[quote who="Fangorm" reply="38" id="3552162"] the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time... absolutely rid
XWerewolfX
[quote who="NaytchSG" reply="2" id="3550747"] The end game needs some DOOM! [/quote] Yup.
Yeah some of the small screens are weird to me considering the amount of space you have at modern resolutions. The quest text window is also too small.
Funny that your quote highlighted a typo that made it through 4 separate editing passes. OOPS! Congrats, Stardock. Your game is great!
Boooo! You will be missed, Sorcerer King :(
[quote who="geniusisme" reply="62" id="3547123"] I hope they will address real issues, not this ethemeric range penalties. And, btw, anything can compete with Endless Legend singleplayer mode [e digicons]:)[/e] . [/quote] I disagree. Endless Legend is one of the best 4X experiences I've ever had. Even in single player mode.
[quote who="Niedzielan" reply="19" id="3546280"] Quoting Frogboy, reply 17 The AI can't see all the planets until beyond normal difficulty. its very very obvious, especially if you play on a pre made map. Then explain how Beginner AI can send colony ships
I'm concerned by issues like this a week from launch...
MP issues out the yin yang. Turns are dreadfully slow. The chat box is so low that you can't see what you're typing and is otherwise messed up. Weird "Shafer Button" issues, too. Weren't working all the time. Beginning to worry that it may not be ready by the 14th...
List them here! We want to incorporate the questions YOU have in to our interview, TBD (but soon!). Let us (eXplorminate4x.com) know here!
All I want to know is when is the next patch o' goodness?
Is this dropping soon?
Let's do a podcast interview instead! Request incoming!
Yes. You're up to date!
Brad, Scott, CBray, and company, In light of the obvious delay of Sorcerer King's release and with development of GalCiv3 1.0 nearly complete (onwards to 1.1 and beyond!), would you guys kindly let us know what the plan is for Sorcerer King between now and its release? I'm curious to know what you guys think needs to improve internally and what areas will be your focus. Maybe a bullet point post of the features or content you hope to improve or add would really h
Brad, didn't you say that there would be specific scientist models for each race, much like the unique one for the humans? I'd like to see more of that kind of "soul", please.
See title. I lost as the tinkerer, gained the "Those Crazy Contraptions" achievement. I've never won as the tinkerer.
Brad has explicitly statee their intentions to support GC3 for a few years via DLC and full blown expansions. Political parties and much, much more are basically a guarantee!
I think it's worth it even now and it only continues to get better. The difficulty is swinging a bit in each direction and currently might be a little too hard, but I personally prefer it that way. As for depth, I see at least a few play throughs worth right now as it will definitely take at least a couple to figure out what to do and the game is not easy, but the depth in general could use a bit more focus. Im il currently campaigning for more end game variety.
[quote who="Borg999" reply="7" id="3543633"] Quoting geniusisme, reply 3 This may or may not be cheap, but it will not add re-playability with current state of affairs. Right now you grow you city to have essence, enchant it, produce all the raider you can, give them armor + onyx rings, enchant with oil/o
Wish I could edit on my phone :( The more I think of it, the more I think the end game needs help. I really think legendary weapons and armor need to be more legendary. I would like to see an endgame super unit or two. Really, anything to make the in game more exciting. Make those last spvereign skills something that people really want to get to. Elementals, giant units, stuff like that...
Heavenfall's suggestions are great! Also, FIX THE DOOMSDAY COUNTER FPS DROP FOR THE LOVE OF ALL THINGS HOLY AND GOOD AND JUST AND GRAND AND LOVING AND... Please :)
[quote who="Alstein" reply="1" id="3542995"] Replayability - one cheap way to bring it in is to keep adding events/loot/monsters/XML-type stuff in a steady post-release trickle. Another thing I'd like to see, though this is expansion material to me if this game gets one- I'd like to see you guys copy of the bonus strucutres from AOW3. Have dungeons where clearing them will give bonuses to specific troops formed in the nearest city to that dungeo
The end game (See: http://forums.sorcererking.com/463973/page/1/#3541252 ) More interaction from the Sorcerer King (Scott had some good suggestions regarding this, like the SK "helping you" in overbearing ways) Increasingly difficult Minor Faction quests, to avoid "steam-rolling" their favor Speaking of which, I don't see the SK working towards minors' favor too much Rando
Can you please post the replay? Thank you!