Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

Be thankful. I got the first hotfix, but Elemental will not let go of the MP Beta, which is preventing the second hotfix from installing. :( I have uninstalled, completely re-downloaded (a process taking more than two hours each time) and re-installed several times, but it keeps re-installing the MP Beta even after I un-checked "Pre-Release Versions." :(

2 Replies 3,249 Views

Unchecking "pre-release builds," uninstalling Elemental and re-installing STILL leaves me stuck with 1.08b BETA instead of 1.08.037 other players are able to install. Has anyone who had installed the multiplayer beta been able to install the second hotfix? Even uninstalling Elemental and completely reinstalling with pre-release versions unchecked hasn't worked. :(

1 Replies 4,627 Views

Since you can only buy while within borders, I would presume you could only buy from your enemy if you have a peace treaty with them ... hopefully you aren't able to buy from them when you are in their borders as the result of being at war with them, that should be considered a bug if you can.

7 Replies 6,092 Views

I curiously had the MP beta of Elemental installed when I was told by several players there was a second hotfix to 1.08 after Friday's. I tried several times to check for updates, but Impulse failed to show any. I tried rebooting. Finally I figured it must be the fact I had installed the multiplayer beta, so I thought I could uninstall and reinstall Elemental from scratch, and then apply the update, but for some reason when it redownloaded and reinstalled, it re-installed th

1 Replies 4,627 Views

Stardock should really post and sticky a note about updates and mods for old versions not working together, and save games from old versions not being fixable by updates as well, that would help a lot of Elemental fans hanging in there with frustration over seeing fixes in changelogs that don't seem to work.

5 Replies 2,877 Views

In this 2x2 blank space, there are mountains not visible from the cloth map. You can see at the very top of the upper tile a cropped arc artifact. Its rather frustrating as I thought this was open space I could take my Sov through trying to intercept some BadGuys(tm) menacing a pioneer I'm trying to get to settle by some resources. With telepo

0 Replies 719 Views

It was before the Friday hotfix. It was a new sandbox game, I had no mods loaded. A could SDers said in other threads on here that the code had been changed to prevent players from recruiting higher-level NPCs when they weren't high "level" enough, but didn't explain what they meant by "level." Several other players confirmed in the IRC chat at the time that they were finding champions wandering around they could not recruit, either. The Friday hotfix

17 Replies 76,879 Views

The only bug they say is it doesn't tell you what you need. I'm worried that whatever is supposed to unlock them actually won't. I researched every Adventure/Hero tech in the tree and Adventure/Notable level up to level 3 and not a single additional champion was recruitable. If either of those Adventuring techs were meant to unlock recruiting heroes, they do not do so.

17 Replies 76,879 Views

Where's a set of bagpipes when you need them? *sheds some tears* Organized, the game just won't be the same without ye! I really don't like to see it go. I hate that its being nuked without Pariden getting usable traits.

93 Replies 44,479 Views

No one has yet told me what it actually is that has to be high to recruit those NPCs. My Sov is level 7 and still can't recruit the NPCs that have been meandering around my territory the whole game. I have every "Heroes" tech in the Adventuring tree researched and am up to level 3 on goodie hut/quest notables.

245 Replies 842,224 Views

Sorry to burden and inconvenience you, I saw one mod that looked promising, but I knew 1.08 was coming and worried installing it might cause conflicts with the update, breaking the mod at best. Anyhoo, the favor I ask is to specify in the subject line where you list your mod the version of Elemental that your mod is made for. Not sure if you can edit your OP's thread title when a new update comes out to indicate its now compatible with the new version, if not you

0 Replies 840 Views

[quote who="dragoaskani" reply="113" id="2775247"]Most the peoples who have spells missing have been proven to be running either the unofficial patch OR icecrowns particle spell effects mods. Both of those break the spell casting in 1.08. Get rid of your outdated mods![/quote] False. Certainly, no one has in my case. I do not have any mods loaded ... I was tempted when I saw one that fixed a number of bugs in vanilla, but I knew 1.08 was coming and would lik

245 Replies 842,224 Views

I am usually able to escape combat, but there were a couple times when the tiles over the edge of the map by the visible light would not let me move onto them. I think the computer randomly generates inaccessible obstacles, and it happens to do so on the escape glowing-lights on occasion. That seems to be one of the many serious bugs with the tactical combat maps.

4 Replies 1,987 Views

I actually have 2 iron mines going already and have spotted a 3rd. That's as much as I had in 1.07. This is my first 1.08 game though. (I'm playing very slowly as I switch between Elemental on my gaming rig and this forum I have open on my browser to read what other gamers are finding as well as schpieling my own rambling thoughts).

31 Replies 21,849 Views

Then it would make sense to always target your highest base-food city for a caravan, if its feasible (i.e., not a lot of wild territory between to menace caravans) for maximum food production since the actual yield of food from the % bonus on the recipient will be highest where you have the highest food production, especially important in 1.08 due to more buildings having food costs. Anyone know if its possible to cancel a caravan route for, say, when your borders have

5 Replies 3,756 Views

How about a thread dedicated to tips, tricks, tactics and strategies to play, master and win Elemental? And a request to my fellow Elementalities to note the Elemental version number your TTT-or-S applies to in TTToS threads, since Elemental is going through some significant changes that signicantly affect how stuff works, such as new building support costs in 1.08 over 1.07.

1 Replies 6,346 Views

[quote who="Istari" reply="94" id="2774978"] Since there will likely be a slipstream update on this, there are two routes this can go. 1. The previous behavior can be used such that higher quality NPCs cost more or 2. The UI informs the player they need a higher level adventuring tech to recruit them. Do you have any preferences?[/quote] I am undecided. If QA tested and confirmed the same rules apply to the AI trying to recruit, then I would be willing

245 Replies 842,224 Views

Well, slipstream fixed but not in the way folk might expect. Champions not being recruitable is actually now a feature, as higher level champions are now only recruitable when you are higher level; I am not certain if that is your Sov's level, the level of whomever tries to recruit, or if its a 'Notable level.' I put two levels into Adventuring hero-revealing research already but have had no noticeable increase in recruitable champions. Will try putting points into Quests to

4 Replies 4,217 Views