Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

I fault gamers for pre-ordering and zero-day buying games with 'constant Internet connection required' DRM crap. :/ Keep shelling out money for it, publishers will keep delivering it, doesn't matter to them if you can't play because they already have your money and thanks to their lobbying buying legislation, they don't have to fulfill any promises and don't have to refund your money when their product is defective and does not work as promised.

36 Replies 240,585 Views

There are rumors Bethesda might announce a new Fallout or Elder Scrolls game, but there are /always/ rumors about such that never quite come to fruition (or become something disappointing, such as a belovedly engrossing single player RPG series sidetracking into an MMO ... ugh!)

16 Replies 112,373 Views

I do remember Stardock did promise the price wouldn't go below the discounted founder's prices, but it did. That's bad ... its common in business, unfortunately ... but nonetheless, to use a proper technical term, it /sucks./ However, I should also point out the $100 elite founder package isn't entirely undercut by this, as what they are offering now doesn't have what the Elite founder's package has -- elite founders will get all DLC and all future expans

51 Replies 368,597 Views

Even before Gamestop froze Gamestop App formerly-known-as Impulse from in-game purchases, I had my suspicions they were just going to kill it. I know quite a few folk were disappointed when Stardock sold off the asset when WoM failed, I very much preferred Impulse to Steam but have not been thrilled with Gamestop (and it seems some indie dev studios didn't like them either and announced they would no longer put their apps out on Impulse following its acquisition by Gamestop).

6 Replies 49,684 Views

[quote who="Heavenfall" reply="4" id="3528312"] Looks very nice, but tired of citybuilders not delivering. Will wait for judgements on playability at release. [/quote] My thoughts exactly. I'm guessing you went through what I did -- excited about CitiesXL, then ........ yeah. Then 'selling' a few patches you actually had to pay money for that fixed some but not all of hte bugs, then another pay-for-a-patch, and another ... and none of them have fixed

16 Replies 130,707 Views

Yeah unfortunately its something Brad caved on around the time of the War of Magic failed launch. I can understand, as Stardock has grown it probably became difficult to manage the business aspects largely tied to the Impulse digital retail portion and the creative studio actually making games at the same time, which I think is more where Brad's heart is, and per his message he posted back in the day of the WoM failed launch, he realized he needed to re-focus on making games while t

21 Replies 48,617 Views

There have been a variety of approaches to terraforming in space TBS games. Its not realistic, but I honestly really like the 'eventually you can remake every world into super star worlds' feel taken by games like Master of Orion II and Endless Space a lot more than 'get a few extra tiles' ala GalCiv. Those who are surprised at GC3's approach I am guessing never played GC2 ... yeah you could see ahead which planets you will be able to eventually transform in

19 Replies 65,729 Views

I dunno why anyone was surprised SC5 failed at launch. Continuous Internet Connect Required = FAIL LAUNCH. It /always/ fails when a game launches, and that isn't just an EA thing. Why do so many keep encouraging dev studios and publishers to keep pushing this anti-paying-customer garbage by pre-buying or launch-day buying? Because gamers -- and yes I know I point at myself here too -- are stupid and impulsive, and too many forget too quickly the lessons of the pa

36 Replies 240,585 Views

[quote who="Borg999" reply="3" id="3528161"] I really enjoyed SC2K, 3k was OK, but after that it was a death spiral. What's really sad, is that the next most popular city builder Cities XL/XXL is so oversimplified and dumbed down, it can't even compare favorably to SC2k, except, maybe graphic-wise. [/quote] The only thing CitiesXL has going for it is its not as bad as the final iteration of SimCity. :/

36 Replies 240,585 Views

I am a bit curious if the name was inspired by Manos: The Hands of Fate , an "f-movie" (not even in B-movie territory) lampooned on an episode of Mystery Science Theater 3000, notorious for being so terrible that at least one member of the cast committed suicide? Or sheer coincidence?

3 Replies 41,563 Views

From PC Gamer article at http://www.pcgamer.com/electronic-arts-closes-simcity-studio-maxis-emeryville/ - Electronic Arts has closed down SimCity studio Maxis Emeryville. The news was revealed on Twitter by SimCity lead gameplay scripter and designer Guillaume Pierre, and confirmed in a statement by EA. "Well it was a fun 12 years, but it's time to turn off

36 Replies 240,585 Views

If you feel you can craft an AI that is invulnerable to its patterns being learned by players and exploits to get around its patterns, good luck, I'd like to see it. Its unfortunate but the reality is that, beyond a certain point, the AI cannot truly learn and adapt to a human playstyle, and thus giving the AI booster cheats will make a game more challenging than not having them and extend the challenge of a game.

91 Replies 418,901 Views

I haven't had a problem with Stardock's early access thus far. When things went awry, as they did with Elemental: War of Magic, Stardock did make things right. I have seen and heard of companies ripping off customers time and again though with early access or pre-order programs, so aside from small studios and Stardock -- and honestly I think I will conserve from here on out even with Stardock, despite having made things right for WoM, I think I'm going to restrain mys

16 Replies 100,381 Views

[quote who="peregrine23" reply="1" id="3521629"] I don't believe what you are experiencing is a bug. If you attach an engine (or other part) to a part that has been mirrored, the engine also mirrors. If the part was not mirrored the engine will not mirror. The solution is also pretty easy. If you attach an engine that you want mirrored and it doesn't mirror, you can do it manually by using the symmetry controls in the top right corner of the edit box. [/quote] These

4 Replies 5,437 Views

I find it neat that those of us a bit OCD about symmetrical ship designs sometimes no longer have to obsess about placing ship components on the port/starboard centerline if we can only spare an odd number of that particular component and want to maintain symmetry with the ship design -- in other words, if we only have enough available mass for components for one engine, the attachment points on the ship sometimes automatically visually mirror that component if we place it on, s

4 Replies 5,437 Views

Another example would be the current tech descriptors; several techs have enhancements that you can research. From their descriptions, they would seem implicitly to apply to all the techs (in other words, the Maintenance -10% would apply to all research facilities, not just the ones these enhancers are attached to), but that is not really clear ... it leads to the conundrum of when to research an enhancement vs. when to upgrade. Its another example of the ambiguity I mentioned (ac

8 Replies 2,242 Views

[quote who="admiralWillyWilber" reply="4" id="3521500"] I always took the planet appearance to mean all planets. You are saying that this doesn't affect the number of habital snd extreme planets. [/quote] I am saying it is ambiguous -- the way the UI is setup, it isn't clear. In this specific case, they should at least re-organize the dialog box, put an outer outline box with the Planet Frequency slider (if they stay with a slider) as the 'ti

8 Replies 2,242 Views

I wonder if they'll make a Homeworld 3, and make it using Mantle ... now that would rock (presuming they stayed true to the spirit). I heard some Ironclad guys try to market SoaSE as 'the new Homeworld' but it just wasn't. Homeworld still has a bigger sense of scale, even if Sins has a similar relative scale, I think its the way units were controlled from their own perspective, and that there was no perfect rock/paper/scissors ... any unit could attack any unit. &n

51 Replies 351,298 Views

I noticed someone else posting the Drengin sending them messages, but weren't showing up in their Diplomacy Screen. I was at war with and took the last planet of the Drengin, and -- as they had ever since I took out their shipyard -- asked for peace every turn, even after I took their last planet and they no longer show up on the Diplomacy screen as a civilization. Drengin are ugly enough as it is ... do we really need zombie Drengin? :P (sorry, couldn't resist ...

3 Replies 5,594 Views

[quote who="peregrine23" reply="1" id="3521456"] While I can't imagine a player quitting in frustration because they are unclear on what exactly these settings mean, more tool-tips are always appreciated. Even better would be a graphical representation that changes as you adjust the settings. [/quote] Its a general suggestion/complaint to avoid ambiguities like this. Where there's this one, there are probably more, each would add to the learning

8 Replies 2,242 Views

I realize its still a long road to public release, and perhaps there are higher priorities than a polished UI, but I would like to at least suggest some food to thought to approaching judging whether its good or not for release prior to it actually being released. Ambiguity, confusion and/or uncertainty due to lack of clarity with presented controls or information I think can steepen the learning curve for a game. An element of the current UI I would point to as an example where t

8 Replies 2,242 Views