Charisma should also affect quest rewards and be a quest prerequisite.
LNQ
In my opinion, the quest system needs a complete revamp. Quests are unimaginative, boring, don't give enough interesting rewards and seem really random. They don't seem connected to the game world at all. Here are my thoughts on different parts of the system. A) Quest huts. I really like the progression of quest huts, from some small Inns to Witch Huts to Wizard Towers. Of course I wish there were even more of these different kinds of quest locatio
I fired up 1.09n, and straight away ran into a pretty annoying lack of a feature. In pretty much all similar games, when you hold down (or press once) the movement button (right click), you get to see what path your group is going to take to reach the destination. Also, you get to see at least how far the group would reach this turn, and often you see how many turns it takes to reach the final destinations (at least in the Heroes of Might & Magic and Civilization series). In some games yo
Sorry that I my post was kind of vague/misleading. From a 'following the development' standpoint I agree that it's really interesting to follow the game and try it out. I do occasionally boot up Elemental to check out the status. But as a gamer, wanting to play games and enjoy it, I don't understand. And I'm extremely glad that there are people like you who enjoy trying it out and giving feedback; the feedback is very valuable and it will make the game I eventually end up playing and
Exactly what Tridus said. Constant small patches when overhauling the whole game is not possible. Take a chill pill and follow the example: Shelf the game and come back in February or later, see where the game is at at that point. That's the right thing to do if you feel frustrated about the game or it's development right now. I don't understand why anyone would even want to play the game right now. It's in a bad shape and it won't play even close to the same as what the final product
Here's a different approach: Have all mines, camps etc provide a generic Materials resource. When hiring units / building buildings, the build time is shortened for each of the right type of resource source you have. For example: Castle requires stone. If you only have lumber mills, no stone quarries, it's going to take a long time to build the castle and you suffer a material cost penalty. If you have one stone quarry (perhaps has to be in the vincinity of the
BoogieBac, man, how cool was Secret of Mana? It was the most awesome game experience I had as a kid after SNES's Legend of Zelda (and maybe Mega Man X..). And this is actually the first time I realize that it was also my first adventure in the world of grinding for XP. Did you spend time in the woods next to the snow town, killing tons of wolves to gain XP for weapons & spells? I remember looping the woods for quite a few times with a friend of mine to get all the most awesome special att
Well this is what happens when a work-in-progress game is released to the public. In normal developement, all of this is under wraps or at least clearly stated as a beta. It's problematic to make huge changes (which really are definitely needed!) when some people think they are already playing the final version. I'll just not play Elemental until early next year, even though I have bought it. I'll see what state the game is in then, and not complain about any of these temporary patche
The problem is that there are so few techs overall that there isn't a big pool to randomize from.
Awesome screenshots. If you only could make some sense out of the game tiles when looking from that angle. I still feel it's a huge shame that it's so hard to make sense of tiles in general without the cloth map view.
By the way, is there some purpose to have the attack roll be 0-ATK/NumTroops? I feel like that it's kind of backwards to have ATK be the combined squad attack value, especially when you already have the NumTroops value available! The attack roll should be 0-ATK of a single troop and for UI purposes you can display the total squad attack value as ATK*NumTroops.
[quote who="LikeTheWhirlwind" reply="7" id="2758907"]Each member of the attacking squad rolls (0-ATK/NumTroops) vs. a unique defender roll of (0-DEF/NumTroops). All positive results of the attacker rolls are totaled and damage is dealt. [/quote] Could someone please confirm that I've understood this right. Let's say you have a squad of 8 units with ATK 10 attacking a squad with 2 units with def 50. Does this work so that damage is the sum of eight max([0
I kind of wish I could tune out and forget about Elemental for now, and rediscover it after a year. The Gamespot reaview is quite accurate. This game is really just an incomplete mess. I hope the points about visuals and sound effects are taken seriously by Stardock too. Even those parts that aren't really related to the broken game mechanics are really meh.
I don't really see why Syndicate needs a remake at all. Maybe a Special Edition like the Monkey Island stuff going around. HD Graphics etc, but the same game itself. I really liked the Syndicate games but I don't feel like there's a need for a new one.
[quote who="Simsum" reply="160" id="2753993"] Firstly, I'd like to see the team post a complete list of the changes they intend to make to turn Elemental into a "fantastic game" instead of a patchwork of good ideas executed badly. And by complete list, I mean exhaustive detail. If you revise the combat mechanics, post the complete revised system so those of us who care to, can examine how and if it works. Yes, I am suggesting this because I don't believe you guys really understand what's
Thanks for the post, Frogboy. You must be going through a whole lot of unpleasant thoughts and emotions right now. I feel really sorry for you guys, and I hope you don't take this blow too hard and manage to come back stronger than ever. I wish you all the best. It feels really wrong for a dev team like yours having to go through this. You deserve better, but then again this is one hell of a valuable lesson to learn.
What I can't for the life of me understand is Brad telling me that he'd be really surprised if the game received bad reviews, a couple of days before release. For some reason the development team was clearly oblivious to the state of their game. If I had to guess, I think it had a lot to do with the team working for so long making the engine that they kind of thought that having the engine working decently enough was enough and slapping an almost working game that plays on it was OK a
[quote quoting="post"] Sorry for the dissertation, but if you are bored while waiting for Elemental to get fixed and want to contemplate the silliness of the human psyche.... I must admit I don't understand all the anger/people saying Stardock should have delayed releasing Elemental until February 2011. It seems to me that EVERYONE is better off with the game released and in players' hands, rather than having Stardock work on it internally for another 6 months
Demiansky, it's great to have the dynasty system in place for the modders though.
I can't help but love you guys. After reading this any dent in your shield from the scandal yesterday is completely mended in my head. Have a nice vacation, and all my support to the whole Stardock development team. I wish we could just fast forward and see the Elemental of the future already. [e digicons]|-)[/e]
I feel sorry for everyone. The reviewers, Brad, the Stardock team, the community and myself. There are no winners in what's going on with Elemental. The best of luck to you and the team Brad. I hope you make things right and make this game realize the potential it has. Next time we'll all be wiser.
This feedback thread really hits some of the most prominent issues I have with Elemental. It's excellent that Stardock will keep patching this game and a year from now we probably couldn't recognize this current version as the same game we have then, but I honestly do not think that it is in any way fair or wise to release a game this bugged and this unpolished to the market. I can't for the life of me understand why, when Frogboy keeps saying that Stardock being privately held and it
I guess the most intuitive system would be to have a separate Resources window where you can build a new farm / mine / library if you have any untapped resources within your area of influence. Kind of like a city build menu, where you have all the resource improvements listed and the ones you don't have any free resources of are greyed out.
Considering your last caption and reading initial feedback about the balance and other issues, I would say that it would be best to wait a month or so. That way the community can give ample feedback and Stardock has some time to implement the most important improvements and tweaks. I myself will test the game in a minute and then probably wait a few patches after the next try.
[quote who="Frogboy" reply="76" id="2720692"]But it is, imo, the best game we've ever made.[/quote] Reassuring. I probably worry too much. I so much want this game to become as good as the game I imagined when this was first announced. I also feel like you deserve to be recognized along the Meiers and Sawyers and Wrights, I hope Elemental will make this happen.