I am very, very worried about how the game will be received at day 0. I personally won't have any trouble waiting multiple months for the game to evolve into what it should be. The problem is that if the game feels as a work-in-progress title for consumers and gets bashed in reviews, it might end up in poor sales and hurt the modding community a lot. Also if the game isn't received well, I'm afraid that it would hurt the morale of the developer team behind the game. First and foremost
LNQ
[quote who="VR_IronMana" reply="44" id="2704335"] As long as the XML remains available to us, I don't have a dog in the fight, so to speak. However, the tone of the thread seemed to be "down with XML, use UI only" which seems to imply to just remove the xml entirely. [/quote] I never understand why people often have a need to put such a strong spin on things. I haven't seen a single person in this whole thread claiming that we should get rid of the XML option. It's abs
I too am worried about not having any limitations when creating a new race/faction with XML. It feels like cheating when you don't have any points restrictions and can do whatever you want. If that is the only way to create a new faction, I will probably have to skip custom faction creation myself (which sucks) and wait for the modding community to post a package of balanced new factions. Meanwhile I'll just have to play with the predesigned ones. This is something I NEVER do in 4x ga
What? No the roads shouldn't adjust when new inns appear. New inns could be spawned along roads. Roads could just prefer to go by existing inns if some happen to be between the two cities. It's just an idea. The other one, about new inns spawning along roads is the one I like more (and would be easier to implement), anyway.
[quote who="John_Hughes" reply="276" id="2696194"] "I like the automatic road system, but Inns should really work as road magnets. If there is a inn along the road between two cities, the road would make a slight detour in order to go by the inn. I seriously also love the idea of inns only spawning along roads after some have begun to form." That would require a massive change to Inns as they are setup in game now though. They spawn on the map at the start, before any
Forcing a peace should only work when you're in neutral terms with a faction. If you're already at war, then diplomatic capital shouldn't be of any use. It's all very well IC in this case. As for forcing a diplomatic victory, I don't see a problem there either. When you're at peace with all players, forced or not, consider having the required diplomatic capital meaning that you have the backing of the collective people of the whole world, no matter which empire or kingdom they belong.
I'm pretty confident that rivers are still in. They have some problems with them and since they aren't such a huge priority, won't probably be addressed during betas.
[quote who="pigeonpigeon" reply="115" id="2695595"]I haven't read the whole thread, but I don't understand why some people are so chagrined that diplomatic capital will have no use in human only multiplayer game. Being able to have an actual dialogue with another human being renders such a mechanism irrelevant. If something like me having less diplomatic capital than another player forces me to pay more in trades even though I know the human at the other end would pay much more for it
I wouldn't want diplomacy to hurt the other gameplay elements though. Making me unable to do too many things, for example unable to recruit, trade, make friends with other players or unable to make cities grow just sounds like a bad time and no fun. Would be best if diplomacy would just be one more avenue to pursue for your own gain. As in you can obtain minor factions with it and you can force peace with it. Not screw up the enemy.
This is the best drummer in the world. http://www.wimp.com/wronggig/
Difference between IReactor and SWorks is that IReactor won't require you to log in to Impulse or have an Impulse account. So it gives the developer more freedom. It's actually quite a big of a difference. Like having GMail without a Google ID. Questioning Island Dog's preferences to rather buy the game on PS3 than PC w/SteamWorks is pretty funny. Do you really find it strange that a Stardock employee has a problem buying a game from a vendor who is trying to undermine their own compa
Since Elemental is a new IP, I'll focus on one-off games (with one exception). Terra Nova Archimedean Dynasty ... and last but not least, Interstate '76 (don't dare mention the horrible sequel). Worth t
I don't want keyboard support for my console games. If online console games had keyboard support, you would be forced to play with a keyboard to compete. I'd rather play with the gimped controller and not take things that seriously. It's more fun that way.
[quote who="arstal" reply="106" id="2695259"] Forcing peace treaties would be a great anti-rush mechanic, though it would likely only work once, you'd build up a big enough DC defecit that it wouldn't work twice, but it would give time to raise up some sort of army or get help. [/quote] Exactly, being able to force a peace for a short while would be really good to at least give the game a fighting chance against the dominance of conquest victories in MP.</p
I like the automatic road system, but Inns should really work as road magnets. If there is a inn along the road between two cities, the road would make a slight detour in order to go by the inn. I seriously also love the idea of inns only spawning along roads after some have begun to form. Also, I'd wish the road placement to be sensible - if there is an existing road that leads to the city close by, rather intersect with that road than build another completely separate
[quote who="arstal" reply="99" id="2694890"]I still think DI should be allowed to get minor civs to join you, and force peace. (the weaker you are militarily the more DI should be required)[/quote] Seems like these two ideas are getting quite a lot of backing already. I hope they are seriously considered. This Diplomatic Capital thing really gives the game a new interesting aspect to it. Before this I wasn't interested in the diplomatic tree in the slightest, to be honest.
[quote who="arstal" reply="99" id="2694890"]Also DI should be allowed for recruiting heroes, as a substitute for gold. Certain heroes would prefer one or the other.[/quote] Good idea, I like this. Perhaps Diplomatic Capital could also be used to recruit enemy Champions to join you if you are at peace with that kingdom, of course at a much, much increased price.
Also, you want to keep the DC system as simple as possible, so that people actually understand what it is for and how to use it in MP. A system that works something like BaseForcePeaceCost * (EnemyMilitaryPower^x / (YourMilitaryPower^y * YourDiploTechLevel)) = ForcePeaceCost would be simple enough for anyone to understand - the more powerful a military might you are, the harder it is for anyone to force peace upon you. Also, the stronger of a military might you are, the less i
[quote who="markieness" reply="68" id="2694075"]For example setting up a trade as a Kingdom with an Empire could cost X points. Breaking a treaty prematurely could cost X points. Declare war Kingdom vs Kingdom or Empire vs Empire could costs X points. All tech trading could have an inbuilt point cost to prevent it becoming abused as it often does. Infomation gathering - they could be used as a form of espionage points. Eve
Well, that's an option but if you don't limit their use somehow, they need to be made much, much weaker. I'd like it better to have them stronger but with caveats like the one I mentioned. My opinion only of course. :)
Dragons (and other über monsters) should only be controllable for a limited time, until they turn on you / fly away / cease to function (golems/constructs). Such limited time monsters also shouldn't be able to heal, so that it would be worth it to actually battle them rather than just run away with all units.
[quote who="Soletestament" reply="65" id="2694061"]But if DC was only aquired through marriages and family ties.... well then there ya go. [/quote] Rather just make marriages between kingdoms and children born from such marriages one additional way of gaining diplomatic capital.
It's ok for diplomatic capital to function mostly only against the AI, but the one function it should have in MP is to force a peace with another player. This would enable players to actually play (and WIN!) the game in peaceful manner via a diplomatic route, even against human players. If you want to force peace with a human/AI player, it should cost you X diplomatic capital per turn, depending on how weak your kingdom is compared to the opposing kingdom. Hence, if you are able to ge
I hate this, it is caused by the camera re-centering itself to the middle of the city. Happens when you scroll after opening the build menu. Reported this ages ago, though I'm pretty confident it'll get addressed before release. Really, really annoying.
I had the same problem (with the same OS) when I started 3C for the first time. On the second try it worked normally. I didn't do anything differently, didn't even reboot or restart Impulse.