Going to be out of town for a bit, might be able to sneak into my apartment tomorrow if i'm lucky to test this out. Hopefully it fixes the problems. Overall, the patch looks good.
Tototot
System Info Time: 6/21/2008, 08:07:56 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: JOEL Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 12/13/05 11:07:57 Ver: 08.00.09 Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) Physical Memory: 1
[quote]only to find that the game would crash every time I tried to start a game. I eventually got it into the game by turning off multisampling and lowering the resolution to the default 1024x768[/quote] I can play the game now with these settings, my computer was doing the same thing. Also, it seems to be crashing randomly as with yours.
I find Impulse to be very convenient.
Use your free time on more worthy things. MMORPG's can be too addicting for people, plus the monthly cost is absurd. I'd spend that money on something that matters.
Game crashes on load after selecting politicians. Have this on another thread, but saw this one so reposting, also already sent in an e-mail with smart exception. Debug Message: Version 1.02 last updated on: Wed Jun 18 10:47:55 2008 Debug Message: sig.bin file located at: C:\Documents and Settings\All Users\Application Data\Stardock\The Political Machine 2008\sig.bin Debug Message: *********DXDiag info follows.********* System Info Time: 6/21/2008, 11:26:16<b
It is also crashing on the campaign startup for myself, tried reinstalling a couple times, but without success. Here is the debug. Debug Message: Version 1.02 last updated on: Wed Jun 18 10:47:55 2008 Debug Message: sig.bin file located at: C:\Documents and Settings\All Users\Application Data\Stardock\The Political Machine 2008\sig.bin Debug Message: *********DXDiag info follows.********* System Info Time: 6/21/2008, 08:07:56 DirectX Version: DirectX 9.0c
[quote]The rest of the world should, perhaps, gang up on the US.[/quote] The fact of the matter is, many countries, whether they publicly criticize or praise (rare now in days) the U.S., they appreciate how the U.S. can bully other countries. Many of us disagree with what U.S. administrations do with their power, but would you rather have Iran be the Super Power bullying the world?
[quote]tototot: One of the future updates will include some fancy randomization options for people that want more suprise in their maps[/quote] Ooooooooooooo ;) That sounds delicious!
$20 for this game seems to be a great price for the level of detail in the game. But is there a randomization button that randomizes all the states political party? But if you could randomize the states, such as New York, a democratic state, all the sudden becomes of swing state from the start or even republican would throw in interesting twists and keep the replayability endless.
Don't get mad when you get half a game, only to be surprised by the announcement the day after spore is released : EXPANSION ANNOUNCED! Spore:"The rest of the game" to be released Jan 22 2009! Its already made. They will make money off it. Cha CHING from your wallet, not mine.
UFO: Defense
Love em all. BTW, where does Worms world party fit into? ;)
The Tick, cartoon version.
[quote]Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?[/quote] I think it would play out just fine if the techs stayed the same throughout the game. Just increase every techs research cost accordingly.
I won't even touch Arcean's unless I give them the +1 speed bonus. Hate wasting the points, but they are worth it. Plus add one to creativity, put 1 research into their navigation centers, hopefully within a couple of turns you'll get another +1 speed bonus, hell, once in the first ten turns I received + 2 speed bonuses because i creativity popped them both!
They have none, as well as pathetic soldiering techs. They do however get 3 great buildings that can be built 1 on each planet. One of these is their major factory thingy, while the other two are research bombs.
NEWS ALERT! Nagging is the #1 killer of married men.
But they get the best games :)
I think they way trade is set up now kind of hinders the Korx, If they could use your trade abilities to the max using the DA trade income, they would be a force to be reckoned with.
There is nothing wrong with genetically engineered foods. They are not going to make you mutate. The one problem with GE foods is diversity. If everyone starts using the same strains of food, one disease could wipe them all out. Genetically engineered foods can help the environment by needing less pesticides and herbicides. The fear some people have is that super weeds will develop, thus requiring more herbicide to keep them out. This is very unlikely due to the breeding types
Seen them both
I;ve tried this over and over and it keeps happening. Playing acreans and building my first ship, when the ship is completed, the game crashes. I tried deleting all the ship templates and such, but it keeps happening. Debug Message: Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info<
Because the iconians get some kick @ss starting techs for research :)