I-Mod Stefan

I-Mod Stefan

Joined Member # 2386682
11 Posts 19 Replies 24,024 Reputation

I want to announce a big change in the next Weapon Mod, something you never thought that it is possible in GC2, .....Tracking turrets..... .....incredible Muzzle Flash coming exact from muzzle...... .....Torpedoes and Rockets with atomic explosion, engine flash and missile trail...... .....flyby weapon color changing...... .....attacking drones....... and much more...... -Stefan

130 Replies 64,923 Views

don't worry, be happy that it causes no cheating flag: simple reason: my modded GC2types didn't changed the values, just added animation handling. so this is no cheat. I think the game compares the values with a standard file and therefore no cheatflag, so be happy.... -Stefan

130 Replies 64,923 Views

It's process is paused after there is no Team anymore which continue it, when you want you can come over to www.I-Mod-Productions.com , build up a Team and continue the Mod. We have set up a forum so you can just start. I hope there are still people who are interested in making this Mod, you get all support you need from I-Mod. sincerly, Stefan

7 Replies 6,913 Views

Hey Rav 8, are you interested in joining I-Mod with your Mod? We could help you with support, modding knowlegde, make advertising and news for you on our site. if you have additional questions, email me or visit www.i-mod-productions.com thanks in advance, Stefan

169 Replies 112,011 Views

then it maybe the size of your dots or the art of shading your lightmap (ingame) hmm ... don't know you can send me the lightmap so i can take a look when you want =O) -Stefan

4 Replies 2,155 Views

it's maybe the resolution of the light_noise, 512x256 is bad for lights so they appear as ugly dots, 1024x512 like my lightmap mod is hmmm... okay... but 2048x1024 would be good to show small dots and streets, but increase memory usage, and I heard DA is full of memory probs, so try it out,=o) greets, Stefan

4 Replies 2,155 Views

I have a question: Can you please check this mod for a wild shooting in all directions bug ? I suggest this isn't effected by my mod but sure is sure cause me and some others have this bug, some others not, so it's weired, please can someone make investigation? thank you very much!

130 Replies 64,923 Views

it seems that your shipmodel was converted wrong, please list all steps you made while exporting to x-format, so I can see what you probably made wrong. How many textures did you used? did you used multimaterial? which exporter did you used? thanks =O) -Stefan

85 Replies 244,482 Views

@ Rusty gamer: I didn't tried it yet, but when, it should be changeable in the screen file of the techtree, maybe it's called techtree.dxpack or something like this, it should contain all color versions of the technology image, and you could swap it. If it's just a white png picture the colorising may be hardcoded. but swapping the design of the tech should be 100% possible by this way. sincerly, Stefan

85 Replies 244,482 Views

When www.I-Mod-Productions.com is back online on the next days, I would invite the Stargate Modding Team to be official supported Developer at I-Mod. We would set up forums for you where you can meet and discuss, also space to upload, and of course advertising for your Mod. We also share our knowledge about ship moddeling and all stuff about modding. sincerly, Stefan

10 Replies 4,541 Views

All Civs start with all technologies: Difficult, you need to mod the raceConfig.xml and add all technologies to the Races (you can't add all techs, like the tech victory and cultural victory would came at the same time for every player I guess the game will crash) just add more techs to the races in the RaceConfig.xml. Massive Fleet size: simply increase the logistic value in the raceconfig.xml file to 100 or so. Which civs are prese

1 Replies 3,106 Views