Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

I noticed there's a distinct lack of resources in my current game, despite remembering I had checked to make sure resources had been set 'abundant.' I would like to check the galaxy creation settings for the game in progress before submitting it as a bug report, however. Is there a way to check the game setup/galaxy creation settings that were used to generate the current game after it has been created? Thanks.

3 Replies 5,712 Views

I tend to obsessively design my own ships, even the colony ships and constructors. I will often have multiple designs for both colony ships and constructors, in fact -- generally a more expensive longer-range version of each to colonize/build starbases in farther removed from my current colonies (so they will have more life support modules) and cheaper versions to colonize star systems/build starbases closer to my current colonies. I tweak how they are outfitted as my engines, lif

1 Replies 3,649 Views

This is probably very much not viable, I'm sure they're stretching the engine and hardware to the limits, but ... I think making terrain defects and having debris that lingers might add to immersion for a game like Singularity. It'd probably be a bad idea for multiplayer, and again not even for single player, but ... I think persistent terrain damage such as craters from explosions might add to the immersiveness of a game whose developers like to plug it as being massive sca

5 Replies 4,138 Views

I seem to recall in earlier versions, this was not the case. Part of my sneaky buildup to war was to pre-build starbases closeby my enemies' to grab their resources the moment I destroy their starbase so third party civs won't beat me to the punch at claiming the resources I liberated. Am I imagining it used to be the case you could do this? It now seems to block you from building a Mining or Precursor Relic harvesting modules if the only ones in ran

3 Replies 12,375 Views

My missile ships are assigned the role of Capital Ship. My basic point is the current system that the range advantage is wasted and lost when my missile-equipped ships whose missiles still out-range the enemies' beams according to the mouseover information in the combat viewer where it tells you the maximum range of a ship's weapons, but you don't actually get the free shots as that would imply. My point on posting this on 'Future Ideas' is t

8 Replies 8,770 Views

[quote who="Frogboy" reply="36" id="3617083"] I'm actually at Valve today (as I write this). I fly home tomorrow. So early next week. [/quote] Do you ever feel like a dad to a bunch of us spoiled brat fans who want the cookies while they're still being made? To maybe help us feel less bad ... do you experience the same for other publishers' games you are excited about?

41 Replies 50,740 Views

[quote who="Larsenex" reply="81" id="3617008"] If your ships appeared to NOT fire while you were getting hosed by lasers then I suspect those ships had a slightly lower range compared to the Drengin beams. [/quote] And again, as I mentioned, not according to the info in the combat viewer. When I clicked on the enemy ships, I can't remember the exact range, but the longest range of the weapons for their ships (which were only beam

123 Replies 595,413 Views

I can't replay it, unfortunately already moved past the end of that war, but I was mousing over the ships with the combat viewer and right from the getgo, my ships were in range of his ships. I had range-boosted missiles, all the Drengin had were beam weapons and they were able to fire immediately at the start of combat.

123 Replies 595,413 Views

I had mine as Capital Ships. They had several range boosts on missiles, but when I'd take on Drengin fleets, the Drengin ships would fire beams and kinetics immediately. I think my Missiles had a range of something like 1320, and their beams 1100 or so, but my ships would just appear inside the range of their beams so there was no advantage to the longer range of my missiles. The whole point of using a weapon with longer range is to be able to take free shots, but its en

123 Replies 595,413 Views

I find this a bit frustrating ... the big advantage of missiles is supposed to be their weapon range, but often I find my missile-focused ships starting out in combat within beam or even kinetic range of enemy ships, which eliminates that one advantage of missiles. I propose in some future update that any ship that has missiles equipped should never start out in combat closer than its maximum missile range (shouldn't be fixed to default missile range, but should take its range boo

8 Replies 8,770 Views

[quote who="BuckGodot" reply="54" id="3616831"] Still, you could be right. Find out soon enuf. [e digicons]:)[/e] [/quote] Never soon enough for us impatient founder kiddies checking our e-mail every few minutes, and our steam accounts and stardock store accounts to see where that precious Beta access code will show up.

123 Replies 595,413 Views

[quote who="Simplicity123" reply="3" id="3616720"] But, we're *getting* the first full blown expansion. Mercenaries. In Feb. That said, I don't see word of the invasion update in it's feature list. And it's off the roadmap. [/quote] There is something of a curse of being as open about their development plans as Stardock tends to be, in that roadmaps can and do change. It takes quite a bit of resources to implement a new feat

14 Replies 124,223 Views

There's a couple of things I would request/suggest to improve the tech tree AI: Allow multiple techs to be queued - currently, if you want to pick a specific enhancement in a tech path, you can't select anything past it. If you click on anything past the enhancements, you don't get to choose which of those enhancements to research. It would be nice to be able to Ctrl+click to queue multiple techs. Remember expanded tech tree setting

0 Replies 24,163 Views

The AI seems to have returned to gang-up-on-you-ness a bit since 1.5. Not as bad as it was, but it still seems to daisy-chain ... when one declares war, another seems likely to follow, and another, even if they don't share an ideology (and even if one or more of them share your ideology). At least that's been my experience with the couple of post-1.5 games I have played. They also seem a bit more stupid as to judging whether its time to get out of a war they initiate

123 Replies 595,413 Views

https://en.wikipedia.org/wiki/Space_Shuttle_Challenger_disaster I sometimes wondered growing up in the 1980s and 1990s what it was like for previous generations on the actual days of memorable events like Neil Armstrong and Buzz Aldrin first setting foot on the moon; JFK's assassination and other events. The Challenger disaster, the eruption of St. Helens and the fall of the Berlin W

4 Replies 61,322 Views

The AI seems more stubborn at refusing to value peace even as they're getting steamrolled. One AI declared war on me, then another and another. I started steamrolling one of them, took half their planets, their fleets were unable to scratch mine at all yet they wouldn't consider a peace treaty unless I gave them a lot of stuff. Umm, if you're losing a war, you shouldn't be demanding things of the rival civilization that is crushing you ...

13 Replies 57,620 Views

[quote who="Achronous" reply="3" id="3616269"] Explainer: "The metaverse will be unavailable until it's upgraded to support the expansion."* Sounds good to me [e digicons]:P[/e] *Never actually stated. [/quote] Tease!

4 Replies 4,021 Views

We Seattlites do like our sweatshirts. We're known for rain, and it does tend to be cool here (but nothing on Michigan, of course ... we normally only get a couple inches of snow at a time during winter, mostly rain).

6 Replies 45,146 Views

[quote who="iangoth" reply="2" id="3615949"] I think it's pretty clear/logical. Your stuff is all on the left, so the stuff you give up goes in the left box. That's not to say the interface is perfect. The ship design menus need the most work, IMO. There needs to be some way to sort and filter all the designs. I'd really appreciate an "upgrade design" button, where you update the components, then it's automatically named and saved as a successor to the previous design, wh

7 Replies 9,238 Views

This has kinda bugged me for a long time. I don't just want a forum reply of "the one on the right is what they're offering, the one on the left is what they want in return" (I think that's the way it is?). Ambiguous screens like this just kinda bug me. How hard would it be to put a label of "They are offering:" above what they are offering and "They ask for:" above w

7 Replies 9,238 Views