As I said, in the custom planets you can change the starsystems of all Races, including the custom races. As Macmatt just said, the homestar name in the customrace.xml is linked to the Starsystem name in the CustomPlanets.xml so when you have i.e. "Veredian" as starsystem in the CustomRace.xml you should have a "Veredian" starsystem in the CustomPlanets, where the starsystem is more defined (planets...) I hope this can help you.
I-Mod Stefan
I'm planning to add some more to the techtree, like the shockwave generator and Flak artillery array =o) and I'll put in a new generation of Weapon effect next time =o) cya
in the custom planets you can define the starsystems of all races and the one of the custom race. You can set the amount of planets, the sun, the names, etc. The ordering in this file is the same as in the raceconfig, so when you change the first starsystem, you change it from the first race of the race config. I hope this can help you.
1.3 Out now! Fixes: Beam sizes, Torpedoes
Thank you =O) Of course I'll continue improving it
New version 1.2x out for both GC2 Games! many bugs fixed, new animations and effects New Trailers! Download section
Thanks, please continue talking about the FX Pack in the pinned post ( Weapon FX - Thread ) , cause I'll make the news in this one.
in Galciv 1 this Event was time-limitted ;o) @ Jochen: Schön mal wieder eienn deutschen GC2 Fan zu treffen =O)
if you want I can integrate Shockwave Weapons next Weapon FX update maybe in a week =o)
Thank you very much, These ones you've seen come out with the X3GC2 Rise of the Gerandor Mod, you have to wait for it cause its main content but I can say, It didn't need long time to finish the mod =o)
Version 1.1 out now! one Fix: New Laser sound!
mod file? I didn't see anything like this. You can put it into your Dark Avatar directory, just your GC2types will be overwritten, but I added a backup GC2types with the package so you can swap it (on/off) just use the GC2types =o) Ps: you can call me Stefan ;o)
Thank you very much Matt =o)
Thank you Drengin, yes the Ingame mgps are just a bit of them. I have to say that the Lasers and Phasors and some Massdrivers have a special: each version of the weapon has an own color: - Lasers : Red(energyless)-yellow-green-blue-darkblue(high energy) - Phasors : Red - ... - "Yellow-orange" (Startreklike) - Massdrivers : different colorchanges Ps:I's not MV compatible, cause the GC2Types is changed, sorry there is no way to use this FX without changing th
You can easily swap the GC2types and everything is back to standard, there won't be overwritten any weaponfile. Just the GC2Types.
thank you, han
Thank you very much. I don't thinks it's metaverse compatible, cause I had to change the GC2types to let the effects function well (launch/impact frames etc.) as I understand, every change of the datafiles is not MV compatible, sry. kind regards, -Stefan
thank you Kryo, it was 20 hour of work^^ I hope you like the Pack. just up on our Download area.
Stefan's Weapon FX Pack out now! Download
Stefan's Weapon FX Pack out now! Download
Hi Galciv 2 Lovers out there! Here's my Package of High Quality Weapon effects for Dark Avatar & Dread Lords! It was 20 hours of work and developing and I hope I could make Combats a bit cooler. Screenshots: - Missiles with Reload sound! - Doomray with Load sound I-Mod Download Area:
*tired* I,m finish^^ you can download it from I-Mod and see some trailer too. WWW I-Mod Download P.S: I have made it under pressure, so I'll make some updates time after time. Bu this should be bugless. Please contact me at my thread atm I-Mod-Productions hope you lik
tomorrow evening it should be finish ;o)
I like the case, Good work! Going to print it out =o)
Thanks, I'll do my best to finish them on Sunday, The Massdrivers aren't the best^^ The Fast Torpedoes and Beams will be real interesting^^ I'll update you =o) -Stefan