I-Mod Stefan

I-Mod Stefan

Joined Member # 2386682
11 Posts 19 Replies 24,024 Reputation

;o) thanks, ok I try to reply all your answers: 1: I think we get a first version(without campaign) finish before christmas time, though we will continue improving it all the times ;o) My video Card? XD It's a Geforce 6800 Ultra I don't think it's bad ;o) I understand what you mean by half texture, this just effect on this screenshots =o) I'm happy that you like this Mod, we will do our best, @ Coplann, I share your opinion, with the Corvettes, maybe we

132 Replies 389,383 Views

[Disclaimer: Stardock takes no responsibilty for this mod. This thread has merely been stickied so users can more easily direct comments or questions to the authors of this popular modification.] Hi everybody, The Rise of the Gerandor Republic Mod for GC2 Twilight of the Arnor is currently stopped for undefinate time, but not cancelled. It is a Total conversion of the Game X3 Reunion, and is thought to let you play the X universe from

132 Replies 389,383 Views

Hallo Leutz, das hier ist der deutsche Thread zu unserem X3->Galciv2 Mod. zu den Zielen gehören -> X3 Waffensysteme X3 Schiffe, Stationen, Technologie, Grafiken und Videos... Endziel ist die Umwandlung von allen X3 Dingen in ein Rundenbasiertes Strategiespiel indem man die Zukunft des X Universums selbst gestalten kann! Homepage: WWW Link Aber sieht selbst: <img src="http://www.magix-photos.com/m

0 Replies 1,840 Views

yep, thats right, on my side I would like the option candockships for carrier and can build ships for mobile yards, I hope this features will come up in Dark Avatar

2 Replies 1,957 Views

We don't need to argue when you (dustin, tony)try to understand and help solve the problem we all have together. everything I heard were wrong facts, just defending, and missunderstanded phrases, thats what I wanted to tell you all... I'm still open for any compromiss and solution. I allways was.

75 Replies 34,447 Views

You are not saying the truth renfl, now i know why you missunderstand everything, you didn't read all my posts clearly. some facts: I was the guy of our First Together Mod Team who made the idea of an individual Techtree, so that every race has its own weapons. then my next point was that it is possinle to make as much shipstyles as we want by using this individual Techtree and I tried it but the AI didn't used the ships so I was wondering and powered down on 6 races, I decl

75 Replies 34,447 Views

Interesting... Some Statements: Our Team did not offer any bad tones towards the other team, we are not like that, I don't know what Master U wanted to tell you guys, but this is his statement and should be taken like this. I'm 100% sad that there is no way to join our forces, Renfl declined my idea to merge our Power and ideas as I thought this would be the socialst idea. that's why We make an own Mod. In the opposition We are a bit upset that the other team takes much of our ideas, but I

75 Replies 34,447 Views

yes I have the same source =o) the planets you see above are this ones, my mail is, [email protected] please send me the ship you want, (when they are .obj) thx, Stefan

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Thats really nice Master U, thx, sure =o) How about your Star wars Mod, any News? Or do you want to work with us too? write me, I got the F*** 3ds max 5 today and exporting ships need not long with the .mod importer. There's really missing one for later versions. I keep you updated, Stefan

75 Replies 34,447 Views

The best thing ever would be a Hybrid of Freelancer and the X-beyond the frontier, X² and X³ sagas, Then you have fantastic solar systems with nice ships, a ultra nice trading feeling, and nice KI and a great story capacity, You would never leave the game =o) what would you say?

10 Replies 13,160 Views

they are not made by myself, this was just for see how good the quality is, that wasn't the final distribution, the races will get the right planet surfaces, not this one, I just made it for try out and see them and bring them on the internet ;o) I'll make an announcement when We put up a forum, that will be at the same time when we finish a beta =o)

29 Replies 46,866 Views

do you have an .mod file importer for 3ds max 7? if not you won't be able to convert the ships from battleclinic.com me too try to get 3dsmax 5 read ya! Stefan

75 Replies 34,447 Views

Hey Master U, cool, when I have 3ds max 2, 4, or 5 I can start with converting, this ships above ar not converted, I need the versions above for the .mod importer else it wouldn't function and I have 3ds Max 8 *cry* But I will when I have the worser 3ds max version =o)

75 Replies 34,447 Views

Hi, of course the surfaces are not painted by myself, I just regulate some colors and converted them, they are from diverse Startrek Games. Tony, did you understand my last mail? there is missing a .mod file importer for 3ds max 6-8, just for 3-5 there is one. I asked you if you have information about one... a little question: which of these ships do you converted for your mod? the reliant, the Supremus, the Annapolis, the Excalibur, the nakota or the Picard? (from up to down)

75 Replies 34,447 Views