Hi Aggie, of course, I wrote you a mail on I-Mod, we are happy that you accept our supply, well see you on I-Mod! -Stefan
I-Mod Stefan
well thats new, I don't know about it. the new Mod will take a bit time, cause I-Mod concentrates on bringing the X3GC2 Mod out -Stefan
Thats if this mod ever gets off the drawing board. just one step away we can support you with a vbulletin forum and filespace, also all our big Modding knowlegde. Just write me a mail: [email protected] -Stefan
Hi aggiejohn! I would love if you continue the Starwars Mod at I-Mod Productions theres an empty GC2 Starwars Mod Yard since the last team broke up, well your're welcome on our modding site, later you can host your Mod on our download section. You'll probably need a team for making the whole Mod, so just let me know if you're interested and we support you on your way! -Stefan
hi, well the fighter hangars come seperately cause I have to change more xml file stuff, and that would make the whole mod not MV compatible. but it will need some time as I have much to do at the moment =O) -stefan
XD thank you^^ I'll do my best to get version 2.0 done in the next week, this weekend I'm gonna continue work on our X3GC2 Mod for DL, I hope we get it finish then =O) -Stefan
A little change to increase Fun/possibilities for modders: jewelry which adds Hitpoints to the ship and costs masses of money. then you can improve your ship after you have researched everything and build and build... the ultimate ship....ultimate 2...etc The costs of this HP jewelry have to be so high that it don't kills the balance and just rich races can use them, well it's an idea
any feedback?
well I can't help you in there, just try another version... sorry, but try the files in game, maybe they work fine -Stefan
oh yes sorry I missunderstood you, well did you used RAD Tools? which version? try out other versions available at the net.
not really ;o)
well We used it this way in our Mods and it all works well, did you checked the size and the bitrate? an often made mistake is the link to the file in the xml's, I promise you it works, well just try a bit around
hi Akalamanaia, we at I-Mod Productions have made a GC2 Special Modding Guide for Galciv 2. It also contains the answer of your question hope this helps, for further questions, our Team at I-Mod will be glad to help you! -Stefan (I-Mod Director)
New beta is out since yesterday! also include bug fixes of the remaining weapons of version 1.5
I replied your question at I-Mod productions revan -Stefan
klasse arbeit! interessant zu sehen das andere eine ähnliche Idee haben =O) (ich arbeite an Startrek ähnlichen Warp Antrieben und hüllen, aber hat nichts mit startrek zu tun Du kannst deine Mod auch bei uns hochladen (auch ne eigene sektion ) <img src=
Thank you PS: scratch the beta, it's rubbish, I'm gonna upload a new beta in 11 hours, this one will fix all sound bugs recognized in the game (thanks to Director for mentioning them) and fix the major bug of 2.0 Beta 0.1 (wrong effect files) and replaces the beam weapons (except Doomray) with new high detailed Weapons of version 2.0. -Stefan
A early Beta Download is here: I-Mod Download Area replaces most Beam Weapons and new Models. -Stefan
Hi kryo, thank you, first: some main problems: -disappearing is unavoidable, cause when the animation disappears(stops) the turret does it too, cause its part of the animation -billboarded turrets, its visible from all sides, so it causes an effect of 3 dimensionality. This is the best looking way cause models causes see-through effects what traces back to the shading of wea
First videomaterial available at I-Mod Productions.com! I-Mod Productions
hm did I mentioned Dual Disruptor Turrets ? First videomaterial should be available the day after tommorrow. -Stefan
ah, hi, this mod was thought as a present for the starwars Mod Team, therefore no readme, sorry, hm it's thought to be available from the start and with a damage value of 1 when the enemies can use it, then you can use it too, the failure is not the implementation. Be sure you haven't linked it to a tech you did not researched. well else I can't help you, sorry -Stefan
hehe I want to add that I'm able to mod -Missile arrays (from each starting hole comes a rocket) -Gattlin Guns (rotating) -artillary (long gun) and the biggest one: Fighter hangars! now you have a reason to be curious^^ -Stefan
well that will stay my secret It's not that difficult, just need a bit creativity =o) I'll update you when I have the first weapons done -Stefan
I like the aspect modding it, well think of the infinitive possibilities to make new bodyparts, maybe human like parts and so on, maybe there's much more to mod =O) This game will be a burner!