XWerewolfX

XWerewolfX

Joined Member # 2387543
27 Posts 215 Replies 3,686 Reputation

I'm two episodes in to my new Let's Play for Sorcerer King and I think I'm not going to post them. There are a few bugs that are getting in the way a bit and I hope you guys can fix before Monday, when 5.2 goes official, so that I can proceed with a new LP next week. If not, I'll just wait until the next beta or possibly just the RC: Some weird stuff is going on with the logistics town spell. I used it and it only increased my logistics by one, de

3 Replies 11,476 Views

When do you all think you'll have a "release candidate" for Sorcerer King? The changes here, while not insignificant, don't seem like they're too hard to implement at this point, considering how polished everything is. When do you think we'll see them? Honestly, I think Sorcerer King has the potential to be your best game. Ever. Not kidding. It's very polished, very fun, and with some replayability issues addressed, deeper than you'd expect with a pretty easy e

28 Replies 165,321 Views

Excellent! Starting a new Let's Play tonight! Admittedly, I find it a little harder to be excited about this one knowing what's coming down the pipe. The idea of expanding minor factions is too exciting for me to bear. How far out, roughly, are you all from a true release candidate for 1.0?

1 Replies 18,955 Views

[quote who="Heavenfall" reply="17" id="3527188"] Doesn't matter what games you output when you've been labeled. Not only does Brad Wardell have a history of sexually harassing his female employees but he is also directly criticizing Sarkeesian / GamerGhazi in posts like these. I mean, let's at least be fair. Brad Wardell is an outspoken critic of their movement. That means he's the ENEMY. [/quote] I expected better from you, Heave

42 Replies 304,610 Views

[quote who="Frogboy" reply="22" id="3556884"] I'm not positive about #11 since that's actually a pretty significant scope change. As-is, each rival will require modified unit art to act as their "pioneer'. [/quote] These all sound great. I hope you can work in #11, as that sounds great, too. Is this all stuff you can do in a month-ish?

32 Replies 64,466 Views

Brad had brought up the idea of minor factions being able to expand and do their own thing and I, for one, originally shit the idea down. I think now that it's a good way to vary up gameplay, especially in the instance where you roll up on the Swamo Giants, for instance, and they're already being wooed by the SK, but to make matters worse, theyve already expanded and are looking pretty strong. You would definitely change your strategy to win them over.

32 Replies 64,466 Views

[quote who="ChungasRevenge" reply="18" id="3555489"] @Trojasmic odd, I have the opposite feeling. I enjoy SK much more than LH. I also expect SK to become even better before release. But we digress. 90 hours is along time to play a game and then say you don't like it. [/quote] Agreed. I'll spend more time with Sorcerer King than I did with Legendary Heroes and I spent over 100 hours with LH, which is unreal for me.

60 Replies 330,871 Views

I agree with the above posters. I think you're looking at it from Brad's perspective, Brad. You assume that people who have played it that long have obviously enjoyed it enough to find 90 hours worth of play time. I'm not saying that they haven't, but it's perfectly possible that they've just been trying to find some thing, some setup, that works for them and still can't. I've done it before. Maybe not at 90 hours, as I don't personal

60 Replies 330,871 Views

[quote who="Frogboy" reply="4" id="3554133"] I'd like to discuss this because I have the same concerns. Feel free to brainstorm in this thread on what things you'd like to see in that third act. I think we have the first act nailed. The game has an awesome opening. The second act is really good too where you're hunting the LTs and building up your armies and cities. But the third act.. It just seems very preordained that

11 Replies 17,207 Views

Good points, Brad. I agree that gameplay variance in the form of "more surprises" is definitely a key aspect of replayability with SK. I hope to see more of the Dungeon Master at work. In defense of my suggestion, I feel that adding some end-game super units that are unique to your sovereign does bring an exciting element to each play through. It would be incentive enough for someone like me to try out a different sovereign - in addition to seeing what their skill tree is like - and p

32 Replies 64,466 Views

Maybe we can consolidate our suggestions here for added replayabitity ideas. My first suggestion: sovereign specific end-game units. The wizard would get a bad ass elemental or something The tinkerer would get a super contraption that he had to craft The guardian would get a spirit Etc, etc, etc...

32 Replies 64,466 Views