LNQ

LNQ

Joined Member # 2382998
1 Posts 221 Replies 15,554 Reputation

In other words, Slicing gives direct money. You send your companions on Lockbox missions and they bring back more credits than you paid them. You don't have to sell anything, you don't get any extra items. You just gain credits straight up and don't have do anything else. Sometimes you get less credits than you paid for the mission, but on average you get a return rate of something like 1.3 I think. And the additional bonus are the lockboxes scattered around the planets th

311 Replies 788,224 Views

There's no point in trying to do everything in each planet though. There's so much to do in the later planets that you outlevel the planet really quickly. It might be more fun to come back and do a different set of quests with another character.

311 Replies 788,224 Views

This is kind of a non-issue for now as this is one of the things that can easily be balanced during beta or even after release. As champions are such an integral thing to FE, they will definitely undergo polishing and balancing after the beta starts. So I wouldn't be too worried. I suggest trying the game first and then start thinking about improvement ideas.

37 Replies 109,125 Views

I do hate that I have do all sorts of stupid stuff as I chose to be an evil imperial agent. There's no turning back anymore, yet there are so many people that are dead because of the Force corrupting me against my will. Makes for a pretty authentic experience though, me growing to hate what I have become.

31 Replies 57,571 Views

Yes in case it Frogboy actually meant that the AI will gang up on the player and leave each other at relative peace, I really wish there's an option to turn this off and let the AI player play independently and actually try to win the game themselves. Otherwise the illusion of a single-player "multiplayer" game is gone.

22 Replies 23,634 Views

I have a small business, we send newsletters informing about our publications every now and then. The newsletters have links to our articles, and I would like to know which recipients read the articles through the newsletters and to manage the subrscribers more automatically. Can anyone suggest of a service, e-mail plugin or a self-made system to implement this? Currently, we just have our own manual database of recipients and send an identical mail to each person ourselves via Outlook.

0 Replies 16,525 Views

If it is possible to ramp up the difficulty just by letting the AI to see more of the map, that would be optimal. I don't get how giving more traits to higher level AIs would make them more homogenous than giving a blanket resource bonus. A blanket resource bonus is identical to all the factions getting the same extra trait. If you would give each AI different extra traits depending on their faction, it would make them more diverse, not the other way around. So I still thi

55 Replies 50,635 Views

I agree that better starting locations and increased amount of perks per faction would be really nice AI difficulty modifiers. It would be nice if the premade factions had different versions for each difficulty, so that it's not a blanket bonus for all AI players, but rather that the difference between Normal and Challenging Altar AI is different than that of Normal and Challenging Kraxis AI. It would allow for more flavor for each faction. "Oh you beat Altar at Insane? Well,

55 Replies 50,635 Views

The space missions feel too easy to me, and kind of gimmicky when you can shoot through ships and space stations to the other side. Also I would've really liked for different characters to have different space missions (bounty hunter should have bounty hunt missions etc), but apparently everyone has the same ones. I'm a Imperial Sniper at lvl 26 myself, really enjoying the character but I regret going down the Dark Side path. Can't turn now since I'm already pretty dee

311 Replies 788,224 Views

Interesting stuff! The second vid is bugged, btw. It's also important to make sure that rushing the nearest opponent doesn't give you as much benefit against the other remaining kingdoms as you would get if you just focused on building up your empire. In some Civ games, you should always capture the closest opponent's cities as fast as you can to get a definitive edge over everyone else. It's boring if that's the tactic you have to use every time.

55 Replies 50,635 Views

I agree. For example it doesn't make sense that Hit Points is displayed in the exact same manner as the actual stats. I would pair defense and hitpoints together in some separate box. I would also show current hit points somewhere. There's a lot of room for improvement in the stats panel. I would also sort the special abilities somehow. Magic skills first, then positive traits then traits with pros and cons then negative traits, perhaps.

33 Replies 30,269 Views

Beta would be a really nice christmas present for sure, but if the preliminary reason for no beta on thanksgiving was that no one wants to baby sit it during the break, I'm pretty sure same goes for christmas and new year's.

6 Replies 26,443 Views

Cruxador, the reason why FFT etc wouldn't work on a featureless flat plain is that the game is built around the height differences, just as I said. There is no reason why a game without height differences couldn't be interesting and deep. So it's not a requirement for FE's tactical battles to have height differences to be interesting.

35 Replies 33,399 Views

DsRaider, I think the resource bonus displayed on the tiles is actually the cumulative bonus you get from the tiles around that tile. So the grain/materials numbers you see in the vid are the actual bonus you get when you found on that tile. So you wouldn't have to count the surroundings yourself. Which explains why the tiles next to rivers have high numbers (the river tiles around it yields the good bonuses). Also explains why rivers show no numbers, as you can't found a city

30 Replies 36,127 Views

I've played plenty of FFT and Disgaea. They have a battle system completely built around height differences. They are both games that revolve completely around the tactical battles. If you say those kinds of systems are easy to implement, you are out of your mind. Both games use custom made unique tactical battle maps that are designed with very specific battles in mind. You can't just take the system from those games and slap it on another game with random encounters and a wide varie

35 Replies 33,399 Views

[quote who="Cruxador" reply="21" id="3040003"]Uh... So you're saying "it's often just fluff, and that's bad" and then saying "I don't need crunch". So what the hell do you want?[/quote] Are you misunderstanding on purpose? I say the gameplay adjustment of having height differences is meaningless to me, and the AI would have a hard time with it. So I don't feel there's any point in wasting resources to do it.

35 Replies 33,399 Views

Town perks sounds like a fun idea to me. However, there's also a possibility of the game becoming hard to follow if everything can have perks and traits. Hard to say before beta whether the game would benefit from more town customization stuff over the level-up thing or not. For example Fall From Heaven 2 felt like it almost had too many unique stuff to understand how the game played. It was enough work just keeping up with your own civilization's and units' traits

9 Replies 6,330 Views

I really want to play a random game and run into different kinds of personalities each time around, not just from the opposing kingdoms and empires. "Damn, there's the obese guy but my kingdom can't afford his feasts right now, I hope I find someone who's just keen on gold .."

53 Replies 58,338 Views

I wonder if champions have mainetance costs. Would be fun to have an obese champion that holds feasts often, consuming a lot of food each season but in turn giving some other bonus (or not, or just being a good spellcaster for example). Or another champion that likes to gamble away gold from your treasury, or another one who lives a luxurious life requiring you to build a palace for him to reside in that has a high maintenance cost. All sorts of stuff would be possible to make

53 Replies 58,338 Views