LNQ

LNQ

Joined Member # 2382998
1 Posts 221 Replies 15,554 Reputation

The spam machine from the game is back for a revenge! It was good, but as others said there's no point to go for another round. Still, was well worth the purchase.

9 Replies 50,824 Views

Alstein, the only problem is that you have to write separate code for both systems. It's not otherwise harder to do things in 64bit, except for possible hardware incompatibilities (due to lack of 64bit drivers). So it wouldn't be harder to make a 64bit only game, compared to a 32bit only game.

126 Replies 215,983 Views

I'm completely opposite. I like playing in single player mode but I like working in a group much, much more. Mostly I enjoy playing in a group of two or three, going through the quests. I created a new Sith Inquisitor and invited some random Sith Warrior to my group and we did almost all of Korriban including both class quests together before I had to log out. It's not about the XP or loot for me, rather it's much more fun to run around together. Even if you don't chat

311 Replies 788,289 Views

I wonder if there's a lot of stuff that they haven't really talked about at all, or if we have a pretty good grasp of all the features already with the sneak peeks..

21 Replies 57,182 Views

I don't know if I like the raise / lower land spells too much. The visuals of the unnaturally raised mountains are pretty ugly and kind of lay waste to interesting aspects of a map. Are you completely sure that the land modifying spells are contributing to the game in a fun way?

81 Replies 155,040 Views

The big pull of this game to me was the vast amount of technology you could research, the interesting base building system and the ingenious world map with cool fighter vs UFO battles. The tactical battles were almost secondary to me, only cool because you could get new stuff to research from them.

19 Replies 71,790 Views

I have always liked the system where your area of influence had the advantage of blocking your opponent's movement. I agree with Thormodr 100%. I kind of expect this feature to be absent due to the AI not being able to handle it though. I just hope it doesn't lead to the scenario described above, where you're best off to have a row of peasants blocking the opponent's path.

81 Replies 155,040 Views

There are no words to describe my disappointment if this is not in the game, after all this time. I have posted a similar wish at least four times at different phases of WoM. However, to the OP: It is most certainly *not* easy to implement this feature. Pathfinding is not a trivial task; if you try to calculate the absolute optimal path with brute force, the calculations will take forever. It's a complex optimization task to write an adequate pathfinding algorithm for a ga

37 Replies 137,255 Views

Frogboy, I don't know if this is a case again of you being too close or if I've just gotten the wrong image from all the videos and information on FE, but to me FE doesn't seem *that* different in core gameplay terms to WoM. It still has the same kind of a stat system on units, same kind of a tactical battle system, same kind of a research system, same kind of a town building system, same kind of quest system and same winning conditions. So, my hunch is that in truth, the

139 Replies 407,735 Views

[quote who="Grizzyloins" reply="28" id="3049955"]I'd have to say the best game I've played in the last 10 years would have to be the night I got my woman [/quote] Cheap shot. My best games have unfortunately ended. Hopefully a classic is coming this decade.

60 Replies 164,447 Views

A lot of classics came between 98 and 2000. X-Wing Alliance, Jagged Alliance 2, Unreal Tournament. Anno 1602 came out in 1998 too... As did Heroes III. Seems like all the staples of many series came before the last decade. Hell, even Diablo 2 came in 2000. I really have no idea which game would be the best of this decade. Most of my favourites came earlier.

60 Replies 164,447 Views

I don't like the idea of dropping Elemental either. If the game gets universal acclaim, the 4X TBS target audience will surely try the game out. I'd rather expect it to gain *more* coverage due to it being part of the Elemental series, as WoM - even though a failure - got a lot of media coverage due to the disastrous launch.

139 Replies 407,735 Views

MxM111, the way it works is that wherever you settle, your town gets a permanent food & material production bonus based on the 9 surrounding tiles. Different kind of tiles give different bonuses. Apparently rivers are especially good tiles. The properties you see on the tiles are the summed up bonus that you get if you settle on that tile. Apart from this base bonus, to our knowledge the different tiles do not yield any other specific bonuses (but buildings might require to be on

30 Replies 36,138 Views