Hmm, I agree with these as well. There are good things that come out of being good as well, right? Like, the good races ally against a bad foe, etc.? I seem to have read that somewhere...
Savant_
Think of it this way, if you get a good combo advantage of weapon/defense and win a battle against the AI, with cheap upgrades the next turn you could be facing an entire fleet of AI ships configured just to right to beat your winning design. Best damn explanation I have read in this whol
Yeah, while I did get this mission on my first try as well, getting the most planets I could get with colony ships from the get go, there were times when I looked for an option to sort of "ask help" from my allies to actually attack enemy targets and not just sit around. Well, as time went by they did attack the Dreadlords as well, but coordinated attacks between alliances should have been a great sight to behold!
@Draginol, Did the different AI win by different Victory conditions?
Actually, the starbase defenses get applied only when you have "at least" a 1 defense in any category... I don't agree with it as well but I guess they made it that way for balance purposes. It's just not realistic this way. I could agree that a Starbase only improves Attack if a ship has at least 1 Attack in any category... but not Defense. I mean, if a starbase has an area shield why do I still need a shield on my ships for that to work,
My Campaign saves would still be intact after patching though, right? Or at the very least I could restart my current Campaign mission if the save game isn't compatible?
Yeah I'll have to finish my current Single Player mission first seeing as this patch will effectively remove my ship designs...
Well the WIKI entry on Approval states that it only affects population growth, and ratings when you enter into more advanced governments. No mention of production effects.
Poor rodents...
Great work! I always knew this game would do well... but the numbers indeed surprised us all!
Or can we have it as a wallpaper for download? It's THAT GOOD.
Is there any documentation on the thresholds of where population nos. will start to decrease approval ratings further down? Or is it simply a linear equation?
Everyday, I'm more and more convinced that I didn't waste my money buying Galactic Civilizations 2 from Stardock... Keep up the support and good work!
Not anymore Augusten, population provides taxes that keeps the factories running, but other than that, has no correlation to production. This is one of the major changes between GC1 and GC2. I wasnt aware of this! This should have been highlighted in the manual! <img src="http://images.stardock.com/g
1. Make it so a civilization at WAR with you will not show techs for trade. If they want to offer techs for peace, so be it, bu they need not tip thier hand. 2. Make it so only your ALLIES will show you thier weapons techs (the red ones). Generally they won't trade those techs with you anyway. <b
Raymonian?!!? WTF! My name's Raymond as well... but I sure aint gonna use that as my race's name! Hehehe...
Or how about making it so you can ONLY trade techs that YOU research? How about this... its actually a good suggestion...
Then they wouldn't be minors at all!
I use Cinematic for those close-up views of the diff. ships taking action... but with this view I find that I also can't focus on the total view of the action but rather on individual ships...
I think the appropriate question would be, would 2 transports arranged in a fleet pool their troops together when invading a planet? Or do they still attack one after the other? Or do this not matter? Ex. I have 2 Troop ships with 1000 troops each invading a 100000 population planet. Would combining the 2 troop numbers resulting in a 2000 troop invasion force fare better than each troop ship attacking with 1000 troops one aft
Add additional graphics / movies when using the diff. Invasion Tactics on the war display, instead of just showing the 2 armies fighting all the time. For example with the Mass Drivers tactic where asteroids are used to lessen the home army's strength, it would definitely be very satisfying seeing meteors rain down from above decimating the troops as you attack them! I don't know if this would be "easy " to do or not... but would help improv
Hope they do something about this... otherwise its just fighting the same ships albeit with different looks since they pretty much have the same techs. Make trading techs only possible with Alliances or something... I dont know, but just do something about it.
Yeah, I wondered how I would reset the Terran Alliance attributes as well, to the default... or is the +6% to Logistics their only real racial bonus and the rest really up to us?
Yeah, the SDC was the first place I looked at for updates to the game... currently it still has the older version.