I-Mod Stefan

I-Mod Stefan

Joined Member # 2386682
11 Posts 19 Replies 24,024 Reputation

I like this Idea too, it's like the real life, some unexpected will come everytime, to have this in this game will increase gameplay for longer times to have the possibilities to mod this Mega events would be very cool so we can make our own mega events ;o)

104 Replies 107,005 Views

hi han, did the Borg give up to the Federation? ->you may increase the value of loyality and courage in the raceconfig ;o) maybe some others too, they build up the characteristics of your species ;o) hope this helps, Stefan

11 Replies 8,994 Views

You could Mod barracks as increasing your planetary defense, that functions like your population will be trained for war, in reality when a planet would be invaded, I think the population (the man and woman) who are physical trained (that means in a young age 18-45) would given a weapon to defense their planet. but to divide planets population in military and civilians will be too much micromanagement in my opinion.

47 Replies 22,537 Views

The X3GC2 Mod of the I-Mod Production New Trailer!!!!!!!!! X3GC2 - Rise of the Gerandor Republic Trailer of a deadly Fight: Fight! Here are some Screenshots of our current status: <img src="http://www.magix-photos.com/mediapool03/DB/D5/AD/A0/30/5C/11/DB/A9/BE/12/38/54/3E/82/17/oma/10/1

25 Replies 69,694 Views

@ uglycow: thats normal, its about the animation you could see the weapon as a flying mesh between 2 points the starbase has a greater distance then when you fighting just ships, they are smaller and longer right? cause they are stretched. This seem to be unavoidable by this Animations =o). Some of the weapongraphics I've made for DA has shown this too =o) but I tried it that they look good in both ways =o) Do you like the new effects? greetings, -Stefan

4 Replies 2,390 Views

then make weapons and link them to several Techtrees for each race ;o) and give the starting tech to a race you want ;o) you can make that this tech can't be researched by another, when you decline it as impossibletech or just make the price to 99999999 hope this could help you =o) cya -Stefan

10 Replies 5,845 Views

the tanks are moddable of course, but I just didn't succeed in that they are destroyed, they just stop^^ =o) ( I modded big flying ships into it^^)

15 Replies 17,489 Views

when, then a change from the beginning, via modding, the tanks are models which were used by this Invasion scene, the weapons are 3, the Wfx_laser01, a rocket and a simple massdriver, what I did in my mods is to change/improve the Weapons to give a more impressive atmosphere, as you can see on my page I linked above. ;o) -Stefan

15 Replies 17,489 Views

you wanna see a mod for planetary invasions? visit: my Mod and graphic page there you can see some trailer of my mod projects and the battleground mods under the album: starwars invasion or Galciv2 Videos of Mods maybe available in the complete (1.0) Dark Avatar release, or sooner in the library. Some of my weapon effects will be inside too =o) -Stefan

15 Replies 17,489 Views

Thx! I feel honored =o) hope the Fans will like the weapon effects too =o) I'm excited to see all the new features and have more possibilities to mod My very new effect can be downloaded at the library ;o) going to upload some more the time... thx that you mentioned me =o) -Stefan

19 Replies 28,256 Views

@ Haudrauf Ich glaub auch das es was damit zu tun hat, der Glücks(luck)Faktor ist in Kämpfen mal mehr und mal weniger entscheidend, wenn deine Zivilisation von beginn an schon erhöhte Glück fähigkeiten hat, dann kannst du auch von besseren Treffern profitieren ;o) Luck ability influence many things in game... -Stefan

3 Replies 3,573 Views

Hi There, I started a new Effect Mod for the standard Galciv2 game, no difficult changes, just the Weapon effect+sound, soon available at the Library! Screenshots: copyrigh

0 Replies 2,130 Views