New Weapon movies on our site! Flak cannon Shockwave generator Projectil cannon Puls beamer all in the download section!
I-Mod Stefan
This mod is dead, sorry...
visit for more... I-Mod Productions
Hi Brad! thank you for the announcement, our Team feel very honored! Just a little additional information about I-Mod Productions: "Interstellar Modding Productions", or short "I-Mod Productions" will be more than a Community were Modding will be discussed, it will produce Mods and support Mod-Teams on their way. Founded by 3 People who share one spirit: Stefan Gersdorf (I-Mod Director) Sven Bischoff (I-Mod Director) Christian Giertz (I-Mod Administra
XD hope you like it!
ok Black Userinterface is on its way... *sniff*
@ Misaniovent: Thanks, this ship is converted from X3 =O) @ Drengin: Ok ok^^ I'll upload it soon at the library XD
hehe, the black UI is part of our X3GC2 Mod =O) It will come with the Mod XD so I hope you understand me =O)
hey Macmatt, i made the UI black by the way I told you on the top look in this screenshot: its some work to recolor all packed png files, but after you've done it, you'll be happy^^
you can unzip the dxpack, and change the colors of the png-files, which represent the UI. then you open the normal UI (dxpack) and swap the textures, by this way it should be possible for you to change the color, but it needs some time =o)
<img src="http://www.i-mod-productions.de/v1/index.php?option=com_ponygallery&func=watermark&id=37&orig=1&Itemid=29"
Video at Youtube! X3GC2
you just can import the given meshes, with the x-import/export tool, but not for 3ds max. In 3ds max you just can export into x-file, with the panda plugin, The ships you made in game, were just config files which know which parts are connected to each other, there is no possibility to import your shipdesigns. The only way you get your ships into 3ds max, is to import all parts(meshes) from the gfx/models directory and put them manual together in 3dsmax. but then you won't
danke =o) please join our Forum, to get the newest information about our Project ;o) -Stefan Forum see ya there!
Thank you ;o) these ships are converted from "X3 Reunion" but the Weapon effects are made by myself =o)
ok, the problem I was thinking about has something to do with another^^ and it happens when you have subcategories between two main categories^^ like military-weapon-military , the weapons will disappear
this is kinda simple: you have to change the category, when you make several Techs with category military, it will show only the last one, cause military is a start-main tech or something like this, the solution is, to change the category in "weapon", or some, which comes after a starting Tech cateory. -Stefan
Success in Bumpmaps! =o) : Lightmaps comes next! =O)
while reading the first page I recognized the wish of an X3 Mod for galciv2, good news, its on its way! =o) Link to the X3 Mod Forum kind regards, Stefan
After some restructuring, our Forum has an english registration and basic language now, I invite you all to join our community and get the hottest news of our X3GC2 Project! WWW Link thanks, Stefan
New structured Forum in english language and registration! ;o) please join our community and get the hottest information about our project! I-Mod Productions
new Video: War
german meaning for AI is "KI" which is the shortform of "Künstliche Intelligenz" Artificial Intelligence ;o)
Very cool, respect, you should make some episodes and publish them!
M6 - Corvette Terraner Wotan: Terraner Wotan MK II: <img src="http://www.magix-photos.com/mediapool03/DB/D5/AD/A0/30/5C/11/DB/A9/BE/12/38/54/3E/82/17/oma/10/4619