I-Mod Stefan

I-Mod Stefan

Joined Member # 2386682
11 Posts 19 Replies 24,024 Reputation

hi, this mod has still the values (attack, defense) of 1.5) but work with all versions. please copy the Folders into you dark avatar Game Folder galciv2/dark avatar (not the folder in your my documents folder where the savegames are!), and everything should function. Be careful you downloaded the version for Dark avatar. -Stefan

130 Replies 64,920 Views

in your C:\Documents and Settings\HP_Administrator\My Documents\My Games\GC2DarkAvatar\ folder the savegames are saved, in C:\Documents and Settings\HP_Administrator\My Documents\My Games\GC2DarkAvatar\Metaverse\ your metasavegames. copy them out and reinstall, be careful, you need to start a new game if you want to see my weapons

130 Replies 64,920 Views

to your first post: you shall overwrite your gamefiles, then you should make a backup, if you're not overwriting then you copied it anywhere wrong. well sorry I'm not your debugger, you either copied the files wrong or you have an other bug, I can't help you, just follow the descriptions and everything should be ok. if you follow your debug error, you should recognize some other bugs which has no connection to the files of my mod (can't find fleet ...,Debug Message: No files found m

130 Replies 64,920 Views

@sushitrip: just copy the files into main GC2 folder, finish (make backup of gc2types first) @sir on the edge: right, but ultra violet was thought for Doomray so I limitted the laser at blue. hope you like it. The next weapons I make will come with patch 1.7 therefore I'll pause this mod here. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="absmi

130 Replies 64,920 Views

Hi, yes, your forum is finish, you can start whenever you want, regarding to moddeling, all you need is our special modding Guide in our Forum under Modding Support. There are some information you need to convert ships to GC2. If you any more questions, please ask me, I can make you some cool Stargate Weapons too. Good Luck! -Stefan

116 Replies 63,239 Views

Hi you all, as I just said to aggie, the starwars Mod gets full support of me and my Team at I-Mod, there should be nothing missing for you to make a high class Mod. Of course I'll make a cool weapon package of the 2nd generation for the starwars Mod, so much mod-atmosphere is garanteed! -Stefan

20 Replies 14,258 Views

I guess I have to agree to that. But you can affect that just good civilisations can win a Tech victory, by relating it to a Tech which only can be researched by good races and set this tech at the end of the research techtree. well just a little brainstorming from my side I-Mod Productions would love to see this Mod succeeding, therefore we invite you to build up a Team and get a Modyard

116 Replies 63,239 Views

back to the question, we at I-Mod Productions teach everything what you need to mod, this includes scripting, Moddeling(meshing,Texturing, animating) and several other skillz =o) If this is what you need Altimer, you're allways welcome. -Stefan

10 Replies 7,229 Views

aha.....AND WHY DO YOU WRITE IN CAPITAL LETTERS ? If you think that all the modders who produce mods are noobs, well then you didn't know I-Mod Productions We have a modding Guide and our Member and me know how to mod -Stefan

10 Replies 7,229 Views

Well I support the starwars mod, unfortunately the team broke of naja was soll man machen^^ but well lets wait and see I plan with my I-Mod Team a complete overhaul of GC2 DA , high graphics new ships (selfmade) and 200 weapons (10 weapon versions to 20 weapon types (divided to the 3 main groups) start after summer hollidays <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi

130 Replies 64,920 Views

@formis6 : thanks, when I first made the Mod, I thought it would be better to overwrite the main gc2types, so it functions together with other mods =O) . Ps: I don't have a clue why this is the case ^^ @uglycow: Hi thank you, the turrets are integrated in the animations, therefore they disappear with the end of the animation and scale with the distance of the enemy ship (there is no other way to make turrets for this game by modding). Thats a difficult situation, some like the turre

130 Replies 64,920 Views