hi milkmclane: well of course you can change just the png's and give the weapons an other look, but thats only 50% of how they work. The hardest work was the animation. I made it in 3ds max. The animation defines how the weapon will work, does it fly fast, explodes etc. The png is just the texture of the flying bullets, or beams. hope this was the answer of your question have fun with th
I-Mod Stefan
i have this bug with massdrivers too, the weapon animation is not linked to an enemy ship dummy. I had this bug since v. 1.50x .
Hi, sorry, I'll update this modding guide soon, to make it betetr understandable. I can advise you to change the end of the file into .zip and extract it. Then, change the png's, and pack every file together again into zip. then change the zip into dxpack. Now try it out. If you want to swap the logo and the movie, you need to change the files DA_titleanim.bik and logo.png. hope this helps.
You want to start a Total Conversion for Galactic Civilizations II ? maybe a movie Conversion? or simply an own one? I-Mod invites everyone, who has this dream, to make it come true! We ensure, to vastly improve your chances in creating a big and successfull Mod! just get together in a Team and Pm me (stefan) at www.i-mod-productions.com ! if you can't find a team that fast, make a bulletin on the <a href="htt
Hi deathland21, who has you pmed on I-Mod? the first, who pmed me (Stefan) for beeing Mod Team Leader gets this position then, the Leader have to tell me all names of your teammates. see you there! -Stefan Edit: your forum is finish, just pm me and you can start
Hello Modders out there, today we announce the great merger between TBSModder and I-Mod Productions The similar organisations decided to join there forces and Ideas, to provide THE Place for Modders and Developers! We also can call ourselves the primary Modding- and Fansite for Galactic Civilizations II ! Macmatt , the Administrator and Founder of TBSModder has been promoted to: <
both answers no, unfortunately, its hardcoded.... sry
^Patch 1.7 translation is in progress.
little change: the new weapon effects will come with Twilight of the Arnor first
Happy Birthday Mike
You should elect a Mod leader, it should be someone who has time and mod with soul, you know what i mean then, the Teamleader shall pm me and tell me the members, so i can set up your forums. About moddeling, or converting ships, don't fear we know solutions I'll be happy to meet you on I-
I invite you all to come over to i mod to start this andromeda mod, we have the best knowlegde of how to mod Galciv 2 and when you join us, we make sure your Mod will be one of the best You get your own vBulletin subforums for free (around 6 forums: News, Private, Meeting, Working Plan, Breakthrough, Downloads) where you can coordinate your Project and do not have to miss anything. You ge
Screenshots up on I-Mod's gallery, here's the link: ROTGR Gallery
This mod is currently paused due to working on Twilight of the Arnor Game content, but will be taken up again shortly after the release of GC2 TotA.
Hey guys, I-Mod has a new style and tons of new features! Actual Total Conversions in Progress: - Stargate Mod by Stormweaver (could need some more members) Go to Forum - Starwars Mod by Aggie_John (Needs more members!) Go to Forum - XGC2 ROTGR Mod by I-Mod (currently paused because
(Spoiler)...(/spoiler) sorry, shit timeshifting *g* well that was foreseeable for the campaign, exterminated is exterminated -Stefan
Hey Foxtree, why don't you join the existing Starwars mod Team on www.i-mod-productions.com ? Aggie John is the leader and has made a huge amount of material for it yet. Allthough, we from i-mod will support this mod with our huge knowledge and help developing it (i.e. Amazing Weapon effects, Animations etc.) , you should accept this offer if you want to make a Gigantic Mod together with Aggie and the rest of the team <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gi
This mod is rocking on Dudes, here the first major breakthrough: a SG-Like mainmenu! All following news you can get here: GC2SG News -Stefan I-Mod Director
I already have made one for the Stargate Mod Team hosted at I-Mod. Why don't you come over and join the Team? www.i-mod-productions.com The Stargate Mod Team awaits you there. -Stefan
Creating Expansion packs should be only stopped if the engine is at the limit and everything you do with the game won't make it interesting again. AS a modder I see much more potential in this engine and as long as the stuff will improve the game a lot, I am for many Expansion Packs! the second + is that of stability. The Mainstructure of the Game is stable and safe, and good to build on. my vote: Expand! <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif"
I had this idea a very long time ago, it was one year ago, when I made a Borg screamer for the Startrek Mod. unfortunately, this has some bugs sometimes. it will still make a damage even if its damage 0 and destroys ship, and, if the other ship is unarmed it will overlap the sound after another (like 1000 echoes). it would be still fun to hear that ingame, but only in fleet battles and, this modules would only be used by yourself as the AI don't see any advantage in it (as its 100% corr
I'm glad to hear some feedback, biddeschön!
As I said, I'll look what I can do for the ground combat...
I'll look what I can do with Stardock on the ground combat animations for Twilight of the Arnor. At least better new Weapon effects. -Stefan
Expect impressive new Weapons, content, bonus stuff and german translation from I-Mod Productions! -Stefan