new improvements!
I-Mod Stefan
unfortunately, the resaon why we moved to DA is that we can't realise it on DL. sry, Stefan
Thx for the nice words, here is a new screenshot: now with Zura-Time format!
keep excited -Stefan
hi, this mod has still the values (attack, defense) of 1.5) but work with all versions. please copy the Folders into you dark avatar Game Folder galciv2/dark avatar (not the folder in your my documents folder where the savegames are!), and everything should function. Be careful you downloaded the version for Dark avatar. -Stefan
in your C:\Documents and Settings\HP_Administrator\My Documents\My Games\GC2DarkAvatar\ folder the savegames are saved, in C:\Documents and Settings\HP_Administrator\My Documents\My Games\GC2DarkAvatar\Metaverse\ your metasavegames. copy them out and reinstall, be careful, you need to start a new game if you want to see my weapons
to your first post: you shall overwrite your gamefiles, then you should make a backup, if you're not overwriting then you copied it anywhere wrong. well sorry I'm not your debugger, you either copied the files wrong or you have an other bug, I can't help you, just follow the descriptions and everything should be ok. if you follow your debug error, you should recognize some other bugs which has no connection to the files of my mod (can't find fleet ...,Debug Message: No files found m
New Plasma beam! coming in DA 1.7!
@neilo: please write me a pm a I-Mod (Stefan), so I'll set you up to the team see you there!
all directories inside my package, (gfx, sfx, data) please copy them into your mainfolder but first make a backup of (galciv2/data/gc2types.xml) then it functions.
New screenshots! Mainmenu with video of Trade station in background:
@sushitrip: just copy the files into main GC2 folder, finish (make backup of gc2types first) @sir on the edge: right, but ultra violet was thought for Doomray so I limitted the laser at blue. hope you like it. The next weapons I make will come with patch 1.7 therefore I'll pause this mod here. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="absmi
Hi, yes, your forum is finish, you can start whenever you want, regarding to moddeling, all you need is our special modding Guide in our Forum under Modding Support. There are some information you need to convert ships to GC2. If you any more questions, please ask me, I can make you some cool Stargate Weapons too. Good Luck! -Stefan
nice investigation, thanks and thanks for your compliments, you also did good work, I just saw your race movies at the library, good job! you are the person of modder we estimate on I-Mod Productions , you maybe join our community and talk with us about modding galciv2 <br
nice area to live and work in! really this is a place where creativity will be born and you can see that in the games! -Stefan
Hi you all, as I just said to aggie, the starwars Mod gets full support of me and my Team at I-Mod, there should be nothing missing for you to make a high class Mod. Of course I'll make a cool weapon package of the 2nd generation for the starwars Mod, so much mod-atmosphere is garanteed! -Stefan
I guess I have to agree to that. But you can affect that just good civilisations can win a Tech victory, by relating it to a Tech which only can be researched by good races and set this tech at the end of the research techtree. well just a little brainstorming from my side I-Mod Productions would love to see this Mod succeeding, therefore we invite you to build up a Team and get a Modyard
back to the question, we at I-Mod Productions teach everything what you need to mod, this includes scripting, Moddeling(meshing,Texturing, animating) and several other skillz =o) If this is what you need Altimer, you're allways welcome. -Stefan
aha.....AND WHY DO YOU WRITE IN CAPITAL LETTERS ? If you think that all the modders who produce mods are noobs, well then you didn't know I-Mod Productions We have a modding Guide and our Member and me know how to mod -Stefan
well, after a big pause, it's not far away =o)
Well I support the starwars mod, unfortunately the team broke of naja was soll man machen^^ but well lets wait and see I plan with my I-Mod Team a complete overhaul of GC2 DA , high graphics new ships (selfmade) and 200 weapons (10 weapon versions to 20 weapon types (divided to the 3 main groups) start after summer hollidays <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi
;o) well there'll be many version out there spreaded over the whole year 2007 and with some new feautures, some together in a bigger mod =O) keep interested =O) -Stefan
@formis6 : thanks, when I first made the Mod, I thought it would be better to overwrite the main gc2types, so it functions together with other mods =O) . Ps: I don't have a clue why this is the case ^^ @uglycow: Hi thank you, the turrets are integrated in the animations, therefore they disappear with the end of the animation and scale with the distance of the enemy ship (there is no other way to make turrets for this game by modding). Thats a difficult situation, some like the turre
selfmade? wow respect cool work!
I-Mod started its first "selfcreated 3D Spacevessel" competition! if you're interested in joining the competition, register in the competition thread. You can win the "Best Ship Award" which will be viewable in your profile and posts! hope to see you on I-Mod! Stefan