[color="#4169E1"]What ticks me is that ALL the other races just whine about it and do nothing... They all should kick the race out of the federation as he/she has so many votes it's a "hey do what you want, who cares if it's good for anybody else". They all should join together and put the race down. Of course I'M the one doing the dominating, you know they'll all gang up on me, so why won't they do it to one of their own? They're supposed to be smart, but en
antracer
[quote]Hmm, an entire community ignoring the increasingly growing threat of a Jihadist movement resulting in no action leading to their destruction.Why does this sound familiar?[/quote] [color="#4169E1"]That would be funny if it won't so true... ;) T[/color]
[quote]"Nelping" sounds like something very naughty you do with another alien species. Sentient species taste better...[/quote] [color="#4169E1"]It's actually what they call it when Drengin's cry... T[/color]
So here I was... Large Galaxy, Tough with 9 opponents and random minors. Everything abundant but stars. Got a nice map, 1/2 empty but a nice spine across the map. True to my "luck" of the draw, I'm in the dead corner again... I manage to get 7 planets or so going, highest my PQ10 HW. Actually held my own for a good while, and am just about ready to go after my weakend neighbor when I start noticing the Krynn going Influence happy. <br style="colo
[quote]I want me some 'Savings Account' like in the real banking world of ours!Anything above the 20k mark would then get sent in the usual tiny little blue-book, printed at the ATM regularly and even, be dependant on the regular Interest-Rates ability.All cuz, i wanna be a Mogul. Rich and blowing nickels & dimes through both ears!75% of good managing comes from proper knowledge, 20% is somehow luck, 5% is plain silly rule sets enforced by weird & devilish coders.Stack a million here, a few BCs
[quote]If you build something in a space that's already occupied, you'll replace the existing building with the new one.[/quote] [color="#4169E1"]Keep in mind some buildings cannot be removed or "upgraded"... you'll see that as you take over enemy worlds. Also, use it to your advantage. As you get more and more worlds, you can really start to specialize your planets. After I get anti-espionage, a like to upgrade one of my happy buildings with the anti-spy center. It gi
[color="#4169E1"]Man am I off the deep end... just to illustrate: I play custom race, Large map, everything abundant, tech at normal, no mega events and only conquest victory... I put these as bullet points, but they aren't in any particular order and some are done simultaneously... - I buy the first factory on the HW... - I make sure I have 100% morale for population growth. ALWAYS. At any cost. You will lose money at first... that's what the 3K is for. - Set my slide
[quote]Also, how come the only custom ships that work with TOTA are the star trek ships?[/quote] [color="#4169E1"]Because they are the Drengin's favorite. ;) T[/color]
[quote][I]mdsorom[/I] Hope you feel better soon ant.[/quote] [color="#4169E1"]Day 5 and still nothing better. Bug has been going around... I'm always the last to get it and the hardest hit. Anybody want to trade Xeno Cold Medicine for say... Aft Thruster Filters ??? T [/color]
[color="#4169E1"]That happened the first time I dealt with them, but never again. I keep a wary eye for anything to do with pirates and prison planets... I also play with the mega events off now. Some are neat, but others are just cruel. I dunno, maybe I'm gettin' soft as I "age". At least with the DoW I can rationalize it. I mean I DID give their enemies ships and cash and techs... Reminds me of a song... "send lawyers guns and money... the sh** has hit the fan". Has to be 10 years plu
[quote]I like this as an option. I'll look into it.[/quote] [color="#4169E1"]May the bees bow at the next sight of your hand, and may their honey be doubly sweet... T[/color]
[quote]I dunno. Seems to be a few entities out there who appear quite keen on firing off a few of those suckers regardless of the over-arching consequences, if they could manage to get their hands on them![/quote] [color="#4169E1"]I wasn't going to go that far, but I do feel that way. There are factions in this world that don't seem to worry about mankind growing extra limbs with each generation. [/color] [quote]DoW'd? What's that stand for? (Doesn't sound like a bunch of flower
[color="#4169E1"]mdsorom... It would definitely change your game. Normally I run 40-20-40 at the beginning, adjusting as I go when trying to complete a galactic treasure or something. I also tend to specialize worlds and use the focus options alot. I tend to research what I want to, and trade for the odd techs to fill in holes. I also like to swap with a friend who's Missiles if I am Beams etc. You are correct about trading away techs you get. If you don't do the research, yo
[color="#4169E1"]I can see ZY's point, although to me it seems more like a game or AI limitation. You would be playing a different game, and you would have to research more. That doesn't bother me too much. People seem to think you'd have no trading going on, but that's not the case at all. I use the same strategy of trading low techs for high now. Talk about an exploit. The way that it is now I get to trade any tech I received in trade too. Not only do I get to spam my techs but their
[quote]Sounds good in theory, but wonder if this would really work in practice? Just imagine if that happened in the 'real world' right now, with the various arm dealers of the world supplying various other (sometimes slightly/highly dubious) countries or dictatorships with arms! Half the world would be constantly at war.Actually, in saying that, I guess we already are. Example: Oz purchases aircraft from USA, and Indonesia is currently upgrading their airforce with Russian fighters. If East Ti
Firstly, I want to thank KzintiPatriarch and <a style="color: rgb(65, 105, 225);" id="ctl00__Content__RepeaterReplies_ctl24__User" title="Click user name to view more options." class="hand" onclick="Sd.Menus.showMenu(
[color="#4169E1"]It's a Traversery... A Trade-agedy... It's a Democratic plot to subsidize the trade routes and keep them down. Where's Al Sharpton when you need him. This is important! T PS- It IS a real issue that needs to be fixed... Please? [/color]
[color="#4169E1"]I will 2nd, 3rd and 4th this.... along with a no unique tech trading option too. This was the absolute best thing they ever did for CIV4, which had a similar problem with AI's trading everything under the sun behind closed doors. This one little change prevents the AI from trading away every tech it gets. It was refreshing to see some diversity instead of the same AI with a different name. It doesn't diminish returns on your techs, it increases them because y
[quote]True, but in GalCiv II it's pretty obvious when races have given ships to each other. Maybe the other gift options could go undetected (although even starbases you usually know who controls what) but when I give a reasonable chunk of my fleet to another race to keep a war going, it seems like somebody should notice.[/quote] [color="#4169E1"]I have to agree this is pretty silly... I was being helped by two races against the Thalen, and the ship designs were obviously not mine. If
[quote]...Finally, if you're going to bring up Automan, then you also have to bring up Manimal. They did go together, after all.[/quote] [color="#4169E1"](snicker)... he said manimal... If that's coming back, then so is Max Headroom... T [/color]
[quote]I'm surprised that no one mentioned Andromeda. It was an awesome show up until they fired the lead writer mid-season 2. He later released the script summarising how it would have ended and it was clear that he'd planned an intricate political and complex story. It just annoys me that the network thought it was too "intellectual" for the mass market and wanted more Dylan-focused episodes with one-offs and simple star-trek like stories (Not that I don't like Star Trek)being more importan
[quote][I]Rhedd_V[/I]: For the record, the soft blue you used, above, is a good non-eye-burning color. ^_^ [I]Zydor[/I]: Also looks good this end, you may have found "the one" Regards Zy[/quote] [color="#4169E1"]Thanks for both of your help in this. I have adjusted pretty well to the blue, and will be using it from now on. T[/color]
[color="#4169E1"]While I can certainly see the appeal of humongous battle fleets fighting it out, having to control them all takes alot of that joy back. I think this to be a criticism of many modern games... They start out wonderful and end up a handful as you try to keep 100 different things in the air at once, especially when any one of them can start you down the path to ruin if you miss them. I tend to play medium games with 4 opponents at most, simply because the fleets get horrif
[color="#4169E1"]I use static defenses at bottleneck worlds without fail. I usually have 5,6 or even 7 hangers in a 60/40 fighter bomber split. Also have 2 or 3 repair stations and fill the rest with Gauss guns around the platforms. While true, they never actually stop an invasion, they are the cat's meow for buying time. I have my frigate and CS factories one planet back... given enough money and resources (which you better be saving for a rainy day end game) I have the time to build
[color="#4169E1"]TEC is a good choice to start with. Of the three factions, they are the most similar to "us" in how they operate. There are some very good threads here about the questions you raise... This one about the first CapShip as TEC: https://forums.sinsofasolarempire.com/309106 This one about the learning curve and what to do early game: https://forums.sinsofasolarempire.com/307759 And this one about Space Ponies... because they invariably come up eve