these ships! Sorry for being so out of touch. The past many months have been very busy for me, with the starting (and eventual selling) of my software business, and having become newly employed for a New York based company, I haven't found much time left for the ships, much less getting to play GalCiv! I get less then one game of GalCiv in every two / th

102 Replies 99,961 Views

Hey Folks. Spleeze here again. I'm surprised to see people still posting to these threads! I should fire some of these ships up in DA and see if the performance issues have been solved on some of the higher poly models. People keep asking for "releases" so maybe I can put something out if there are enough people interested. Anyway, cheers everyone! Looking forward to the new GalCiv Expansion! [email protected] -Brian

102 Replies 99,961 Views

Heavens Eagle yep I have been there actaully. https://forums.galciv2.com/?ForumID=162&AID=117337 There are my ships thus far. Many of them are built on existing SFC3 ships. A very good resource! Hopefully, once things calm down a bit, I can get some ships out to the community. -Brian

64 Replies 82,977 Views

LogicSequence, actually I do have permission to use that model. castun, nope. that is why I need to get that model down in polysize. Ion, I dont see a problem with that. Hopefully the mod gets finished though! God things got busy all of a sudden. -Brian

64 Replies 82,977 Views

Moosetek13, i think i will implement the ships as the terran hull type, but you can still play as a custom race no problem. Just choose terran as your hull style. Ahzi Dahaka. No I don’t think that I will do it that way. Started a new business the other week, and I really have no time at all anymore : ( hopefully I can get the current mod finished. -Brian

34 Replies 37,488 Views

I took a short hiatus, but I am going to get back into it. Just about ready to release an alpha test of a bunch of ships. Check out the other ships, here: https://forums.galciv2.com/?ForumID=162&AID=117852 -Brian

64 Replies 82,977 Views

I started a custom race, and was configuring its abilities, when I noticed that I had +20 to Loyalty (“Loyalty (+20)” on the right list), when no points have been assigned to any box for loyalty. When I assigned a point to “Mostly Faithful +10%”, the left list updated to show “Loyalty +10%” like it should, and when I removed that point from the right it correctly updates to left to show “Loyalty” with no bonuses. Why then was it getting +20% to begin with? The same with Soldering.

126 Replies 55,090 Views