I am spending a lot of time breaking from playing to comment, especially on that unrecruitable champions thing. I saw a couple Stardock official replies to -other- threads (oddly not the one I made specifically targetting it) that it is partially a new feature, partially a bug -- previously, you could recruit any hero from the getgo, but higher level heroes would simply cost more (the SD official indicated this was based on their level above yours, but in actual gameplay, it was my expe
Chibiabos
Hmmm ... I wonder what other undocumented new features are in, and whether the fact that a majority of heroes on the map are not recruitable is intentional. That gives me some hope that something was changed to cause that effect, and some sliver of hope in that, that it might be intentional (maybe more heroes are unlocked by something, but I did put two levels of Adventuring into new Heroes but still have only 2 total heroes I have been able to recruit out of some 10 or so I have seen r
No, I can't. As I posted in its own thread, it was not until I encountered the 6th champion that one was recruitable at all. The first 5 had no "Recruit" nor even "talk to" icon under "Actions" if I had the NPC champion selected. They are completely unrecruitable. :( 1.08 CHANGELOG ADDENDUM: + Most -- well over half -- of the heroes in the game world are no longer recruitable by anyone. Not at any gildar price.
Fortunately, for a switch I decided to make a female Sov. I know, eyes rolling ... I "roleplay" a lot, including female chars, but believe it or not I had not in any of my Elemental games thus far chosen a female Sov. I figured it would make it easier to marry, since most of the heroes are male. I had no idea how crucial that would be now that, for some insane reason, the vast majority (at least 5/6ths) of the champions are no longer recruitable. I married that farmer
It cost me 20 as well. I wound up forgoing "Adventuring" to take it.
I finally found one hero I could recruit, after about 6 or so I could not. A food bonus giver ... which I expect will be even more vital to keep in my city now that some things have new costs to maintain including food, so I don't expect I should imbue him and use him as a mage warrior. Might imbue him to have him enchant my cities with food, etc., though.
Is anyone else able to recruit heroes? The only hero-like entities I see around are NPCs with no ability to recruit them -- there's no icon under "Actions" if I click on them even if I am right next to them. Nothing says why I can't recruit them. So far I've encountered two of those, and absolutely zero recruitable heroes. :(
Has anyone yet found a hero they can recruit in 1.08? I just found a 2nd unrecruitable champion, this one providing tech knowledge. So far, zero recruitable heroes. Nada. Zip. Zero. Zilch. :(
I've never seen that before 1.08. And its a 20% food production bonuser too ... what a waste. :(
What the Fallen!? The very first hero I encountered in 1.08 is a "Champion" identified under his avatar in the 'card' summary as a 'Soldier - NPCs' whom is unrecruitable and can't be spoken to. I have my Sov one tile away, and with my Sov selected, the "..." dialog has the red circle/slash to indicate I cannot talk to (if it were in a kingdom) nor recruit the character. If I select the hero and go to actions, there's no "Recruit" button -- not one greyed out
Yes, it was a real problem ESPECIALLY if a large unit was on the tactical battlefield like the dragon from that one quest. It was exquisitely difficult to send a unit to a tile anywhere near the dragon regardless of what angle you viewed the tactical battle from (wish the tac battles had the 1, 2, 3, 4 angles similar to the strategic map). :/ Sometimes the terrain itself made it difficult, with where your mouse was pointing not exactly correlating to the grid tiles.
Spiderling ... err, webmaster, time to white-out the 7 and scribble in 8 on the main www.elementalgame.com page. :)
Its probably too late for Elemental since it is released, but given how long multi-core and 64-bit processors have been out, and how common they are now, added to Stardock's supporting-games-in-the-long-run mantra, I was a bit disappointed to discover that Elemental has no multi-core nor 64-bit support. It runs out of memory at the 32-bit max mark, and will tax one core at 100%. I don't understand the technicals, but that tells me the game would run much more smoothly if it could
This post should probably get moved to "Atari" since they're listed as the official publisher of MOO2. I'm not sure if I should use "report" to flag this for moderators to do so, as the post isn't actually objectionable, just misplaced. (Could a moderator PM me to let me know if I find a post in an incorrect forum, if that's an okay reason to report it, or if report is only for objectionable posts and not ones innocently mis-placed)
THANK U for reporting it as I got so frustrated waiting that I grabbed my non-gaming laptop and plopped myself in the t.v. THANK SD for posting it
[quote name="Frogboy"] At this stage, the technical issues that were present at launch should be fully addressed. [/quote] I guess in-game bugs, like Pariden's traits and Organized Sovereign's movement points at exiting a city or loading a saved game aren't considered technical issues?
Would probably force players to take some disadvantages for points, though.
It would help a lot if we could click on a global resource (on the tiny global resource panel at the top) to get details on where the income for global resources is coming from, what the expenses are, and what global % bonuses or penalties are being applied, similar to how one can with the resources on settlements. This would help out a lot when trying to figure out where to stick the one-per-game or one-per-civ wonders to improve resource output, by finding the settlem
There are faction differences. Most traits are working, but these two don't, making Pariden handicapped to play.
Actually, even 50% essence isn't bad, especially if your Sov is high level with a lot of essence anyway. Remember, your child starts at Level 1, so they can up their essence well over their Sov's since the higher levels take longer to achieve. If your Sov is, say, level 8, imagine how much you can dump into the child's essence by the time the child reaches level 8!
"Civilized" claims to lower the cost of establishing settlements, but so far as players have been able to determine, at least in 1.07, settlements don't cost anything except a Pioneer ... this trait has absolutely no in-game effect. Maybe this could be replaced, now that you're going to make the Merchant, etc., cost resources to make those building maintenance requirements lower (maybe 25%?) "Influential" also does not seem to have any in-game effects, either. Other player
They still haven't fixed the civ traits like Pariden with "Civilized" and "Influential" which actually have no in-game effects whatsoever, so far as any player has been able to determine. Settlements don't cost anything to establish, so Civilized's "Costs less to establish settlements" does nothing, and "Influential" claims to have increased settlement influence, but players have tested and found that doesn't work, either. I didn't see those mentioned in the changelog.</
That's utter hogwash, frankly. I wiped out an AI that declared war on me, and my reward for survival is suddenly everyone wars with me?
I still have my MOO2 CD.
It did not do so on mine. I am at Level 9 on spells, I completed the quest, and there is no Greater Land Raise spell available.