UnderDaGun

UnderDaGun

Joined Member # 2389979
0 Posts 0 Replies 252 Reputation

However, I have absolutely no interest in the new campaign. Call me weird, but I've never gotten off on playing the epitome of evil. There's nothing stopping you from picking the good events during colonisation and turning the Drengin into a load of goody two-shoes... We're talking campaign. Obviously, you can do that

123 Replies 130,628 Views

I'm excited to see all of the new features. They'll be worth the price, themselves. Espionage, diplomacy, and custom worlds were all things I was asking for. The improved graphics and the epic generator were unexpected, but very welcome surprises. However, I have absolutely no interest in the new campaign. Call me weird, but I've never gotten off on playing the epitome of evil. I realize that in the campaign, you play as the lesser of evils, but you are still evil. It might have

123 Replies 130,628 Views

I believe this is related to the memory issue. I saw this regularly while running 1.1 in a huge or gigantic map. When I read about the memory issue, I switched to medium maps until 1.11 came out, and didn't see it. I installed the 1.11 patch last night and haven't seen it on huge maps anymore (haven't tried a gignatic yet).

20 Replies 13,134 Views

Saw the same thing. Warning box came up saying my registration was wrong and that the core game files update had failed. While I went to look for my registration info, I noticed that I was connected and downloading the multimedia files. After everything but the core game files update were downloaded, I selected "Upgrade" for the core files and it worked. After I rebooted my system, I opened

3 Replies 2,633 Views

(just look at the UFO:AM/UFO:AS games and how some X-Com fans react - and those don't even claim to be true sequels, just in the same genre) *Raises hand* Guilty as charged. Xentax is probably right about a true sequel never being recieved well beca

21 Replies 25,468 Views

As I remember MoM, it was one of the most unbalanced games I've ever played. Set your race up correctly at the start and they might as well declare you victor in round 1. You had to hamstring yourself to make the game interesting. I liked the concept, but the first thing any sequel would need would be to balance the game. I know I'm about to be crucified by the fanbois, but I'd rather see a new version of X-COM done right, than MoM. And Erdrick84, I wish MOOII

21 Replies 25,468 Views

I agree with Nulkku. I watch the trades, and spy reports, to see which branches of offense/defense the AI seems to be concentrating in, and tailor my path to best counter theirs. While I proceed down that path, I use tech trading to try to stay not far behind the AI, so I don't have to start from the beginning if I need to switch techs. When you keep blowing fleets of his rock-throwers out of space with one medium ship armed with beams, the AI will eventually adapt. The higher the difficulty

32 Replies 22,618 Views

Shack News ( Link ) was where I first heard that GalCivII was in production. I'd heard of GalCivI's success in the aftermath of the MOO3 fiasco, so came to watch this one in earnest. I'd also recommend getting future news releases to WorthPlaying ( Link ) and Game Rankings.com ( Link )

89 Replies 47,546 Views

I use a lot of waypoints, whether for building fleets, staging areas, or upgrading starbases with multiple constructors automatically. I noticed that if I create enough waypoints to cause the waypoint list to spawn a scroll bar, the bar won't move and I can't access the waypoints scrolled off the page. A feature request I'd like to add is that you can manage waypoints (delete them) from a list, rather than have to select them individually

5 Replies 4,025 Views

That mission is a pain. There's a discussion at Link . If you can't beat it, there's always the alternative mission. The Torians will thank you for at least trying to beat Siege , so they don't hold it against you.

7 Replies 4,515 Views

I have stolen multiple techs from civs that I'm spying on. Granted, my espionage level for those civs was maxxed, and I didn't see stolen tech immediately. It came over time. As for destabilization and the like, I see that some of the top end of the tech tree includes Cultural Insurrection, which allows you to build an Insurrection Coordinator module for your Influence SBs. I haven't gotten that far up the tree, yet, so don't know. Makes sense you could need that, but I'd be surpr

23 Replies 20,448 Views