LNQ

LNQ

Joined Member # 2382998
1 Posts 221 Replies 15,554 Reputation

I second the notion that champions who fall in battle should sustain injuries regardless of whether you win or lose the battle. Also champions heal way too fast on the strategic map, regardless of whether they move or not.

40 Replies 19,873 Views

[quote who="Heavenfall" reply="29" id="3060671"]The largest problem, imho, is the sprawl and that you can enter it at any point. Perhaps we should only be able to enter the city in the middle tile. Or, if that is surrounded, one of the 3x3 tiles around the original tile. The other tiles would either be blocked completely from passing, or they'd just be "decoration", you can stand on them but that's it, it won't make you enter the town. Enemies attacking the city would be able to a

67 Replies 155,024 Views

BlackRainZ, when developing a game you can't make assumptions that the players "just know" things. KaiLae's comment sums it up perfectly, I hope the devs take it to heart. I'll post it here again just for emphasis. And good point about the faction prestige, too. I kind of missed that since I already knew what it did, but it definitely needs to be clearly explained to every player. There is a lot of stuff like this in the game that needs better descriptions. [e digi

7 Replies 4,268 Views

Limiting the improvement placement area to the surrounding 9 tiles does nothing to make the building placement more meaningful. I don't support that idea. I support the idea of multi-tile cities as they level up, because that would be a good way to quickly distinguish different level cities from each other. But unless a very complex tile-based improvement bonus system is implemented, I don't see what reason there is to keep the current system alive. I'm glad I'm not th

67 Replies 155,024 Views

The point is that I don't really care that much about what the actual purpose of the crystal is, but rather that I'm completely in the dark as to what crystal does even though I can quickly research a tech that lets me start gathering it. It's a good example where at the very least the tech that enables crystal mining should tell the player what kind of functions the crystals have.

7 Replies 4,268 Views

I find it tedious to place buildings. The UI for it is a little clunky and it's sometimes hard to distinguish where you are placing the building, and the system feels gimmicky as you can help units move faster through your empire by snaking out the cities. Even in my first real playthrough of the beta, I found myself just clickng the BUILD button and letting the game auto-place the buildings. This felt like I was losing out somehow for not micromanaging the placement, so in the en

67 Replies 155,024 Views

I'm still at a loss about how to properly build up my empire. I've no idea how big of a gain is +0.5 into growth, for instance. When focusing on non-civic research you kind of forget you even have any cities as the champins do all the work. I have no idea what crystal is fore. I beelined to the channeling tech to be able to build on the resource next to my starting position, but I've no idea what to use the crystals for. When building the crystal mine, it didn'

7 Replies 4,268 Views

Should be limited to just one or at most two extra attacks, with second attack coming at 50% accuracy and the third attack at 25% accuracy. Otherwise there is absolutely no point in using any special abilities on the champion as they don't trigger Maul.

18 Replies 11,408 Views

I ordered my army to move two squares from their current position in the strategic map. The army had two paths to take, one through a forest tile and one through a plains tile. The unit chose to move through the forest tile not reaching the destination square, even though it could've reached it on that turn.

1 Replies 3,038 Views

Health bars aren't always properly updated in battle. Two examples: 1) When an enemy unit takes damage from attacking your unit with a shrill shield, the enemy's health bar isn't updated. 2) When you heal via drinking a health potion, the health bar isn't updated until your next turn. 3) When a troll shaman casts barbs, it only updates the shaman's health bar, not the health bar of the opposing unit it damages. 4) Double strike doesn't u

0 Replies 2,732 Views

I have another issue: It was unclear to me what function food has in the game. At a quick glance I didn't find any clear description of the effects of food when inside a city. I know I'll learn it really soon but this seemed like an UI problem that I couldn't find out straight away.

33 Replies 22,402 Views

All good stuff, I agree especially with all the gameplay improvements. Out of them I want to bring forth especially this point: [quote quoting="post"] - Please add color outline (highlighting) at moseouver on places, units etc. So I can clearly see that I can choose it, or use it. [/quote] I really want to have clear tile interaction without having to click on things. This would benefit going about doing things in the world map A LOT!

1 Replies 3,896 Views

[quote who="Kestral2040" reply="16" id="3059945"]Rush production is a thing in game now, it requires the Civics tech and then will show up in the action list of any city with an item in the queue.[/quote] Please add the Rush production button greyed out when you don't have the necessary tech, with a tooltip telling you that you need to research the Civics tech to be able to rush production. Otherwise the above happens and players don't know it's in the game before they stu

30 Replies 15,111 Views

I know I've bitched a whole lot since WoM Beta 1 to the point of being really irritating, but I hope the positive feedback I gave and will keep giving as FE progresses will make up some of the headache I've given. You guys at Stardock deserve a big applause for FE. It's already clear that the game is going to be great and successful. Now the only question that remains is HOW great and successful it will be. I really believe that the sky's the limit now; all the right i

116 Replies 455,503 Views

seanw3, you could be plenty plainer. I agree with the OP, it needs rewording. Adding "in addition to " would do fine.

13 Replies 8,782 Views

One of the questions is how did he manage to get Blood Curse from the wildlands so early in the game? That's the part that worries me the most - I thought wildlands were supposed to be super hard.

24 Replies 16,396 Views