Matt Sontum

Matt Sontum

Joined Member # 2387572
0 Posts 0 Replies 9,040 Reputation

The thing I am worried about with the production bonus is... I think the computer still get their bonuses, not 100% sure on this one though. Another thing I would point out is a pseudo-bug is all of hte secondary races popping out of nowhere with 5000 credits each and no technology. The easy exploit in the game I've found thus far is selling all of my tech to one of these people and taking 4000 or so off their hands.

30 Replies 24,785 Views

The sort of bugs I have been noticing are major Gameplay related issues, which would not normally lend themselves to being platform specific. For example, a number of people have found that galaxy wide social production bonuses are not being applied. I have personally found more bugs in the custom race creation section of the game than I can count, although most of those are simply annoyances, a few will significantly alter the game (as I said, my custom races have been getting between 4 and 12

30 Replies 24,785 Views

Who beta tested this? In less than a day of casual play, I have already found eight eignificant errors! All but two of those were already posted to this forum, which means that other people found them easily too. I don't understand how so many bugs could have been missed. Did they beta test this strictly with developers? Developers are notoriously lax about recognizing errors they will be responsible for fixing...

30 Replies 24,785 Views

Alright, the creation of a custom race is exceptionally buggy, one of the issues I have not been able to figure out is, why the logisitics on my created race keep varying so widely. The first time I made one I recieved 8 as the base, which seemed resonable. In subsequent tries though, I have seen 4 and 12. What is going on?

1 Replies 3,365 Views

I'm not sure if someone else has already posted this, but there seems to be a fairly major bug with loading saved games, in that any time you reload a saved game your planets generate 0 production and research for the first turn. It looks like that is true with everyone, since on the graph everyone's production goes to 0 for that turn. Also, when you end your turn, the date does not change. You are still allowed to move your ships, but as far as I can tell, nothing else gets done!

0 Replies 2,171 Views

I can safely assume that luck helps with the anomoly results, I have gotten $1000 each from 2 anomolies and $500 from another. I was just wondering if it really helped with your combat critical hits like the manual said, or anything else for that matter. AS for creativity, it says it's supposed to get you random tech for free every so often, but I have never seen this happen.

10 Replies 11,475 Views

After playing for a little bit, here are the list of racial attributes I seem to take for every Civillization I make: Planet Quality - 3 pts Research - 2 pts Luck - 1 pt Creativity - 1pt Morale - 1 pt To be fair, I'm not 100% sure what luck or creativity do, but there doesn't seem to be any way to improve those with technology.

0 Replies 2,206 Views

AFter loading a previous custom race, I was somehow able to get -5 as the number of points still allowed to spend. I think it tried to combine the abilities from the old race and the current race. Didn't try playing with my new 'super race'

0 Replies 2,400 Views

I've only seen this once, but at one point I was unable to create a fleet of 3 units, despite having ample logistics to do it. Each time it would create one fleet of 2 units and leave the other one out of it. Pressing create fleet with the 2 units and other one did not help. I think this probably has something to do with the fact that they were both different version of the same named ships. Then again, maybe not.

4 Replies 3,428 Views

I have noticed issues with Social Production bonuses not applying as well. I made two different custom races, one with no social production bonus, and one with the maximum you can choose. There was no difference in the ammount of time it took them to produce their first factories.

34 Replies 14,393 Views