Kaetsae

Kaetsae

Joined Member # 2381714
0 Posts 0 Replies 98 Reputation

I had a fairly entertaining, and completely crash-free game of DA, and decided to post a few thoughts or ideas I had during the course of the game. These are not particularly DA-specific, but still something I think would improve the game. I hope you're open to feedback. 1) The number of choices in United Planets decisions should be always limited to max. three, mirroring either ends of the decision and the middle ground. * This would mirror nicely the Good/Neutral/Evil thinkin

8 Replies 2,588 Views

Is it so that the pirates don't attack 'evil' leaning civs? I got this event and my space was right next to the Drengin. The pirates never came after my fleet in Drengin space nor harrassed any Drengin fleets on planets, but everywhere else I looked (and the military strength graph), all other races' fleets just went away. One yarrgh! also for pirates being (at least slightly) overpowered. Took me a while to build fleets to match them, and as said above many times, AI didn't stand a cha

33 Replies 16,966 Views

Just to give my 2c as well - I also found the 5-parsec speed limit mega event as too restricting and annoying. I think it would be fun as a shorter event, but one that gets 'repaired' at some point.

17 Replies 3,975 Views

I fully understand the depth of development resources it takes to add multiplayer, and I appreciate the clear and visible effort that has gone into making GalCiv2 such an immersive single player experience. Still, I would love to be able to play the game with my friends. I play Civilization IV almost exclusively with my friends in co-op. As life seems to get busier as with all when we grow up, I have less time to spend with my friends and less time to play games, so whenever I can I c

616 Replies 3,192,691 Views

First off, congrats to the team. Great game, and way better tested and balanced than most large-budget games. The game was extremely stable for me, only two crash bugs during two long sessions. One of them was fixed in the patch according to release notes, the other - well, it seemed to be save related but can't be sure. (these reports below all refer to the original version) Here goes: - I could often move fleets their max amount, separate one ship from th

0 Replies 2,218 Views