Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

I'm not sure what you call that Summary/Planets/Ships/Shipyards/Starbases quick panel on the right, but the Shipyards list is frustratingly absent of sorting options. Would be nice to be able to sort by their total Sponsor Manufacturing production; that way one can quickly go through, assign the high-production shipyards to build your bigger battleships, the ones with less production to build your smaller ships.

1 Replies 7,054 Views

You used to consume a Construction module on a Constructor to build a starbase and each of the starbase's improvements. The dev team, I guess, thought it was silly that players would mass produce Constructors with as many modules as they could crammed on them, so now Constructors just build starbases, Starbases build their own upgrades, and there's no value (SFAIK) in having extra Construction modules on a Constructor.

86 Replies 228,892 Views

Adding in a Missile Assister, I noticed the mass wasn't adding up for some reason; the mouseover tooltip shows it would add 13 mass to the design (so my current mass of 136, as per screenshot, should go to 149), but for some reason that rounding alone wouldn't seem to be able to explain, it only adds 9 (taking it to 145 instead of 149).

6 Replies 14,230 Views

Adding in support modules to ship designs, the support modules list under "Abilities" and hovering over the various ship stats, the ship designer lists the point or % increase to a particular stat thanks to the support module. However, the "Beam Magnification Array" whose tooltip reads "Increases the Beam attack of all ship [SIC] in fleet." does not list in ability, and does not reflect in the ship's beam attack (yes I have a base beam weapon in there that it should modify).

0 Replies 3,175 Views

CBS teaser of new Star Trek series (set to debut in 2017): https://youtu.be/xXpPweAooeE CBS has previously said it won't be related to the upcoming Star Trek film, and I thought I read it was generally not supposed to be related to the JJ films at all, but judging from the art style, they're pretty much going with the style of the JJ films. Two elements of the teaser indicate this for me despite not actually seeing a starship: the crazy roller-coaster-planet run similar to the

4 Replies 42,297 Views

Link to the full review: http://www.gamespot.com/reviews/galactic-civilizations-iii-mercenaries-review/1900-6416389/ Essentially their reviewer condemns the expansion for breaking the core premise of GalCiv -- they skip the normal means of acquiring a ship (developing the tech you need, designing and building it) by providing a must-have nuclear option for get

5 Replies 46,221 Views

[quote who="Misfire_Bot" reply="28" id="3622375"] MOO will be up there, if its 2016. [/quote] MOO is available now as Early Access. AI is weak, there are several features yet to be implemented, but it looks nice and it has that familiar MOO flavor. Its a bit more fun and lighthearted than MOO3 was, especially with the voice acting from several well-known voice actors (Worf and Q from Star Trek, Wash from Firefly, etc.)

32 Replies 242,956 Views

As with so many things, the new Master of Orion now in Early Access (I insist on referring to it as MOO4, I /detest/ remakes that seek to supplant originals, even terrible predecessors in this case like MOO3) is a love it or hate it. A lot of things remain true to the first two games ... MOO3, by contrast, seemed to turn its back on the first two in a lot more ways than MOO4 does. MOO3 seemed to try and take a darker tone versus the lightheartedness (relatively) of the first two

4 Replies 51,129 Views

Something gamers might fail to consider is the fact that, for some gods-forsaken reason, the Steam client uses IE. I know because if a Steam page fails to load in the client, it throws an IE-branded error page about not being able to find the site, etc. So when you are browing Steam games with the Steam client, you help boost IE's market usage share. :/

25 Replies 91,574 Views

A lot of driving influences behind game developers (game /makers/) comes down to the philosophy of the lead designer to push a specific vision. A difference I'd like to discuss between Galactic Civilizations II and Galactic Civilizations III, for instance, are 'terraforming' improvements -- in GC2, unlocking the tech for a particular level of terraforming would let you build that terraforming improvement to allow more tiles on a planet to be used for colony improvements (f

0 Replies 7,862 Views

I have yet to be able to delve in with the Mercs expansion added today, but its my understanding the Korx /are/ the Mercs -- or more accurately, the Mercenary tradesmen, roughly analogous to the Ferengi in Star Trek Armada II -- a 'neutral' faction somewhat similar to pirates, but not really in it to 'steal' so much as deal with everyone with no loyalty or diplomacy.

125 Replies 109,710 Views

I almost forgot I had pre-submitted my question on the Gamer's Bill of Rights. I am kinda disappointed, but not surprised Brad no longer considers them relevant given its just kind of faded over the years. It feels very much like a lost cause ... publishers still push the evilest of evil DRMs, the "always on DRM" which has killed my longest-loved game franchise, SimCity. Sheeple gamers are to blame for rewarding such crap as much as the publishers ... though to be fair,

5 Replies 41,844 Views

[quote who="starkers" reply="18" id="3618612"] Not in my world it isn't! I have no intention of being corralled in MS' version of a walled garden, or of copping forced updates up the arse, having everything I do on my PC recorded for whatever purposes MS chooses. No, and Apple is no better. Both companies have agendas that consider not the user, and neither can be trusted, less so now that MS has adopted Apple's business model. [/quote] &nbsp

75 Replies 257,373 Views

[quote who="BuckGodot" reply="18" id="3618533"] Quoting Chibiabos, reply 15 Wait, there's no Founder's badge on your profile I see. Were you still able to get the code to work? I would think that's a bug to Founder's early access, unless Brad intended to go by the honor system o

125 Replies 109,710 Views

For those too young to remember ... In 2001, Microsoft was indicted and CONVICTED of antitrust practices by bundling in MSIE with Windows as an anti-trust means of dominating rivals (Netscape Navigator, Opera, etc. -- this was before Firefox or Chrome) in the latter half of the 1990s, and caught -THREATENING- OEMs (computer hardware builders -- Dell, IBM, etc.) by making them pay more for Windows licenses if they didn't do as Microsoft demanded in forcing IE as a browser and not s

75 Replies 257,373 Views

[quote who="BuckGodot" reply="11" id="3618522"] That looks to be the 1.6 beta. It doesn't appear to include any of the files directly related to the new Expansion. [/quote] Wait, there's no Founder's badge on your profile I see. Were you still able to get the code to work? I would think that's a bug to Founder's early access, unless Brad intended to go by the honor system on a public forum post with

125 Replies 109,710 Views

Yeah, in the game now, there's no new intro or splash screen/main menu, and none of the Mercenaries races (Torians, Arceans, etc.) appear to be in as races you can pick starting a new game. Version number does say 1.6 from the main game menu.

125 Replies 109,710 Views

Working ... Though just in case anyone gets confused as to how to actually do this (I'm sure some will): 1. Open Steam, go to your Library 2. Right-Click on Galactic Civilizations III 3. Click on "Properties" 4. Click on "Betas" 5. Type in the password Brad gave (or copy+paste -- BUT BE SURE to delete any wayward spaces that might get caught before or after the password when you paste) 6.

125 Replies 109,710 Views