so a total conversion? with new techtree, shipmoddels, weapons? else it won't be a total conversion. The GC2SG Mod Team hosted by I-Mod is working on a total conversion of stargate, they have good success. If you want to help creating a real total conversion, why you don't get over there and join the guys? www.i-mod-productions.com -Stefan
I-Mod Stefan
News: last bugs has been killed^^ inclusive the campaign prologue and epilogue is now in german too. 8)
In the name of my whole Team: Bitte! (You're welcome!)
unfortunately, you won't be able to play a 18+ x 18+ map till the end, cause the huge amount of RAM it will need, brings the game to crash, therefore, max mapsize is set to 18x18.
The whole knowledge of this "wormholes" and spacetravels, is just based on theories. who really knows? till one person has made the first stargate and flow through it, I wouldn' care about what game creators think of a stargate. He just made a new Theory of his own, well try to prove that his theory is wrong^^ and please.... no new theories^^ -Stefan
you will lough^^ i wanted to write it in german, but amiseta said "just english" cause everyone wants to read it hehe, was ein Zufall^^ Edit: sorry I swapped german/english *arg...* (corrected) -Stefan (I-Mod Director)
mcdonalds-coca cola Alliance^^ All your ships would get sensor and speed bonusses, because your crews are high on sugar and caffeine. Your military rating would be low however, because your soldiers are overweight from all the junk food. *laughing* interesting thoughts^^ hehe that mod will get a medal from me^^ People need to realize that just the mention of the word "nazi" invokes some pretty intense
I hate nazi's and I'm very happy that they where beaten, why must you mod them alive? better make a "Coca cola Company" Race which dominates the world *g*^^ (I like coke^^) Space Coke.....hmmm....tasty
this idea is impossible. several ships will be given to the race from start automatically. and like Knightblade said: it will be veeery boring, this game isn't constructed to support such micromanagement which will be needed to have some little fun at the start. Civilizations series are better for that kind of Mod. and another question: why nazi-earth?
*several bugs fixed*
finish/fertig
thanks Brad for the Thread at the moment we are working on a german translation for all german players out there and for german people whose reason not buy the game was the missing translation
can be deleted
can't say exactly but 100% before fall a beta comes out. there is very much stuff to implement the list never stops^^ -Stefan
lukas, yes and yep MV compatible^^ wish you a nice day! -Stefan
first one I'm doing this new weapon stuff for Stardock to integrate into the new patch 1.7 and yes , I did for them with DA 1.5 too, but I improved my skills in effects, and *sucked* all potential of this engine to create really new ones for 1.7 <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.
you just got permission to the Modyard neilo -Stefan
@pndrev: sorry I'm a bit unsure about if it is or not, I just know, for a metaverse game, the game loads different xml data, from the data/metaverse I think. I'm not sure if it causes a cheat flag if you swap the gc2types file, cause I don't know how the metaverse handle it. There are just animation value changes, no attack values etc which influence the game, so the possibility exists, that the metaverse will ignore that, and you can play it. try it out and let me know <img src="http://images.s
@Pmutzu: you can swap the existing planet textures, and possibly you can add some PQ 0 level planet textures, like the rock and gas giants. they should be named C0, C1 etc... I think the Game will use them. but the Game makes its own PQ 1+ planets, they have no single texture, but like patchwork, douzen of small landscapes (Terrain), wich will be matched together. Therefore, every habitable planet is unique. Changing the Terrain images, won't effect a higher quality on the planet surface,
movies? take a look into the I-Mod Modding Guide Stefan
This is what comes to you in Da 1.7 ! <b
well thats out of my modding possibilities. for that you need to change the code and the engine. I'll make a whole bunch of weapons for the next DA patch (1.7), but without turrets. I'll do my best to convince Stardock to integrate full moving and none disappearing turrets for Galciv 3 ^^ =o) kind regards, Stefan
Thanks, Tony! Ps: to hold up the performance of this thread, all the new screenshots will be found in the Heading Post (Threadpost) -Stefan
link them to a tech which has been linked to a race =o)
New Improvements! for each race unique Tradestation! <img src="http://www.i-mod-productions.com/attachment.php?a