Just me reading the supposed, "OMG Steam only release article" But no where does it say that CIV V will be available only via Steam. It says that the pre-order versions can be downloaded early via steam, and that copies purchased via Steam will have a new civ and map included in the game (which considering how much you can mod a civ game is nothing). Oh, steamworks will be included in the game. Whoppity-do. It won't cause the game to not load, just means any a
Rebal85
While I can understand the need to have certain controls locked on what they do, can we get a keybinding interface, or maybe an in-game keybind chart to see what all does what? Perhaps also allow a keybinding for strat and one for tactical battles.. I play with a N52 Belkin, so I always tend to rebind my keys for ease of use with that peripheral, and a interface of some kind would simplify the need to look and test for keybinds and build them into a customized listing on the n52.
Best wishes to those affected by the fallout, may they find new homes that are as comfortable and friendly as Stardock seems to be. Also, I don't think the brand name Elemental will be tainted overall by the poor launch of this game. Too many consumers nowadays expect first iteration launches of games to match up almost point for point to game brands and studios with decades worth of experience within their game genres. GalCiv and GalCiv2 are good
Love the Idea of this Modpack as I am a huge fan of Jim Butcher's books. So everything I say here is just you know more idea work or questions maybe as to why a s specific direction. 1) Why no Appia? Considering this would be towards the beginning of the furycrafting, wouldn't Appia be an appropriate faction to toss in there? Maybe as the actual base for House Gaius instead of a Faction specific one. Possibly toss in a few minor races too, such as Gau
Its been asked for in the modding forum, but a map editor for GC2 would be nice. Now as to the idea part, also from the modding forum is the additon of more objects, of which some are impassable by ships. I personally think this is a great idea as it adds in the ability to have static closed boarders if done right, which leads to interesting tactical choices. Also you could have the barriers cuase damage per turn within their limits. As it is now I thi
I always wonder why you couldn't upgrade Star bases into something similar to a mediocre planet. Following that you could improve the whole star base tech line to include poplation modules and construction modules for ships and docks. Granted a base isnt a planet so supply lines would be in place, allowing point of blockading with a consequence if blockaded. something like weaking base def/weps and pop till they either give, or if too loyal
Just wondering if adding in a Shipyard creation tool is feasiable. That way a user could generate a whole line of ships, with upgrade points and in all styles so one doesnt have to constantly adjust or create new designs every time you play as a diff style. Ie Making a whole line of Fighter class beam types w/ armor or some such, with the ability to save the whole line for later use. So you could start with the beam only, -> Beam and armor -