[quote who="Frogboy" reply="1" id="3541263"] Beta 6 is this week (probably tomorrow) [/quote] Boom! Thank you!
XWerewolfX
Sorcerer King is easily the best fantasy 4X that Stardock has ever done. It has the potential to become its own subset of 4X and be one of the only representatives of a 4X RPG (a term I'm pushing too much, probably, but still super ideal) that exists. You've done some really great things, Cbray, Scott and company. Because of the quasi-linearity of the end game (currently, there are only two ways to win) and they both involve the Sorcerer King, I'm hoping that with the extr
Cbray mentioned on the Twitch stream that it was likely that 5.1 would go public Tuesday. Then I see that GalCiv's beta 6 is tomorrow, so I wasn't sure if you were dual-posting updates or if SK's was getting postponed (poor Sorcerer King, always playing second fiddle to GC3, though I think I like SK better).
So not today then? That sucks! Had some time today... Will beta 6 get rid of that silly "For Testing Purposes Only" banner? Please.
So is this dropping on the 23rd (tomorrow) then? Because that would be pretty rad.
^^ You don't need me telling you this to know JUST HOW FREAKING AWESOME THAT WOULD BE ^^ Please make it so!
/agreed. Way better and way more accurate than "Assymetrical 4X". It's an RPG game in a 4X, through and through.
I'm in my second game now with the new 5.1 patch on normal difficulty and I'm just not seeing the Sorcerer King or Doomsday Counter really doing much to make me feel pressured. They attack the shards, but they're never destroyed. I'm still zero threat, despite having 4 towns. The SK hasn't even attempted to bring the minors to his side (as seen by the influence counters). Normal difficulty shouldn't be tough per sé, but it should offer SOME challen
Yeah, this is something I've been meaning to report. The one requiring metal should have its stats boosted. Significantly.
Hi Cbray! Do you have an ETA on the next patch? I'm hoping that since we don't have beta milestones any more, the patches will become more frequent...
there are Lets Plays all over the EXplorminate YouTube channel, FYI, of the Eternal Lords expansion!
No, it had an October 2014 EA release and some people read that as 2015 instead. July is the last official date.
Trust me, Stardock People, I love you and your games. But some of these persistent bugs (like the bug that two enemy units STILL STILLLLLLL occupy the same tiles some times.) that you seem to be unable to address...are killing me. Why do we continue to report these when you ignore this simple stuff? I've seen these complaints since Beta 1.... It leaves me very unwilling to report these.
[quote who="Island Dog" reply="3" id="3532898"] I've made a note about them. Typos happen and we'll get them as they come along. [e digicons];)[/e] [/quote] I know....I know.... I just hate typos. They're so ugly to look at. So ugly... [e digicons]}:)[/e]
[quote who="ls35a" reply="19" id="3532728"] When your competition is Amplitude studios you've really go to bring your 'A' game. Nice to see Stardock stepping up to the plate. This looks awesome. I love me a polished game. [/quote] agreed. Both Stardock and Amplitude are at the top of the genre's game!
Totally get that this is beta, but this is a bit unprofessional. I expect better from you, Stardock.
I like it too. While I enjoy settings that take themselves seriously, I like these for their change of pace. Though I'm not a big fan of only having choices that make me sound like a douche... still prefer the funny for this game. I'd love to see a very serious fantasy game from you all eventually.
Whatever you have to do, please fix it. I go from a solid 60 FPS to 3...yes, THREE FPS during that animation.
[quote who="Borg999" reply="8" id="3531536"] Just a thought. While you have a zero threat rating, non of the SK's forces should attack you anyway. [/quote] But I've allied with the Dwarves, started a second city, and have done some stuff worth of increasing the threat and...nothing. Also, now that you mention it, my threat level IS zero.
^ Like the gentleman above, my Let's Play on YouTube highlights this exactly. Aegethon just sits on one tile and in 80+ turns, not a sinfor shard has been attacked or a fortress been built.
He shouldn't need the skill tree for extra spells. He should just get an extra spell capability every couple levels. Get rid of clairvoyance for him all together. He should have a skill tree with awesome spells you can get nowhere else. He should have the ability to create rings of fire on the strategy map and should be able to (at reduced damage) hit enemies with spells outside your territory.
I'll throw my hat in here to say that Beta 5, while obviously missing some art items and still a little buggy, is an extremely enjoyable experience. [Kudos] The art is the best I've seen from a Stardock game and the quest backdrops that were added do a lot for the immersion. Well done! [Kudos] The flow of the game is much improved and the pace feels nearly perfect. [Kudos] Combat is the most fun it's ever been in an Elemental game a feels unique and e
I hear those guys at eXplorminate are doing pretty good! ;) Das is alright but he plays too slowly for me. Quill18 and NorthernLion are good, though.
There you go again with that type of advice! ;) Yikes, that sucks. I have a good LP going with the first B5 and opted in, but it doesn't seem to be fixing it. Perhaps I'll start over...
Am I the only one that has noticed that they're not being attacked in this build? Is it a balance change or a bug?