Tegga21

Tegga21

Joined Member # 2383767
0 Posts 1 Replies 8,860 Reputation

[quote who="Istari" reply="7" id="2758940"] Quoting wynams, reply 3cuz hex maps, AAA level polish and working multiplayer out of the box suck amirite? Enough "wynams". You don't have Civ V and I suspect you don't have Elemental.[/quote] I agree, I'll play both. Elemental and Civ arn't really competition for each other one is high fantasy & magic one is historical fiction.

402 Replies 1,307,321 Views

[quote who="DKL" reply="13" id="2754202"]Such limits are stupid thing. Do not want. Food already limits city development, there is no need for hard caps.[/quote] food doesn't limit development, even if you don't multi route to the capital with caravans, get to lvl 5, destroy houses, repeat.

25 Replies 16,339 Views

the biggest dislike of no increasing costs per city means there isn't a soft 'limit' meaning each city is less special. Why do I care about city (x) if I can make 35 more for no cost increase. Idk how this would be implemented, maybe 1 city per civilization/empire level and additional cities over that incur increasing penalties? idk.

25 Replies 16,339 Views

Is there any downside? An increasing cost a noticable upkeep? Anything to keep a player in check from mass producing pioneers and placing one city at every available interval and caravan'ing long distances to food sources for huge bonus's from tiny cities? Note: You can also destroy houses and not lose population? Lol is this intended? EDIT: A side note, I can spam enchantments on all the cities to make them usefull, there should be an enchantment limit or at le

25 Replies 16,339 Views

I had a Pioneer on a Transport and I was heading towards a spot where I thought I could create a settlement, and I noticed that the Create Settlement action (or whatever it's called--I just tried to alt-tab back to the game to check and it crashed) was lit up. So I clicked it and was able to create a settlement out in the water. I couldn't build any improvements, which limited growth due to housing shortage, but I was able to train units. Correct me if I'm wrong, but this seems like a

0 Replies 2,431 Views

Stopping the ships from auto-exploring worked. I'd still like to know how to prevent it from happening again. Auto-exploring is convenient, and I don't want to give it up.

9 Replies 7,958 Views

Okay, I guess I do have some ships on auto-explore. I had that happening in the background, so I wasn't thinking about it. So is there a cure? If I stop them from auto-exploring before turn 464, will it keep going? (Obviously, I'll give this a try later.) Is there a way to prevent it from happening?

9 Replies 7,958 Views

When I get to turn 464, my game stops. It doesn't crash. It just doesn't let me keep moving. Clicking End Turn does nothing and trying to move parties does nothing. I've tried reloading from a saved game and doing something different, but it still stops at turn 464. Is this a bug or do I need to change a setting?

9 Replies 7,958 Views

[quote who="Corbeaubm" reply="15" id="2740529"] Quoting surlybob, reply 13 Polish costs money. Blizzard has huge budgets and masses of developers to throw at their projects. When they make a release, they can do so in confidence, because they know that the bought-and-paid-for gaming press will lavish anything they make with praise and it'll sell a bajillion copies. Indies like Stardock, however, do not have unlimited budgets, have little to no influence in the gaming press and can't

140 Replies 496,103 Views

[quote who="Dethedrus" reply="15" id="2740176"] Quoting Jharii, reply 12 I'm getting incredibly sick of the stock fanboy response that anyone who's not deliriously head over heels into Elemental is a "hater" (English please), PC gamer shill or hasn't played the game. Hating on "fanboys" for calling the detractors "haters." Legendary hypocracy. Not in the slighest. I'm just as disinterested in the hardcore detractor who thinks the game is pure dreck and ha

163 Replies 526,275 Views

[quote quoting="post"] I tried playing Galciv 2 with all the patches and expansions a few days ago, and I got bullied and wiped out by the AI in normal difficulty. I remember having the same issue with the first Galciv as well when I tried playing the updated version of it some time ago as well. Brad, or anyone else which reads this: Stardock seems to always listen to the 'Hardcore' war-mongering fans which complain about how easy the game is, how passive the AI is, and how t

86 Replies 238,675 Views

[quote who="stoicfaux" reply="16" id="2731462"]I was on the fence also. Judging from what I've seen and read, I would say no. The problems I see are: * AI is very weak * game mechanics aren't implemented enough (ex: high level Magic spells don't scale, no meaningful documentation, bad interface, odd content, etc.) * Multi-player isn't activated. The cynical side of me thinks that that is code for "it hasn't been finished yet." Given the

73 Replies 33,733 Views

No random maps is a big game breaker for me, I won't play even my first game of Elemental. Don't want to ruin the first impressions with an unpatched fully realized game. ((I bought the limited edition)). Stardock will add it though! They always do!

130 Replies 67,345 Views

[quote quoting="post"] Hello! I bought E:WOM for a specific reason, to recreate a custom world with a game that allowed/encouraged mods, and could facilitate a map size of epic proportions (which is for my needs about 20% larger then Large). The last time I did this sort of work was with Warlords2:Deluxe. I am sure this is the right game to do it, so much so I did a LE+Preorder. So what I really need is a bit more flexibility in factions (with

1 Replies 4,937 Views

yeah, they've e[quote who="Maffyew" reply="127" id="2729029"] There does exist an intersect of people who (a) are Stardock fans, (b ) are dissatisfied with the launch state of Elemental in some form or another, and (c) want or expect Elemental to become the better game it can be. Don't dismiss them. This. I love the previous works Stardock have made (even though, yes, there were bugs and various problems at all launches) but GalCiv 1 & 2 were fantastic out of the box and only g

133 Replies 387,501 Views